Super Mario Odyssey – Wooded Kingdom – Moon Locations

This entry is part [part not set] of 14 in the series Super Mario Odyssey
Wooded Kingdom

01 – Road to Sky Garden

02 – Flower Thieves of Sky Garden

03 – Path to the Secret Flower Field

04 – Defend the Secret Flower Field!

05 –
06 – Back Way Up the Mountain


Location-


1- First we will need to use Cappy to capture the beanstalk guys, smash the blocks on teh wall to reveal a hole…


2- Climb through the hole and you will see an 8-bit warp pipe…


3- Run all the way around whilst enjoying the 8-bit tunes…


4- Jump up the moving platforms and BAM! There it is, in its 8-bit glory!

07 –
08 – Caught Hoping in the Forest!


Location-


1- Right across from the Crazy Cap shop you will see a Bunny hopping around and hiding amidst the grass and trees…


2- Chase him around and hit him with Cappy! Try to cut him off by reading his movements and going the opposite direction…


3- Catch the rabbit and he will reward you with a Power Moon! Happy Easter!

09 – Thanks for the Charge!


Location-


1- Directly from the checkpoint we see a bunch of guys lined up to “recharge”… groundpound the machine on the right and the Moon will appear!

10 – Atop the Tall Tree


Location-


1- From this area you will need to capture an “Uproot”…


2- Start climbing the tall tree all the way to the top…


3- Near the top of the tree you will find a nut, in the nut is a Power Moon! Cool!

11 –
12 –
13 – The Nut ‘Round the Corner

Location –


1- Around the corner there are platforms that drop when you step on them…


2- Use Cappy to capture the enemy…


3- Walk across, climb upwards, and capture that Moon!

14 –
15 – The Nut in the Red Maze


Location-


1- As we travel towards “The Road to Sky Garden”, there will be a hole to climb under with our captured beanstalk guy…


2- Instead of climbing down after smashing these bricks, we need to climb higher to the right…


3- The Power Moon is hiding just out of sight, climb up and it’s yours!

16 –
17 – Cracked Nut on a Crumbling Tower


Location-


1- Right after getting “The Road to Sky Garden” moon, the path will open up… Instead of flolowing the flower path, head towards the floating structure…


2- Run quickly and don’t fall! The Power Moon is on top!

18 –
19 – Fire in the Cave


Location-


1- From the “Iron Road: Entrance” checkpoint, if you walk towards the left side…


2- You will see a hidden path…


3- Around the corner is a scarecrow…


4- Throw cappy on the scarecrow and the door will open, you will need to fight the fire-throwing Hammerbro WITHOUT the help of Cappy…


5- Once defeated, the Power Moon will be yours!

20 –
21 – Love in the Forest Ruins


Location-


1- In the open area with a bunch of Goombas, you will see a female Gooma on the platform high in the air…


2- Capture a set of Goombas stacked on eachother…


3- From there, jump on a platform and jump on top of another stack…


4- Make a tower of Goombas and look at that beautiful lady Goomba directly into her pearly eyes, she will fall in love and give you a Power Moon!

22 –
23 – Shopping in Steam Gardens


Location-


1- Crazy Caps is located just a few steps away from the starting point of the Wooded Kingdom…


2- A Power Moon is for sale for just 100 coins! What a deal!!

24 – Nut Planted in the Tower


Location-


1- As you climb the inside of the tower towards “Flower Thieves of Sky Garden”, you will see a “nut” hiding inside the wall… Smash it by stretching up and hitting it! There’s a Power Moon inside!

25 – Stretching Your Legs


Location-


1- As you climb the inside of the tower towards “Flower Thieves of Sky Garden”, stop before exiting! SSTTRRETCCHH as high as possible and you will collect the Power Moon dangling in the air!

26 – Spinning-Platforms Treasure
27 – Make the Secret Flower Field Bloom
28 –
~Deep Woods Area~

Many of the Power Moons can be found in the “Deep Woods”. To reach this area you will need to take a leap of faith by jumping directly into the abyss below. I’ll attach a video to give a demonstration for this…

29 – Glowing in the Deep Woods


Location- Deep Woods


1- In the Deep Woods towards the middle (you can see exact location on the map image attached above), you will see a scarecrow…


2- Once you throw cappy at the scarecrow, a moon will appear pretty far away, it’s very hard to tell where it is…


3- This image shows where the Power Moon is hiding…


4- Run to it as fast as you can! Yay for Moons!!!

30 – Past the Peculiar Pipes


Location- Deep Woods


1- In the Deep Woods you will see a green pipe protruding from the wall (for exact location see the map image above…)


2- First, go into the LEFT PIPE! (You will need to jump into the correct pipe every time. If you guess wrong, you will need to start over…)


3- Next go into the FAR RIGHT pipe…


4- Lastly, there will be five pipes to choose from, go into the front leftmost pipe…


5- You did it!!!

31 –
32 –
33 –
34 – Beneath the Roots of the Moving Tree

Location- Deep Woods


1- In the Deep Woods you will see a Chistmas tree looking tree…

2- Use Cappy to move the tree…


3- Once you move it, a sparkly light will appear from the ground. Ground Pound! Bam! Power Moon!

