Review: BADLAND: GOTY Edition

BADLAND: GOTY Edition
Cost
$11.99 / £9.59
Format
Digital
Size
0.26 GB
Available On
Xbox ONE [Reviewed], PS4, PS3, PS Vita and Steam
Release Date
06/01/15
Developer
Frogmind, Blitworks & Frozenbyte
Publisher
Frogmind
Modes
Single Player. Local Co-op, Local Multiplayer

A lot of people will probably be aware of BADLAND before it ventured onto the Xbox One because of its huge success on the tablet platform. I am not one of those people, so I came into BADLAND with no expectations what-so-ever.

BADLAND is described as a side scrolling adventure with physics based gameplay. You control a bat like creature called Clony. Clony has the unique ability to create clones of himself by picking up clone power-ups during the levels and without them, you wont be surviving long at all. You are tasked with getting Clony and as many of his clones through each level alive.

Save as many as you can.

Save as many as you can.

You control Clony by tapping or holding the ‘A’ button by making him fly. If you let go of the A button, Clony descends. It took me a while to get used to the physics of the flying but once you’ve got it down the controls work really well giving you a surprising amount of precision, which is definitely needed later on. This really gave it a flappy bird feel with some of the obstacles, but the flying similarities is where it ends.

The single player element to the game has 100 levels to fly through and they are split up into 4 sections, Day I, Daydream, Day II and Doomsday. Each level has an element of danger involved for Clony to avoid. These dangers range from falling rocks to dangerous traps. To help get Clony through the traps, the clone power-up is essential. For the majority of traps you’re only going to be able to make it through alive by sacrificing a large number of your clones. There are many instances in the game where you have to go in two or three separate directions to progress. As an example, in one level, there is a part where you have to send clones to press two different buttons so the barriers open for the surviving clones.

Danger everywhere!

Danger everywhere!

Cloning isn’t the only power-up littered throughout the levels. Other power-ups in the game that can be picked include ones that slow the level down, speeds it up, increases and decreases Clony’s size. These power-ups play a huge part in the game. If you aren’t paying attention to the upcoming obstacle or trap, there is a big chance you are going to die because you didn’t pick up the relevant power-up. Even from the beginning this is a huge part of the game. You need to increase your size to be big enough to move a stick out of your way, then small enough to fit through a tiny gap. For the most part the necessary power-ups are placed in easy to reach areas as you progress through the levels, but there are times when you have to be choosy with which ones to pick up, especially the speed up ones.

With BADLAND being a side-scroller you get an added urgency to the game. If you take too long to progress through an obstacle or trap, the screen keeps on moving and destroys your clones. No more clones on the screen equals gameover. Dying in BADLAND is a given. You’re going to die and you’re going to die a lot. This is where some of the levels can be extremely frustrating. For the majority of the game, the checkpoints given are pretty generous. If you die from a certain trap, you’ll be placed just before the trap so you can go again. However, there are several levels you have to do in one try. None of the one try levels are long, but some of them are nigh on impossible to finish in one try without a lot of trial and error. One of the latter such levels comes to mind where every obstacle I ended up dying and retrying because I kept going the wrong way. The screen moves so fast in some instances, unless you know where you need to go before you get there, you aren’t going to survive. To add to the frustration level, there are many traps that you can only get through with some pretty precise flying. If you keep your cool throughout playing BADLAND then I salute you.

Each level has three missions to complete which usually revolve around dying less than ‘x’ amount of times, saving ‘x’ amount of clones or picking up / not picking up certain power-ups. There are other types of missions, but these make up the majority. Along with these missions being tracked at the end of each level you also have a counter for the number of clones you’ve saved. You can retry each level at any time to try and increase how many clones you saved.

Something I found to be a bit strange was the lack of any sort of story to follow. I assumed there would be some sort of cutscene or something just to give the gamers some more information. I was a bit concerned that I would struggle to stay engaged with it and I’d consider it to be more of a time waster that I could pick up and play for 5 minutes. After playing it for several hours I couldn’t have been more wrong. I was pulled in by the stunning art work and visuals. As you can see from the screenshots, the environment you play in and Clony are black, like shadows and it reminded me very much of Limbo. The backdrops of each level are stunning and vibrant, which really offsets against the shadows brilliantly.

