- Payday 2 – All Skills
- Payday 2: Achievement / Trophy Guide
- Payday 2: Level Requirements
- Payday 2 – Ghost Skill Tree
- Payday 2 – Technician Skill Tree
- Payday 2 – Enforcer Skill Tree
- Payday 2 – Mastermind Skill Tree
This table includes all skills for all 4 paths (Mastermind, Enforcer, Technician and Ghost). This allows you to use our table search function to pull out all skills that involved pistols or shouting or anything you can think of. Please comment if there is some information you are looking for that we don’t have up yet.
The top achievement is for level 100 so I am going to assume that is top level. That’s 100 skills points. Then add in 20 bonus points since you get an extra 2 every 10 levels. That’s 120 points to spend. Each skill has a Basic and Ace for 4 points per skill, 3 skills per tier, 6 tiers, plus a final point for starting the tree. So it will take 73 skill points (And an ass ton of money) to completely level one tree. That leaves you 47 skill points to spend as you wish.
TYPE | SKILL | TIER | DESCRIPTION | DESCRIPTION |
---|---|---|---|---|
Mastermind | CABLE GUY | 1 | You can cable tie hostages faster. | Significantly increases your supply of cables ties. |
Mastermind | COMBAT MEDIC | 1 | After you have revived a crew member, you receive an additional damage bonus for a limited time. | Reviving a crew member gives them more health. |
Mastermind | ENDURANCE | 1 | Increase your stanima. | Increases stamina for you and your crew. |
Mastermind | INSIDE MAN | 2 | Reduces asset costs in the Job Overview menu. | Unlock special Inside Man assets in the Job Overview menu. |
Mastermind | FAST LEANER | 2 | You gain additional experience when you complete days and jobs. | Your crew gain additional experience when you complete days ad jobs. |
Mastermind | LEADERSHIP | 2 | You and your crew's weapon recoil with pistols is reduced. | You and your crew's recoil with all weapons is reduced. |
Mastermind | SMOOTH TALKER | 3 | You are now more convincing when you interact with a pager. | Special enemies marked by you take additional damage. |
Mastermind | EQUILIBRIUM | 3 | Increases your accuracy with pistols and decreases the time it takes to pull and put away pistols. | Increases your rate of fire with pistols. |
Mastermind | DOMINATOR | 3 | You can now intimidate non-special enemies. Less well trained enemies are easier to intimidate. | The power and range of your intimidation is increased. |
Mastermind | STOCKHOLM SYNDROME | 4 | Nearby civilians have a chance of reviving you if you interact with them. | Civilians reviving you may give you ammunition. |
Mastermind | COMBAT DOCTOR | 4 | You can now place two doctor bags instead of just one. | Your doctor bags have additional charges. |
Mastermind | JOKER | 4 | You can convert a non-special enemy to fight on your side. The enemy must have surrendered in order for you to convert it. | The converted enemy gains more health and deals additional damage. |
Mastermind | BLACK MARKETEER | 5 | Reduces the cost of all your purchases. | Further reduces the cost of all your purchases. Selling items is now more lucrative as well. |
Mastermind | GUNSLINGER | 5 | You reload pistols faster. | You deal additional damage with pistols. |
Mastermind | KILMER | 5 | Increases your reload speed with assault rifles. | Your weapon recoil with assault rifles is reduced. |
Mastermind | CONTROL FREEK | 6 | Noise created by you intimidates civilians. | Civilians stay intimidated longer. |
Mastermind | PISTOL MESSIAH | 6 | While downed, you are instantly revived if you kill an enemy with a pistol. You only have one charge. You will receive another charge when you get out of custody. | You gain three charges instead of one. |
Mastermind | INSPIRE | 6 | You revive crew members faster. | You can revive crew members at a distance by shouting at them. |
Enforcer | OPPRESSOR | 1 | Your weapons are more effective at suppressing enemies. | Your weapons are even more effective at suppressing enemies. |