35 –
36 – Exploring for Treasure

Location- Deep Woods


1- There is a waterfall in he Deep Woods…


2- Behind it is a door… Inside the door is a room… Inside the room is a treasure chest… And inside the treasure chest?… you guessed it!

37 – Wooded Kingdom Timer Chellenge 1


Location- Iron Road: Halfway Point


1- From the Iron Road: Halfway Point checkpoint, you can see a scarecrow…


2- Throw Cappy on the scarecrow and you’ll need to climb to the top to reach the moon…


3- Flip your way to the top and the Power Moon is yours!

38 – Wooded Kingdom Challenge 2


Location-


1- From the checkpoint here you can see the scarecrow…


2- Throw Cappy on the scarecrow and you’ll need to climb to the top get get the moon…


3- Time your jumps, you won’t be able to use Cappy at all, and reach the top! Power Moooooooon!

39 – Flooding Pipeway


Location-


1- Under the water you will see a warp pipe…


2- Swim into the pipe…


3- Inside you will be treated with a swimming obstacle course…


4- Swim and dodge the bad guys…


5- Reach the exit where your Power Moon has been waiting decades for you!

40 – Flooding Pipeway Ceiling Secret


Location- Same as “Swimming Pipeway”


1- Under the water you will see a warp pipe…


2- Swim into the pipe…


3- Inside you will be treated with a swimming obstacle course…


4- Halfway through you will notice a hole in the ceiling…


5- Jump to the top! The secret Power Moon is hiding up there!

41 – Wandering in the Fog


Location-


1- Right in front of the checkpoint you will see a rocket ship sitting on top a small struture, hit the invisible blocks behind it to climb up…


2- Hit the rokcet ship with Cappy and you will BLAST OFF to a foggy secret area, you’ll need to collect shards, pick up the first one…


3- Use Cappy to capture the flying Goomba, collect the next shard…


4- Fly and FOLLOW THE COINS…


5- After collecting the third shard, drop down slowly while FOLLOWING THE COINS…


6- Underneath the floating platform is where you will find the fourth shard, FOLLOW THE COINS underneath to fly back up…


7- When you fly back up while FOLLOWING THE COINS, you will see the final shard, the Power Moon will appear!!!

PS! THERE IS ALSO ANOTHER SECRET POWER MOON IN HERE! LOOK RIGHT BELOW FOR HOW TO FIND IT!

42 – Nut Hidden in the Fog


Location- Same as “Wandering in the Fog”


1- Right in front of the checkpoint you will see a rocket ship sitting on top a small struture, hit the invisible blocks behind it to climb up…


2- Hit the rokcet ship with Cappy and you will BLAST OFF to a foggy secret area, CAPTURE THE FLYING GOOMBA…


3- Below the platform and off to the side is a hidden nut, carefully fly off the side of the platform to find it!

43 –
44 –
45 – Elevator Escalation

Location-


1- Normally you need to use the flowers at the bottom of the hill to climb up, but for this secret area you will need to climb ALL the way up as the image shows…


2- At the top there is a Cappy door, inside is a tank battleground…


3- Battle your way through each of the rooms, killing the enemies and hitting the switch by running over it…


4- There are four rooms, the hardest of which is filled with firethrowing hammerbros…


5- The last room is a total tank brawl…


6- The Power Moon is hiding behind the enemies and behind some bricks!!!

46 –
47 –
48 –
49 –
50 –
51 –
52 –
53 –
54 –

Super Mario Odyssey – Lost Kingdom – Moon Locations

This entry is part [part not set] of 14 in the series Super Mario Odyssey
Lost Kingdom

01 – Atop a Propeller Pillar


Location –


1- From the very first checkpoint that you reach, you will see a Power Moon above the spinning platforms to the north…


2- Jump across the platforms and the Power Moon is yours!

02 – Below the Cliff’s Edge


Location-


1- Right off this edge there is a Power Moon just sitting there…


2- Drop down and pluck it away!

03 – Inside the Stone Cage


Location –


1- Hiding behind a stone bars in a cave is the Power Moon…


2- Climb directly above it and you will see a pillar to the right…


3- Ground pound and lower the pillar and you can now reach the Power Moon!

04 – On a Tree in the Swamp


Location-


1- This Moon is hiding on a branch that seems JUST out of reach…


2- Ground pound the yellow platforms to raise them up. Now it will take some tricky jumping, but the Power Moon is now reachable! (You may die getting it, like I did!)

05 – Over the Fuzzies, Above the Swamp


Location-


1-Right from the checkpoint you will see a Power Moon, one in the wall and one in the open. For this one, you want to jump on the platforms across to get the moon!

06 – Avoiding the Fuzzies Inside the Wall


Location-


1- From the checkpoint you will see a door, open it with Cappy and an 8-bit tunnel is behind it…


2- Go through the pipe, jump on the moving platforms, and the Power Moon is waiting for you! (Take a minute and enjoy the 8-bit music while you’re at it!)

07 – Inside the Rising Stone Pillar


Location-


1- On the rising pillar that you initially used to reach the “Swamp Hill” checkpoint, there is a Moon hiding underneath…


2- Ground pound the pillar and…. Check it out! Look what’s hiding down there!

