- Payday 2 – All Skills
- Payday 2: Achievement / Trophy Guide
- Payday 2: Level Requirements
- Payday 2 – Ghost Skill Tree
- Payday 2 – Technician Skill Tree
- Payday 2 – Enforcer Skill Tree
- Payday 2 – Mastermind Skill Tree
We show you the skill tree for the Mastermind in Payday 2.
MASTERMIND
Spending the first point in the Mastermind skill tree unlock the ability to place the doctor bag deployable. The doctor bad can be used to regain health.
TOP SKILLS
Cable Guy – 2 Cables ties are next to nothing. Getting the ACE on Cable Guy to give you 10 ties is a huge boost to anyone trying to go silent.
Fast Learner – Get at least the BASIC for the bonus XP. Every bit helps and the quicker to level up the more skills and jobs you have access to.
Smooth Talker – If you are going to kills the ability to go above the standard 2 Pager answers is a huge boost. Not as important as getting Dominator though.
Dominator – THIS IS HUGE. Getting the BASIC allows to talk basic security guards and cops into submitting saving you from a pager call. They will also cuff themselves! So this saves you a Cable Tie. If you want to stealth this game you NEED this skill.
The top half of the Mastermind skill tree leaves a lot to be desired in my opinion. There is nothing above Dominator that interests me.
TIER | BASIC | COST | ACE | COST | BONUS |
---|---|---|---|---|---|
1 | 1 | $4,500 | 3 | $12,500 | Increases your doctor bag interaction speed. |
2 | 1 | $23,500 | 3 | $69,500 | Increases stamina for you and your crew. |
3 | 1 | $44,500 | 3 | $132,500 | Increases your shout distance. |
4 | 4 | $264,500 | 8 | $528,500 | Your converted enemy gains more health and deals additional damage. |
5 | 4 | $356,500 | 8 | $712,500 | The time to convert enemy is reduced. |
6 | 4 | $452,500 | 8 | $904,500 | The power of your intimidation when you shout is icreased. Reduces the asset costs in the Job Overview. |
SKILL | TIER | DESCRIPTION | DESCRIPTION | REQ |
---|---|---|---|---|
CABLE GUY | 1 | You can cable tie hostages faster. | Significantly increases your supply of cables ties. (2 to 10) | |
COMBAT MEDIC | 1 | After you have revived a crew member, you receive an additional damage bonus for a limited time. | Reviving a crew member gives them more health. | |
ENDURANCE | 1 | Increase your stanima. | Increases stamina for you and your crew. | |
INSIDE MAN | 2 | Reduces asset costs in the Job Overview menu. | Unlocks special Inside Man assets in the Job Overview menu. | |
FAST LEANER | 2 | You gain additional experience when you complete days and jobs. | Your crew gain additional experience when you complete days ad jobs. | |
LEADERSHIP | 2 | You and your crew's weapon recoil with pistols is reduced. | You and your crew's recoil with all weapons is reduced. | |
SMOOTH TALKER | 3 | You are now more convincing when you interact with a pager. | Special enemies marked by you take additional damage. | |
EQUILIBRIUM | 3 | Increases your accuracy with pistols and decreases the time it takes to pull and put away pistols. | Increases your rate of fire with pistols. | |
DOMINATOR | 3 | You can now intimidate non-special enemies. Less well trained enemies are easier to intimidate. | The power and range of your intimidation is increased. | |
STOCKHOLM SYNDROME | 4 | Nearby civilians have a chance of reviving you if you interact with them. | Civilians reviving you may give you ammunition. | |
COMBAT DOCTOR | 4 | You can now place two doctor bags instead of just one. | Your doctor bags have additional charges. | |
JOKER | 4 | You can convert a non-special enemy to fight on your side. The enemy must have surrendered in order for you to convert it. | The converted enemy gains more health and deals additional damage. | Dominator |
BLACK MARKETEER | 5 | Reduces the cost of all your purchases. | Further reduces the cost of all your purchases. Selling items is now more lucrative as well. | |
GUNSLINGER | 5 | You reload pistols faster. | You deal additional damage with pistols. | |
KILMER | 5 | Increases your reload speed with assault rifles. | Your weapon recoil with assault rifles is reduced. | |
CONTROL FREEK | 6 | Noise created by you intimidates civilians. | Civilians stay intimidated longer. | |
PISTOL MESSIAH | 6 | While downed, you are instantly revived if you kill an enemy with a pistol. You only have one charge. You will receive another charge when you get out of custody. | You gain three charges instead of one. | |
INSPIRE | 6 | You revive crew members faster. | You can revive crew members at a distance by shouting at them. |