Stunninng.

Stunninng.

Along with the single player, BADLAND also offers offline co-op and multiplayer modes for up to 4 players. The co-op mode features the same 100 levels from single player but you each control your own character, giving each level a fresh look. At first I was a bit skeptical at having the same levels in co-op, but doing them in co-op completely changes the way the levels play. Co-op play is probably the best mode BADLAND has to offer and it is a real shame there are no online capabilities because a lot of gamers simply don’t have a local co-op partner to enjoy this mode with. The multiplayer pits you against each other rather than working together. It features 27 stages for you to choose from to battle it out. Again, this mode is really entertaining but could have been so much more accessible as an online feature too.

Save as many as you can.

Everything is better with friends.

Onto the achievements for BADLAND and this list is not one for the feint hearted. You’re going to need to save 3000 clones in single and multiplayer, complete 300 missions in single and muliplayer, completing 80 unique levels without dying as well as doing specific things during certin levels. After finishing all 100 single player levels, I saved roughly 800 clones, so unless you are extremely gifted at this game, you are going to be replaying the levels over and over to increase the amount of clones you have saved. I definitely wouldn’t say to avoid BADLAND because of the achievements list, just be aware of it if you are a completionist, especially if you don’t have anyone to help you out with the local co-op.

BADLAND doesn’t really have a story to follow, but that’s okay. The strong physics based gameplay coupled with the beautifully done visuals more than make up for that. Yes, BADLAND will frustrate you and it really does need some online support because, let’s face it, not everyone has a willing buddy or family member to play with. Even taking those issues into account, BADLAND is a great side-scrolling adventure and I can see why it was so popular on the tablet platform. There might be some people moaning that another mobile game has been ported to the Xbox One and it clearly isn’t ‘next gen’, but BADLAND doesn’t play like a mobile game in the slightest. BADLAND adds to the list that gives gamers another example as to why the ID@Xbox program is so important. It really is bringing great games to the Xbox community and BADLAND is the latest great game.

PROS:
1) Strong physics based puzzles
2) Plenty of content
3) Great artwork / visuals

CONS:
1) No online co-op
2) Very frustrating at times

8.6
EXCELLENT

 

Review: Beach Buggy Racing

Beach Buggy Racing
Cost
$9.99 / £7.99
Format
Digital only
Size
0.25 GB
Available On
Xbox ONE [Reviewed], PS4
Release Date
05/29/15
Developer
Vector Unit
Publisher
Vector Unit
Modes
Single player, Local multiplayer

Beach Buggy Racing is a kart racer brought to the Xbox One by Vector Unit. Originally a free to play mobile game, Vector Unit opted to charge an up front cost with everything available without the need for micro transactions. Did Beach Buggy Racing port over to the Xbox One successfully? Let’s find out.

Upon starting up Beach Buggy Racing you are introduced to the game mechanics, controls etc in a quick tutorial. Once you know how to drive, use your special and fire off the power-ups you can pick up around the track you can get into the meat of the game. Something I struggled with was how to boost off the starting line. I looked everywhere in the tutorials and controls and it isn’t mentioned, but it can be found on the main menu under the Pro Tips section (Tap A just before it says GO!).

As mentioned briefly above, you can pick up power-ups on the track in the form of question marks in floating bubbles, which is pretty much a given in most kart racers. Although this isn’t a new idea, I found it quite staggering just how many power-ups there are available in the game. I think I must have had at least 10 races before I had seen every power-up. They range from shields to protect from damage to remote controllers that lets you control another driver. In total there are 27 unique power-ups available from the beginning. No need to unlock them or buy them with coins. I was blown away by the sheer selection.

Variety is the spice of life!

Variety is the spice of life!