08 – Enjoying the View of Forgotten Isle


Location-


1- Directly to right right of “Crazy Caps” you will see a tree, dangling above it is the Power Moon! Climb the tree and check out the view!

09 – On the Mountain Road


Location-


1- On the path towards the top of the Forgotten Isle mountain you will see a glowing light coming from a pile, ground pound it and the Moon will pop out!

10 – A Propeller Pillar’s Secret


Location-


1- On the spinning propeller pillar with a bunch of butterlies…


2- You should be able to feel a vibration right in the middle…


3- Ground pound that spot and Power Moon pops up!

11 – Wrecked Rock Block


Location-


1- From this spot you will see a pile of four blocks and a sparkling light coming out from one of them… throw Cappy at the enemy…


2- Once it grabs Cappy, he will home in on you to try to blow you up. So stand on top of the blocks and he will blow the blocks up for you! You may need to do this four times to blow them all, but once you do, the Moon will appear!

12 – A Butterfly’s Treasure


Location-


1- There is a sparkly butterfly relaxing on the ledge…


2- Crouch walk up to it VERY slowly and once in range, hit it with Cappy!!!

13 – Caught Hopping in the Jungle!


Location-


1- From the “Swamp Hill” checkpoint, run towards the spinning propeller platforms…


2- You will see the rabbit jumping around…


3- Cut the rabbit off, hit it with Cappy, and it’ll give you a Power Moon!

14 – Cave Gardening


Location-


1- On a skinny ledge wrapping around the tip of the mountain top there is a cave…


2- Inside the cave you will see a bunch of little flowers…


3- Throw Cappy at all of them and they will bloom! When all of them bloom, the Power Moon will magically appear!

15 – Moon Shards in the Jungle


1- From the “Mountainside Platform” checkpoint you will see a bunch of moon shards dangling above the poison…


2- Capture one of the Tropical Wigglers


3- Stretch across the platforms and over the poison to start collecting the shards… (Shard 1/5 shown)


4- Avoid the enemies… (Shard 2/5 shown)


5- One of the shards is hiding inside this tree… (Shard 3/5 shown)


6- Here’s another shard… (Shard 4/5)


7- The last shard is hiding around this tree! (Shard 5/5 shown) Now you can get your Power Moon!!!!

16 – Peeking Out from Under the Bridge


Location-


1- Underneath the first bridge (The one you pass over after getting off the Odyssey) is a Power Moon…


2- There are a few ways you can grab it. The best method is to use a Wiggler to stretch right underneath. Another way uses Glydon, but it’s super tricky to glide under the bridge. I chose to just long jump to it…


3- Of course as soon as I snagged it, I fell to my death… But oh well I got my Power Moon!

17 – Twist ‘n’ Turn-Up Treasure


Location-


1- Right beside the Odyssey and over a ledge there is a small flat shoreline. A KEY is hiding close by…


2- To get this Moon we will need a Tropical Wiggler… (Grab one from the “Swamp Hill” checkpoint)


3- Take the Wiggler back to where the KEY is hiding…


4- Now you can ssstttttrrretttcchhhh across the poison to grab the KEY and then grab the Power Moon!

18 – Soaring Over Forgotten Isle!


Location-


1- From the very top of the Forgotten Isle, you will see a flying dinosour friend named Glydon…


2- Throw Cappy at Glydon, now we can fly! Look down towards the northen end of the isle and you will see a tiny island with our Power Moon…


3- Jump and glide alllllll the way down and TADA! The Power Moon!

19 – The Caged Gold


Location-


1- Right smack-dab in the middle of the jungle is a Power Moon in a cage…

2- To BLOW it open you will need to throw Cappy at one of these guys and then face the cage, he will launch towards the cage…


3- Do this perfectly and the Power Moon is alllll yours!

20 – Get Some Rest, Captain Toad


Location-


1- Captain Toad is camping out in a cavern inside of a crevasse next to the poison waterfall…


2- We need to capture Glydon…


3- Soar down to this pillar…


4- Then glide into the small hole! Captain Toad is waiting for you! (How did he get here?)

21 – Shopping on Forgotten Isle


Location-


1- Crazy Cap is on the very top of The Forgotten Isle mountain…


2- Inside you can purchase a Power Moon for 100 coins!

These next few Power Moons can only be obtained once you’ve progressed further and or beaten the game
22 – Taxi Flying Through Forgotten Isle


Location-


1- Right behind the Odyssey you will find the binoculars…


2- Above the Odyssey to the right you should see something flying in the air…


3- Zoom in and you’ll see that it is a taxi! Stare at it for a few momenst and it will shoot a Power Moon down at you!

23 – I Met a Tropical Wiggler!


Location-


1- Right below the “Swamp Hill” checkpoint you will find a Bonneton who is looking for a “Tropical Wiggler”…


2- From the “Swamp Hill” checkpoint, you will need to capture a Wiggler…


3- Head back down the ground pound staircase, take the wiggler to the bottom and jump back out as Mario! Now ground pound the opposite side…


4- The staircase will now be high enough for you to reach the Bonneton…


5- Stretch over to him and he will glady give you a Power Moon!