Enforcer | BULLET STORM | 1 | Directly after you deploy an ammo bag, you can fire your weapon for several seconds without depleting your ammunition. | You can fire even longer without depleting your ammunition. |
Enforcer | TRANSPORTER | 1 | You move faster when carrying bags. | You can throw bags further. |
Enforcer | DIE HARD | 2 | You can use your primary weapon in bleedout. | You armor recovers faster. |
Enforcer | UNDERDOG | 2 | When you are surrounded by three enemies or more, you receive an additional damage bonus. | When you are surrounded by three enemies or more, you receive less damage from enemies. |
Enforcer | PUMPING IRON | 2 | Your melee attacks against non-specials do more damage. | Your melee attacks against all enemies do more damage. |
Enforcer | SHOTGUN IMPACT | 3 | Your weapon recoil with all shotguns in reduced. | You deal additional damage with shotguns. |
Enforcer | STUN RESISTANCE | 3 | Reduces the visual effect during duration of flashbangs. | Further reduce the visual effect duration. |
Enforcer | TOUGH GUY | 3 | Reduce your camera shake when you are damaged by enemy fire. | Your bleedout health is increased. |
Enforcer | SHOTGUN CQB | 4 | Increases your shotgun reload speed. | Increases your shotgun steel sight speed. |
Enforcer | AMMUNITION SPECIALIST | 4 | You can now place two ammo bags instead of just one. | Your ammo bags have additional charges. |
Enforcer | BERSERKER | 4 | The lower your health is, the more damage you do in melee. | The lower your health is, the more damage you do with ranged weapons. |
Enforcer | HARD BOILED | 5 | Increases your shotgun weapon accuracy when fire from the hip. | Increases your weapon accuracy when firing from the hop with all weapons. |
Enforcer | FULLY LOADED | 5 | Your weapon magazine capacity is increased. | Enemies drop additional ammunition. |
Enforcer | PORTABLE SAW | 5 | Unlocks the OVE9000 portable saw for you to use. | The durability of your saw blades in increased. |
Enforcer | OVERKILL | 6 | When you usea shotgun or OVE9000 portable saw, you receive an additional damage bonus for a limited time when you kill an enemy. | The damage bonus now applies to all weapons. Skill must still be activated by using a shotgun or the OVE9000 portable saw. |
Enforcer | IRON MAN | 6 | Unlocks the ability to wear the Improved Combined Tactical Vest. | When you melee Shield enemies, they get knocked back by the sheer force. |
Enforcer | CARBON BLADE | 6 | You replace your saw blades with carbon blades, increasing your saw efficiency. | Attacking enemies with the OVE9000 portable saw wears in down less than before. Saws gain additional durability and are even more effective. |
Technician | RIFLEMAN | 1 | Your snap to zoom is faster with assault rifles. | Your weapon zoom level is increased with assault rifles. |
Technician | DEMOLITION MAD | 1 | Adds additional trip mines to your inventory. | Descreases your trip mine deploy time. |
Technician | NERVES OF STEEL | 1 | You take less damage while interacting with things. | You can now use steel sight while in bleedout. |
Technician | UNLOCKING THE SHARPSHOOTER | 2 | You are more accurate with all single shot weapons. | Your weapon stability is increased with all rifles. |
Technician | COMBAT ENGINEER | 2 | Allows you to toggle between different modes on trip mines. | Upgrades your trip mines with a sensor mode. |
Technician | HARDWARE EXPERT | 2 | You fix the drill faster and you also deploy trip mines faster. | Gives drill a smal chance to autorestart when it breaks down. You also deploy the sentry gun faster. |
Technician | SENTRY GUN | 3 | Unlocks the sentry gun for you to use. | You sentry gun gains more health. |
Technician | IMPROVED CRAFTING | 3 | Your cost of weapons crafting is reduced. | Your cost of mask crafting is reduced. |
Technician | DRILL SERGEANT | 3 | Increases your drill efficiency making it faster. | Further increases your drill efficiency. |
