With 52 achievements and 1420gs from day one Pinball FX 2 has a LOT to do on a LOT of tables. This FREE to play digital game comes with 1 table at launch, Sorcerer’s Lair, with 1000gs all to itself. Then each other table averages 1 achievement for 10gs each and costs about $2.50. It’s going to take quite some time to complete this game 100% and we’ve created a few guides to help you along the way.
Stockpiler – 25gs – You have beaten the tree being on the Sorcerer’s Lair table!
You need to shot the Forest Loop (the far outside loop) six times. This can be done starting from either side, but is far easier to use the left flipper to launch the right side loop. Once you have done it six times the tree will fall over to cover the Citadel ramp. You now need to hit the tree three times at the Citadel Ramp before time runs out to complete the mini mode, earn your achievement and also get a Obsidian Orb.
Secrets of the Lair – 100gs – You have revealed the mystic secrets on the Sorcerer’s Lair table!
This achievement is for completing the Midnight Madness mode on Sorcerer’s Lair. You first need to do (you don’t need to actually succeed at) the six main missions. You start missions by hitting the three targets behind the stairway. This will cause the stairway to rise and then you need to shoot the ball into the right side of the stairway, the Cellar starting a mission. The missions will run in random order. Once all six missions have been run you need to once again shoot the ball into the Cellar for Midnight Madness to start. The first part of Midnight Madness is a single ball mission to hit Willow. She will go up the left Ghost Ramp ramp and then jump over to the Extra Ball ramp. This is a timed mission and the ball will drain afterwards. No matter if you fail to save Willow or do save her the next part of Midnight Madness will automatically start. In this second and final part you simply need to try to score as many points as possible. This is a 3-ball multiball with unlimited ball saves. Just score as much as you can and the achievement will unlock at the end.
Tower Conqueror – 50gs – You scored a Citadel jackpot on the Sorcerer’s Lair table.
Easiest of the 3 multiball achievements by far. To start the Citadel multiball you need to hit the Citadel ramp 7 times. Each time you will get a letter and when you finish spelling CITADEL the multiball will start. This is a 2 baller and to get a jackpot you need to hit the ramp that Willow is on.
Gargoyle’s Quest – 100gs – You scored a super jackpot in the Gargoyle multiball on the Sorcerer’s Lair table.
Every time you hit the Tower Mini-Orbit in the middle of the playfield or the Left Orbit (Forrest Loop Left To Right) when the ball comes down the right side you have a short window to use the mini right flipper to hit the ball into the Gargoyle Ball Lock. You need to do this three times to start the Gargoyle Multiball. Now to unlock the Super Jackpot you need to first hit all six of the main ramps/orbits. This will light the Super Jackpot at the upper left mini flipper (Extra Ball Ramp). Hit this to unlock the achievement.
Master of the Stairs – 100gs – You completed the Stairway mode on the Sorcerer’s Lair table.
Each time you raise the stairs by hitting the three targets at the back you can shoot the ball into the left side and work on spelling STAIRWAY. You get one letter for each hit. The issue comes in that if you start a mission, you will keep your spelling progress, but the stairs will lower each time and you have to re-open the stairs by hitting the three targets. If you managed to spell STAIRWAY you then need to hit the stairs side another three times, this section being timed. FUN. Fail on that and you are starting completely over. NOTE: It is possible to instantly start Stairway mode via the random Willow gift from hitting the Willow spot four times. I have only seen it once though so don’t count on it.
Afraid of no Ghosts – 150gs – You completed the Sorcerer’s multiball on the Sorcerer’s Lair table.
This is probably the hardest of the three multiball achievements. First you need to lock three ball in the Tower Ramp. The Tower Ramp rotates between chutes so it takes three hit to lock one ball. So after nine hits you will start the three ball multiball. Your goal is to hit the Citadel Ramp, the Stairway and the Left Orbit (Forrest Orbit Left to Right). Now the fun part. You need to have maintained ALL THREE BALLS. Now send them up the Tower Ramp one at a time. Once all three balls have locked into the Tower Ramp you will have completed the Sorcerer’s multiball and gotten your achievement.
Sharpshooter – 50gs – You have swiftly defeated the spiders in the cellar on the Sorcerer’s Lair table!
The Arachnid Attack is one of the main missions. Not only do you need to hit all the spiders and exit the area successfully, but you also need to do it in 20 seconds or less.
Pathfinder – 25gs – You have completed a 6-way combo on the Sorcerer’s Lair table.
Completing a six way combo means to hit back to back to back ramps or orbits six shots in a row.
Perfectionist – 200gs – You completed the main modes in a single game on the Sorcerer’s Lair table.
You must complete all 6 modes meaning you have earned at least one obsidian from each.
Gates of the Void
Behind The Walls
Obsidian Obsession – 200gs – You collected all the obsidians on the Sorcerer’s Lair table.
Collecting all the Obsidians equals 13. There are more than 13 available. You can get 2 from each of the main table missions. The the first time you succeed and then 1 more max from a second go after finishing MAIN MISSION: Midnight Madness.
MAIN MISSION: Gates of the Void
MAIN MISSION: Bones
MAIN MISSION: Arachnid Attack
MAIN MISSION: Behind The Walls
MAIN MISSION: Crazy Ghosts
MAIN MISSION: Creepy Cellar
PLAYFIELD: Stairway – See Master of the Stairs Achievement guide
PLAYFIELD: Tower Crawler Combo – Raise the stairs and then hit the Citadel Ramp, Tower Ramp, and Stairway
PLAYFIELD: Elusion Mastery – Hit the left orbit and then with the top right flipper segway to the Ghost Ramp. Do it 5 times.
PLAYFIELD: Freaky Forrest
MULTIBALL: Gargoyle – Get a super jackpot
MULTIBALL: Sorcerer’s – Lock all 3 balls in the tower ramp at the end of the multiball
MULTIBALL: Citadel – Special. Completing this multiball with a super jackpot automatically finished the current selected mission with a Obsidian Stone.
The Cosmic Cube – 10gs – You used the omnipotent Cosmic Cube to your advantage on the Captain America table.
The easiest achievement in the game. You need to light up all three targets in front of the Cosmic Cube. This will cause the Cube to rotate and present three different targets. This time you only need to hit one of the three to fully reveal the Cosmic Cube. Now send a ball into the Cube to unlock the achievement.
Ghost Sighting – 10gs – Ghost banished from the Haunted Mansion on the Paranormal table.
You need to shot the ball up the Main Ramp. Then use the top left flipper to hit the door 2 times. If I hit it once I leave the flipper up and will catch the ball for a easy second shot over 50% of the time. Once inside the door the screen will change to an alternate play area. Each of the flashing lights is a ghost. You need to hit at least one light to be able to finish the mode. If you exit via the right alien ramp you will score a million points but will NOT finish the mode properly. You need to use the left flipper to launch the ball into the second ball in the top play area. You will now be playing with this ball. You need to right flipper it to the left so it gets outside the area and then immediately right flipper it again to launch it over the house. This will start an animation and you will earn points based on the number of ghosts you caught and also more importantly gain the achievement. Whenever the ball leaves the playfield either from the alien or a drain it will come out the small mailbox by the door. You have a small window opportunity to send it back at the door right away!