– Check out the video to see how it’s done!

24 – Lost Kingdom Regular Cup


Location-


1- Right behind the Odyssey is where you can find the Koopa who is ready to race…


2- The finish line is the top of the mounatin…


3- Race to the top, using shortcuts where you can…


4- The last stretch is a wall-jumping section…


5- Get the the finish line first and your reward is a Power Moon!

25 – Peach in the Lost Kingdom


Location- Rockey Mountain Summit


1- Peach and Tiara are on the top of the Rockey Mountain Summit…


2- Talk to Peach and she’ll give you a Power Moon!

SPOILER ALERT!
The remaining Power Moons can only be found in the “End Game” portion of Mario Odyssey!


– Now that you’ve beaten the game, these mysterious Moon Rocks can be BUSTED open! In doing so, MORE Power Moons will spread throughout the Kingdom!


– The Moon rock in The Lost Kingdom is down on a ledge in the southeast side of the island. Break it open and 10 brand new Power Moons will spread throughout the kingdom!

26 – The Shining Fruit


Location-


1- This one is super easy to spot and get. (I actually forgot to capture footage of myslef grabbing it!) It’s right on the edge of the opening jungle area just sitting under a tree!

27 – Jump Down to the top of a Tree


Location-


1- There’s a Power Moon above the poison, on top of the tree, and below the “Swamp Hill’ area…


2- Just drop down onto the Moon to grab it!

28 – Line It Up, Blow It Up


Location-


1- Right in the “Swamp Hill” area you should see a sparkly block, it’ll need to be blown up…


2- Ground pound the staircase so that the block can be accessed/blown up…


3- Now you’ll need to throw Cappy at the “Trapeetle” and line it up so he launches towards the block with the Power Moon! (Watching the video should show you all you need to know!)

29 – Taking Notes: Stretch and Shrink


Location-


1- On the furthest spinning pillar is where you can find a music note…


2- Collecting all the music notes in time is pretty tricky, you’ll need to throw Cappy, spin Cappy, etc. to grab them all…


3- This video shows how I did it, it took me a couple tries! Good Luck!

30 – Lost Kingdom Master Cup


Location-


1- You will find Koopa right behind the Odyssey…


2- Talk with him to start the race, the finish line is on top of the mountain…


3- If you have trouble finding a good short cut, watch the GOLD Koopa, he takes a few great shortcuts…


4- First place nets you a Power Moon!


– This video shows a difficult path but one that’ll net you first place with ease!

31 – Lost Kingdom Timer Challenge


Location-


1- You will find a scarecrow overlooking the jungly area and the Odyssey…


2- Throw Cappy at the scarecrow, a Power Moon will appear in the Jungle…


3- Long jump down; if you land on the tree tops you can grab it even quicker, but if not you’ve still got time to climb up the tree and get the Power Moon!

32 – Stretch and Traverse the Jungle


Location-


1- After busting open the Moon Rock, a brand new Moon Rock Warp Pipe will appear in front of the Odessey…


2- Inside is a poison death trap with Tropical Wigglers…


3- Capture the Tropical Wiggler. You’ll need to hit the P switches and STRETCH above the poison…


4- A Power Moon is waiting for you at the end!

33 – Aglow in the Jungle


Location- Same as “Stretch and Traverse the Jungle”


1- After busting open the Moon Rock, a brand new Moon Rock Warp Pipe will appear in front of the Odessey…


2- Inside is a poison death trap with Tropical Wigglers, you’ll need to capture one and stretch above the poison…


3- About half way through is an area with a Piranha Plant and a bunch of breakable blocks…


4- Destroy the blocks and line up the Piranha Plant’s fireball to hit the lanterns on each side…


5- Once both lanterns are lit, the secret Power Moon will be yours!


– Check out this video to show how it is done!

34 – Chasing Klepto


Location-


1- There is another Moon Rock Warp Pipe that overlooks the Jungle and Odessey…


2- Inside is a lava-filled arena where…


3- Klepto the bird will take Cappy AGAIN…


4- Chase the Klepto down, it will leave as soon as you get to close…


5- Hit this block once so that it is set up that the bird will land on the LOWER side, now when the bird lands here you can GROUND POUND the spot and the bird will go flying…


6- Now that you’ve got Cappy back, hit the switch and grab the Power Moon!

35 – Extremely Hot Bath


Location- Same as “Chasing Klepto”


1- There is another Moon Rock Warp Pipe that overlooks the Jungle and Odessey…


2- Inside is a lava-filled arena where Klepto will take Cappy again…


3- Once you get Cappy back, normally you’d hit the switch and grap the Power Moon. However there is an additional secret Moon hiding in here…


4- Find the closest Lava Bubble and capture it…


5- Start swimming to the giant tower that Klepto was sitting on earlier…


6- On the opposite side of the tower you will find the hidden Power Moon!