Technician | SENTRY TARGETING PACKAGE | 4 | Your sentry gun gains improved accuracy. | Your sentry gun rotational speed is increased. |
Technician | BLAST RADIUS | 4 | The radius of trip mine explosions are increased. | The radius is further increased. |
Technician | SILENT DRILLING | 4 | Your drill makes less noise. Civilians and guards are less likely to hear your drill and sound the alarm. | Your dril is silent. Civilians and guards have to see the drill in order to sound the alarm. |
Technician | SENTRY COMBAT UPGRADE | 5 | Your Sentry gun recieves extra ammunition. | Your sentry gun receives a protective shield. |
Technician | SHAPED CHARGE | 5 | Adds even more trip mines to your inventory. | Trip mines can now be converted to shaped charges, used to breach certain safes and doors. |
Technician | SHOCKPROOF | 5 | Taser shock attacks on you have a small chance of backfiring. | Interacting with an enemy Taser while he is electrocuting you will electrocute him. |
Technician | SENTRY TOWER UPGRADE | 6 | You can now place two sentry guns instead of just one. | Your sentry gun damage is increased. |
Technician | MAG PLUS | 6 | All your weapons get increased weapon magazine capacity. | Your weapon magazine capacity is further increased. |
Technician | BULLETPROOF | 6 | Improves your armor so you can absorb more damage. | The armor recovery rate of you and your crew is increased. |
Ghost | DEAD PRESIDENTS | 1 | Adds additional value to loot that you pick up. | Adds even more value to loot that you pick up. |
Ghost | SPRINTER | 1 | The time before stamina regeneration starts is reduced and the regeneration rate of stamina is increased. | Your sprint is increased and you have a better chance dodging enemy fire while moving. |
Ghost | CAT BURGLAR | 1 | You take less damage from falling. | Your fall damage is reduced so that you only take armor damage from falling. Your custody time is reduced. |
Ghost | FAST HANDS | 2 | You can pack and interact with loot bags faster. | Further increases your pack and interaction speed with loot bags. |
Ghost | CHAMELEON | 2 | Civilians and enemies find you less suspicious. | You are less inclined to be targeted whe you are close to your crew members. |
Ghost | CLEANER | 2 | You deal additional damage against special enemies. | You can bag and throw corpses. |
Ghost | SHINOBI | 3 | Your movement speed when you move and when you crouch are increased. | Enemies do not cry out when shot or meleed to death. |
Ghost | MARTIAL ARTS | 3 | You are more likely to knock down an enemy with a melee strike. | You take less damage from all melee attacks because of your training. |
Ghost | SMG SPECIALIST | 3 | Increases your reload speed of SMG weapons. | Your weapon recoil with SMG weapons is reduced. |
Ghost | NINE LIVES | 4 | You gain the ability to absorb more damage before going into custody. | When you get downed, you have a chance of get right back up. |
Ghost | ECM SPECIALIST | 4 | You can place two ECM jamemrs instead of just one. | The ECM jammer duration is increased and the feedback duration lasts longer. |
Ghost | SILENT KILLER | 4 | You deal additional damage with all silenced weapons. | You deal even more damage. |
Ghost | LOCKPICKING EXPERT | 5 | You interact faster while lockpicking. | You can now silently crack safes by hand. |
Ghost | ECM OVERDRIVE | 5 | Your ECM jammer duraction is increased. | Your ECM jammer can now also be used to open certain doors. |
Ghost | THE PROFESSIONAL | 5 | Your weapon recoil with silenced weapons is reduced. | Your accuracy with silenced weapons is increased. |
Ghost | LUCKY CHARM | 6 | Your chance of getting a higher quality item during a PAYDAY is increased. | Your chance is further increased. |
Ghost | ECM FEEDBACK | 6 | Adds a toggleable switch to the ECM jammer. When toggled, the ECM jammer has a chance to incapacitate your enemies within a certain radius. | The ECM feedback duraction is increased. |
Ghost | MOVING TARGET | 6 | You can sprint while strafing. | You can now sprint in any direction. |