The actual gameplay for a kart racer is brilliant. The graphics aren’t quite next-gen but the amount of fun to be had more than makes up for that. All 15 tracks have their own themes with several shortcuts you need to learn if you want to be able to compete in the latter stages of the game. My biggest gripe with the gameplay was the cheap AI. On countless occasions I would get spammed by homing missiles just before the finish line, or in a one on one the character I was up against would use their special ability over and over during the race. Although it can be annoying, this is part and parcel of kart racers.

Just one example of the themed tracks.

Just one example of the themed tracks.

The game consists of five different modes, Career, Daily Challenges, Championships, Quick Race and Split Screen. You’ll probably be spending the majority of your time in Career, which tasks you with gaining 3 stars on every event for each cup. There are a few different events, Race, Boost Blitz, Elimination, Shooting Gallery, Stampede and Follow the Leader. Each event has specific criteria you have to meet in order to successfully gain 3 stars. The final event for each cup has you going one on one against one of the other characters. If you successfully beat them, then you unlock the next cup and that character to use.

Why is unlocking new characters such a big deal you ask? Well, each character has their own special ability which you can use once per event. As an example, Rez has the Burning Rubber special which gives you a massive speed boost and leaves behind a trail of fire that can knock your opponents of their vehicles.

Whenever you complete a race you get coins, how much depends on how well you do. These coins are then used to upgrade your vehicle. You can upgrade your Acceleration, Top Speed, Handling and Strength. If you want to stay competitive in Beach Buggy Racing, you need to make sure you keep on top of your upgrades. Once you have upgraded your stats to the max you can upgrade your HP to make your vehicle even more powerful, maxing out at 1000HP

Maxed out.

Maxed out.

All the vehicles are unlocked from the get go, but if you switch vehicles, remember that the upgrades are only fitted to the car you bought it for. It can be rough going from a fully upgraded 1000HP vehicle to one that has only just been upgraded to 1000HP.

Onto the next mode we have Daily Challenge. Self explanatory really, each day there is a different event and if you complete it you get some coins for your troubles, which increase each day you return and complete another daily challenge.

In the Championships mode you have a number of events to complete. If you place 1st overall you get three stars and can progress to the next Championship for that car. Each car has 4 Championships, 100HP, 250HP, 500HP and 1000HP. If you want to complete all of them you are going to have to upgrade all of your vehicles to 1000HP, which is going to take some time.

Quick Race is self explanatory as is split-screen. You are able to play up to six players in split screen mode which is nice. I played a few events with my four year old son and we had a blast. The controls are simple enough for younger gamers to have fun whilst still being enjoyable for older gamers too.

Six players.

Six players.

The biggest selling point for me, by far is the amount of content you get. Had this kept the free to play model, you would have been drip fed everything and it probably would have been tedious to unlock the stuff you want to use in the game, or expensive. With everything available it gives you a vast variety of things to do. With the Career mode alone you’ve got yourselves a decent sized kart racer.

For the achievement hunters out there, the achievements aren’t going to come thick and fast. You’re going to need to complete all championships for five cars, earn all three stars in every event in the Career mode and the two that really stand out are for earning 1,000,000 coins and driving 9,289km (both of which I am currently at 6%). There are also some random ones for using certain power-ups which are a bit luck based unless you can do them in split-screen. So if you are a completionist, just be aware that Beach Buggy Racing isn’t going to be a quick completion.

Beach Buggy Racing has a lot of similarities to most kart racers, but that isn’t necessarily a bad thing. One of my all time favourites growing up as a kid was Mario Kart and although it isn’t on the same level, it’s good enough to want me to keep coming back for more and put a smile on my face when I play it. The tracks are all unique, the gameplay is immensely fun and the amount of content on offer is pretty staggering. It isn’t perfect though. The AI can be frustrating and cheap at times, the graphics aren’t really next-gen level and there is definitely a need for some online multiplayer. But these are just small annoyances which can most certainly be overlooked. If you’re a fan of kart racers, be sure to give Beach Buggy Racing a go.