Super Mario Odyssey – Lake Kingdom – Moon Locations

This entry is part [part not set] of 14 in the series Super Mario Odyssey
Lake Kingdom
Location: Lake Kingdom Main Missions
1 – Broodals Over the Lake


Needed: Nothing
Go straight from the start over the water to the bounce flower. Possess the Zipper to open the drop to the new area. Swim through, taking a left at the fork, and get to the main water area. Possess a Cheep Cheep (fish) and take to the top window of the underwater palace. Head around the back of the central elevator and ground pound the P Switch to open the elevator. Swim up to the top and follow the path to the Broodals.


Location: Odyssey
6 – On The Lakeshore
13 – Taking Notes: Dive and Swim
27 – Found with Lake Kingdom Art
8 – Treasure in the Spiky Waterway


Needed: Complete Broodals Over the Lake
Right to the left on the beach is a small section of sand with small shells on it that is glowing. Ground pound it for the On The Lakeshore. Then dive into the water and right in front is a large musical note. Grab it to start an easy row of smaller notes to grab. Get them all in time and you’ll get the Taking Notes: Dive and Swim Power Moon. Head up the stairs towards the Courtyard section and look at the picture. It will show a scene in Cascade Kingdom right at Waterfall Basin. Get into the Odyssey and travel to Cascade. When you get there ground pound the ground the end of the dinosaur ribs that are closest to Hint Toad and you’ll get Found with Lake Kingdom Art. Even though you got it in Cascade it counts for Lake Kingdom. Head back to Lake Kingdom and go to the zipper on top of the first temple and drop into the spikey passageway. This time go to the right to a treasure chest that contains “Treasure in the Spiky Waterway”.


Location: Underwater Entrance
3 – Cheep Cheep Crossing
10 – Lake Kingdom Timer Challenge 1
7 – From the Broken Pillar
16 – I Met a Lake Cheep Cheep!
14 – Taking Notes: In the Cliffside
12 – Moon Shards in the Lake
2 – Dorrie-Back Rider
20 – A Successful Repair Job


Needed: Complete Broodals Over the Lake
As you exit from the Spikey Passageway into the Underwater Entrance right above you is Cheep Cheep Crossing in the middle top row of six recessed areas. From there head to the surface to do Lake Kingdom Timer Challenge 1. This challenge is simply getting to the third section and ground pounding your way to the water floor for the Power Moon. Next up on the left side of the actual Plaza complex area is a standing up broken pillar. Ground Pound the top to reveal From the Broken Pillar. Next capture a Cheep Cheep and take it to the surface. There is a small donut shaped island with a native. Jump the Cheep Cheep into the middle of the island to get I Met a Lake Cheep Cheep!. Now use the bounce flower right near here to get to the pipe. Once inside use the moving platform to get all the notes to get Taking Notes: In the Cliffside. Now we need to collect 5 shards. From where you are drop into the side building as there is a shard on the roof. #2 is down by the Broken Pillar in a stone box. #3 is right by the entrance from the spiky passageway. #4 is tucked into the rock right under the boss platform. And finally #5 is behind some boxes in the north wall. That nets you Moon Shards in the Lake. Now an easy one, just grap the Power Moon on the back of Dorrie who is swimming around the water for Dorrie-Back Rider. And the last one is inside the door where we got the first shard. The small building in the air pocket on the South side. You need to capture the block and go Down, Right, Right, Up, Right, Down, Left, Left, Left, Up, Right, Up. A Successful Repair Job.


Location: Water Plaza Entrance / Water Plaza Display Window
18 – Let’s Go Swimming, Captain Toad!
17 – Our Secret Little Room
21 – I Feel Underdressed
19 – Shopping in Lake Lamode
23 – Super-Secret Zipper
22 – Unzip the Chasm
5 – What’s in the Box?
25 – Jump, Grab, and Climb Some More
24 – Jump, Grab, Cling, and Climb
9 – Lake Gardening: Spiky Passage Seed


Needed: Complete Broodals Over the Lake
First off we need to start way back in the Spiky Passageway. There is a nut at the bottom right where you start. You need to grab this and take it all the way to Water Plaza at the ground floor. On the left is a planter. Put the seed in and then go about the rest of your business as it take a while to grow. Capture a Cheep Cheep and flop him into the bottom level of the Water Plaza and into the water with the coins all around it. Dive down about a 1000 miles and you’ll run into good old Captain Toad. Let’s Go Swimming, Captain Toad! There a series of open space in the back wall of the ground floor. Head into the one to the right of the one with the ? Switch and just take a left at the back into a secret room. Talk to the person there to get Our Secret Little Room. Now head to the second floor market and buy both pieces of the local currency costume and put them on (Swim Goggles & Swimwear – Total 15 Coins). Then head to the opposite side of the floor and talk to the person there so they open the door. Head into the room and throw Cappy at the mannequin by HOLDING Y so it stays there. Out will pop I Feel Underdressed. Head back to the store and buy the Power Moon from the standard coin merchant for 100 coins. Shopping in Lake Lamode. Head back out into the water from this side and there is a zipper on the North wall. Unzip and enter the room. Work the room until you get to unzipping the giant T. Head to the top of the unzipped T and throw Cappy to reveal a hidden path. Follow that until you get to Super-Secret Zipper. Now finish up the room to get Unzip the Chasm. Now head to the top of Water Plaza. Hit the P Switch to drop the columns and jump over and destroy the boxes. Go get the What’s in the Box? Power Moon where it lands. Drop down a level to the next bounce flower and use that to reach the high door. Work this room until you get to the section where the whole wall rises. Get off the wall and then wait for it to go back down, then get on the top of the wall and ride it up to a bounce flower. Use that to get to the chest to get Jump, Grab, and Climb Some More. Then finish the area for Jump, Grab, Cling, and Climb. Now head all the way back to the ground floor plant to get Lake Gardening: Spiky Passage Seed Power Stone.


Location: Courtyard
15 – Lake Fishing
4 – End of the Hidden Passage


Needed: Complete Broodals Over the Lake
Capture Lakitu and put the line down near the larger of the fish outlines. Let the big fish bump into the line and then raise the line for Lake Fishing Power Moon. Then use the jump flower to reach the side area and zipper the wall down. Grab all the coins as you run down and head into the closed area to get the End of the Hidden Passage.


Location: Water Plaza Terrace
11 – Lake Kingdom Timer Challenge 2


Needed: Complete Broodals Over the Lake
Up on the platform where you fought the Broodals in Lake Kingdom is another Timer Challenge. This one is based on backwards jumping.


Super Mario Odyssey – Sand Kingdom – Moon Locations

This entry is part [part not set] of 14 in the series Super Mario Odyssey
Sand Kingdom


01 – Atop the Highest Tower
02 – Moon shards in the Sand


Location –


1 – To get this power moon we will need to collect all of the moon shards! To do this we need to capture the Easter Island looking dudes (Moe-eyes) and use thier “shades” to show where we can walk…


2 – Once we do this, we can head over to this power moon shard above the poisoness waters, don’t fall!…


3- The next shard is on a hill above where the Easter Island dudes are walking around…


4- The next shard is on top of the pillars. Use the Easter Island Shades to see where you can and cannot walk, OR just follow the image below!…


5- The last shard is hiding below the sand dunes, you can spot it from the pillars. It’s right in between some cacti…


6- Now that you’ve collected them all, the Power Moon will appear!

03 – Showdown on the Inverted Pyramid
04 – The Hole in the Desert


—Beat the boss by punching it with its own hands!

05 – Overlooking the Desert Town


Location –


1 – Get on the rooftops by either jumping on the flowers, umbrellas, or capturing the elctric wires. From here you can easily jump and walk over the the location!

06 – Alcove in the Ruins


Location –


1- This one may be a bit tricky to explain but here goes… There is a switch that needs to be hit to open up a gate…


2- The switch needs to be accessed from the opposite side, from where “A Crate in the Ruins” can be found…


3- Once the switch is hit and the gate is lowered, you’ll have to find a Bullet Bill to capture…


4- Fly around the corner and you’ll see a cove along side the wall just beyond the ice slab…


5- The Power Moon is waiting for you inside!

07 – On the Leaning Pillar


Location –


1- You will see the power moon out of easy jumping reach…


2- Find a Bullet Bill…


3- Capture the Bullet Bill…


4- Fly across the gap and onto the pillar!

08 – Hidden Room in the Flowing Sands


Location-


1- Right to the side of the whirlpool of sand there is a SUPER TINY gap in the wall….


2- Fall into it while jumping so you don’t drown…


3- Inside you will find a Power Moon!

09 – Secret of the Mural


Location-


1- As you climb the last area of the ruins before you reach “the highest point”, you will enter into an 8-bit area. You can get here by going to the “Tostarena Ruins Round Tower” Checkpoint and jumping down below the 8-bit section. Once you do this,go into the 8-bit pipe and climb to the top. When you reach the top, BE SURE NOT TO JUMP OUT OF 8-BIT! Directly to the left there is a solid wall…. hmmm a solid wall just standing there with no purpose? My Nintendo secret finding senses are tingling! Jump INTO the solid wall and you will find that it is a secret area with the Power Moon!

10 – Secret of the Inverted Mural


Location –


1- As you travel through the 8-bit section of the Inverted Pyramid Power Moon, there is a crack in the wall before the warp pipe…


2- Jump through the wall and the Power Moon is yours!

11 – On Top of the Stone Archway


Location –


1- There is a Power Moon above the giant archway in a seemingly difficult place to reach…


2- To reach the archway, you’ll have to capature a Bullet Bill from the same area wher the “From a Crate in the Ruins” Power Moon is found…


3- Capture the Bullet Bill anc accelerate as fast as you can the whole time, you’ll need to be boosting nonstop…


4- Make it to the archway and you’re all set!

12 – From a Crate in the Ruins


Location –


1 – After going through the 8-bit section and dudging bullet bills, you will see a box of crates, hit it with cappy…


2- After doing that the Power Moon will jump across a gap to a platform…


3- Either do a fancy long jump and cappy hop OR simply capture the bullet bill to get to the other side!

13 – On the Lone Pillar


Location- Tostarena Ruins Round Tower


1- From the “Tostarena Ruins Round Tower” checkpoint you will see Glydon… (After you’ve visted the “Lost Kingdom”)


2- Capture him with Cappy and you should be abe to see a pillar with a Power Moon…


3- Jump off the tower and glide towards to the pillar!