PROS:
1) Huge array of content
2) Unique tracks
3) Brilliant gameplay

CONS:
1) Needs online multiplayer
2) Graphics aren’t great
3) AI can be cheap

8.8
EXCELLENT

Review: Ultratron

Ultratron
Cost
$9.99 / £7.99
Format
Digital only
Size
0.27 GB
Available On
Xbox ONE [Reviewed], PS4, PS3, PS Vita, Wii U, Steam
Release Date
05/08/15
Developer
Carbon
Publisher
Curve Digital
Modes
Single player, Local Co-op

I’ve heard a lot about Robotron 2084 and just how amazing it is but I am ashamed to say I have never played it. When I first started to play Ultratron I was hearing it was a throwback to Robotron 2084, so that’s got to be a good thing right?

For those of you who don’t know anything (like me) about Robotron 2084 it was a top down twin-stick shooter and Ultraton fits the same mold. Ultratron is extremely fast paced and frenetic in it’s gameplay which pits you against hordes of enemy robots wave after wave.

You start off as a lonely robot with the ability to shoot. As you progress through the waves you get access to more and more upgrades to enhance your destructive abilities. These range from smart bombs and grenades to pets and drones (more on those in a minute). Every time an enemy is destroyed they leave behind dots which can be collected and used as credits to buy the various upgrades on offer at the end of each wave. Along with upgrades that make you more powerful there are defensive upgrades too. You can even upgrade your life count (shields) which have a set price based on how many you currently own.

More upgrades than you can shake a stick at!

More upgrades than you can shake a stick at!

As I mentioned briefly earlier, you can buy pets and there are three to choose from; Shooty Pet, Laser Pet and Rocket Pet. They can each be upgraded and leveled up to increase their power and once you own them they cannot die. If they get hit they just stop fighting for you until you walk over them to save them. By the time you have leveled them all up you will be feeling unstoppable. The sheer amount of rockets and bullets flying around the screen by your pets is crazy.

Along with upgrades you can buy, there are power-ups which get dropped by little spiders. Again, there’s an array to choose from and if you decide not to pick them up, they stay there until you do or they get blown up meaning you can stack power-ups making you truly unstoppable for a limited time.

Three times the fun.

Three times the fun.

Ultratron doesn’t really have a story to follow but unlike most other games, that doesn’t really detract from the experience. In all honesty, any sort of storyline would probably detract from the gameplay and serve more as a slight breather from the fast paced action.

Each chapter is split into 10 waves, the tenth wave being a boss. In each chapter you also get challenge waves to shoot all the spiders, dodge waves to dodge all enemies without shooting them and assault waves for a chance to earn some extra credits.

The boss waves start off quite tame. At the end of the boss wave a massive robot appears slowly moving around the screen shooting you. Obviously the further you go in the game the tougher the bosses get. As an example, level 100 pits you against three of them at once…and it gets manic.

Uh-oh...

Uh-oh…

The visuals for Ultratron really suit the game. The 8bit/16bit graphics do it no harm what-so-ever and remember that’s coming from a guy who didn’t play Robotron. The colors really pop and the neon purples for the eyes of the pets etc are pretty cool too. The music is just as good as the gameplay, it fits with the craziness going on screen and keeps you engaged really well.

My only real hang up with Ultratron is the lack of online multiplayer. It does feature a local co-op experience but I didn’t really have anyone to try it out with for a prolonged period of time. What I was able to play it was just as solid as the single player experience.

As far as the achievements go, there are a handful of achievements for stacking certain power ups and upgrades to make super weapons. This requires a bit of planning and careful movements so you don’t accidentally pick up a power-up. Others include beating certain bosses, leveling up your pets and maxing out your shields. There is currently 1 glitched achievement but the Developer’s are aware of this and a patch is incoming. So don’t let the achievements scare you away from this great title.

Ultratron had a lot to live up to considering it was being compared to Robotron, and as far as I am concerned it delivered on all accounts. Although online multiplayer or co-op would have been excellent, there is more than enough going for it to make up for it. Ultratron should be held in it’s own esteem as a wonderfully made twin-stick shooter and it deserves to be mentioned in the same sentences as the best ones out there.

PROS:
1) Amazing twin stick shooter gameplay
2) Diverse upgrades
3) Regular checkpoints

CONS:
1) No online multiplayer

9.0
PHENOMENAL