14 – On the Statue’s Tail


Location- On top of the Inverted Pyramid


1- Get on top of the Pyramid by either using the checkpoint marker OR riding the electrical wires to the top. Once there, find the statue that is facing the opposite direction of the ruins and village…


2- Throw Cappy at its tail but HOLD the button to keep Cappy Spinning! After a few seconds, the Power Moon will come out of… his tail… Yay!

15 – Hang Your Hat on the Fountain


Location- Tostarena Square


1- A fountain is located in the middle of downtown Tostarena….


2- Throw Cappy on the top of it, HOLD the button down so cappy can spin around for a few seconds. The Power Moon will spring out!

16 – Where the Birds Gather


Location- Desert Oasis


1- Right behind where the Lakitu is fishing, you will see a dirt pile with a punch of birds hanging out on it… Ground pound it!!! Done!

17 – Top of a Dune


Location-


1- On top of this dune in the dessert you will feel rumblings…


2- Feel the rumble and ground pound RIGHT HERE! The Power Moon is under the sand!

18 – Lost in the Luggage


Location – Right before the Inverted Pyramid


1- Right next to where the human (If we didn’t see New Donk City footage yet WOW would we be tripping out here) has his car stuck in the ice, you will see a bunch of luggage scattered around the ground. In the location where you see sparkles coming out of the sand, GROUNDPOUND and a Power Moon will appear! (In this image the Power Moon is already there, I didn’t get a picture from before I ground pounded, so just slam the ground in between the luggage where you see sparkles)

19 – Bullet Bill Breakthrough


Location- Tostarena Ruins Sand Pillar


1- From the Tostarena Ruins Sand Pillar checkpoint you will notice a Power Moon inside of a cage…


2- Capture a Bullet Bill using Cappy…


3- Fly through the hole in the wall/fence and smash into the cage! The Power Moon is now within your grasp!

20 – Inside a Block Is a Hard Place


Location-


1- This block right here looks mighty suspicious… (It’s got a Power Moon in it!)


2- Capture a Bullet Bill…


3- Smash open the block, and we have ourselves a Power Moon!

21 – Bird Traveling the Desert

Location- Desert area (Oasis, Jaxi’s area, etc)


1- This one is tough because two birds can be found flying all throughout the Kingdom, but it’s often out of reach. There are two birds to capture for two Moons. I found the best place to try to get this Power Moon (Dessert Bird) was in the Oasis. You need to hit the bird with Cappy, which is not an easy thing to do…


2- Just go for Power Moons throughout the Kingdom and if the bird is nearby STOP EVERYTHING to try to hit it!…


3- Eventually you’ll hit it and get the Power Moon! (It was easier in Mario 64!)

22 – Bird Traveling the Wastes


Location-


1- The second of the traveling birds, this one can be found flying above the poisonous waters, I found the best thing to do is wait in this spot…


2- It flies in a short circle around the poison, so ou don’t have to wait long at all…


3- Once he flies by, hit him with Cappy and he will drop a Power Moon!

23 – The Lurker Under the Stone


Location- On top of the Inverted Pyramid


1- Get on top of the Pyramid by either using the checkpoint marker OR riding the electrical wires to the top. Once there, you will see a lump moving around beneath the surface…


2- Hit it with cappy and then ground pound it, hoozah!

24 – The Treasure of Jaxi Ruins


Location- (Same as “Ice Cave Treasure”)


1- From inside the ruins, you will see a quick sand whirlpool…


2- Jump into the middle of the whirlpool, be careful not to actaully drown in the sand itself…


3- You will fall into an ice cave with a traditional Mario obstacle objective, go from point a to point b without falling…


4- Don’t slip on the ice, pick up the purple coins where you can, and avoid the crushing pillars…


5- Once you reach the end, you’ll go through a warp pipe and arive on top of “Jaxi’s Ruins”, the Power Moon is waiting for you inside the treasure chest!

25 – Desert Gardening: Plaza Seed


Location-


1- Right in downtown Tostarena, near the fountain, you will find three pots and one seed in front…


2- Throw the seed in one of the pots and wait…


3- And wait…


4- In time the plant will be fully grown and a Power Moon is inside! (Is this where they come from?!?!?!)

26 – Desert Gardening: Ruins Seed


Location-


1- On the right side of the ruins, inside an alley you will find a seed…


2- Take the seed back to the plaza in Tostarena where you will find three pots, throw it in one of them and wait…


3- And wait…


4- In time the plant will be fully grown and a Power Moon is inside! (Is this where they come from?!?!?!)

27 – Desert Gardening: Seed on the Cliff


Location-


1- On the cliffside off the edge you will see a seed…


2- Take the seed back to the plaza in Tostarena where you will find three pots, throw it in one of them and wait…


3- And wait…


4- In time the plant will be fully grown and a Power Moon is inside! (Is this where they come from?!?!?!)

28 – Sand Kingdom Timer Challenge 1


Location- Tostarena Northwest Reaches


1- On top of the structure at the Tostarena Northwest Reaches checkpoint, you will find a scarecrow…


2- Throw Cappy on the scarecrow and the obstacle course will appear…


3- Roll, wall jump, and long jump your way to the Power Moon!

29 – Sand Kingdom Timer Challenge 2


Location- Moe-eye habitat


1- From the moe-eye habitat you will see a “P” switch in between the pillars…


2- Hit the switch and a platform will appear, it will also dissapear in a moment so memorize the loaction…


3- Half-way through you will grab a key, which will allow the Power moon to appear, run all the way around without falling to snag the Power Moon!

30 – Sand Kingdom Timer Challenge 3


Location-


1- On the other side of the poisonous swampy area, you will find a scarecrow…


2- Throw Cappy at the scarecrow to allow the obstacle course to appear, this one is tough…


3- You’ll need to time your long-jumps perfectly all the way across to reach the Power Moon!

31 – Found in the Sand! Good Dog!


1- From the very front of Tostarena you will see an adorabe dog, go up to him and stand still for a moment, he will run off…


2- Chase after him and he will lead you to a Power Moon…


3- Ground pound the area he digs up for the Power Moon!

32 – Taking Notes: Jump on the Palm


Location- Desert Oasis


1- On top of the palm trees to the right of the lake, you should see a music note…


2- Climb the palm tree by either jumping from the dessert area or simply climbing the tree, hit the music note and more notes will appear…


3- Collect all the notes and the Power Moon is yours!

33 – Herding Sheep in the Dunes


Locaaaaaation- (Sheep Pun)


1- This guy lost his sheep and he needs our help! Thankfully all the sheep are close by…


2- The first sheep is 20 feet away…


3- Herd it by walking behind it and directing it back…


4- The second sheep is near the GIANT hole, herd it along as well…


5- And the last one is JUST above on the other side of the dune hill…


6- Bring them all back and the Power Moon is yours!

34 – Fishing in the Oasis


Location- Desert Oasis


1- In the Desert Oasis you will see a small body of water and a Lakitu…


2- Capture the Lakitu and start fishin’…


3- Look for the biggest fish silhouette and lower the rod…


4- Once he bites, reel him in and get your Power Moon!

35 – Love in the Heart of the Desert


Location- Tostarena Ruins Sand Pillar


1- From the “Tostarena Ruins Sand Pillar” checkpoint you will see a lady Goomba sightseeing the Ruins…


2- Towards the entrance of the Ruins you will see a bunch of Goombas…


3- Capture a Goomba and start “stacking” by jumping on other Goombas…


4- Stack them high and start heading towards the lady Goomba…


5- Dodge Bullet Bills and jump on flowers to reach her…


6- She is so amazed with your handsomeness that she gives you a Power Moon! (Now that I’ve thought of it, you may not NEED to stack the Goombas, one may be enough)

36 – Among the Five Cactuses


Location-


1- There are five curious cacti (cactuses? cacti?) right up against the cliff…


2- You’ll need Jaxi for this one, so bring him to this location from any of the spots you can pick him up (closest will probably be Tostarena Northwest Reaches)…


3- Smash into the MIDDLE CACTUS for the Power Moon!

37 – You’re Quite a Catch, Captain Toad!


Location- Desert Oasis


1- In the Desert Oasis you will see a small body of water and a Lakitu…


2- Capture the Lakitu…


3- Instead of fishing in the water, head towards the sandy area…


4- For some reason there are fish under the sand?…


5- Catch the largest fish aaand…..


6- Captain Toad pops out of the sand?!?!?! Yay Power Moon!

38 – Jaxi Reunion!


Location-


1- You will need Jaxi for this one ride him over to the other side of the Desert Oasis…


2- You will see a statue that looks like Jaxi with an empty slab of rock right in front of it…


3- Ride Jaxi onto that empty spot, he will be tahnkful that you brought him to see his family, we will give you a Power Moon!

39 – Welcome Back, Jaxi!


Location- On top of Inverted Pyramid


1- On top of the Inverted pyramid you should see Jaxi (I didn’t always see him here, so this may be a case of you needing to progress in the game to some degree for him to show up, not entirely sure)…


2- There are FIVE Jaxi looking statues on the pyramid, but there’s an empty spot where a SIXTH looks like there should be. This is where Jaxi used to be at one point. So ride Jaxi onto this spot (remember to use break to be able to steer him properly)…


3 Jaxi likes the moment of nostalgia, but his standing days are long gone! Which is great for us because he is a helpful friend. Speaking of which, he gives you another Power moon!

40 – Wandering Cactus


Location-


1- Just outside of the Desert Oasis you will see a peculiar looking cactus…


2- Use cappy to move teh Cactus. Now GROUND POUND the area that is all sparkly! Guess what is burried in the sand?!?!?

41 – Sand Quiz: Wonderful!


Location- Sphynx


1- We’ve talked to the Sphinx before for a Power Moon, but he’s got another one for us…


2- He is going to ask us a few more questions, we need to get them all right. After you guess correctly, just keep talking to him for more questions…


3- It costs 30 coins to ride Jaxi across the sands…


4- The traveler’s car was stuck in ice…


5- There are 5 Jinx statues on the Inverted Pyramid (normally 6 of them , but Jaxi is running wild)…


6- On the final question he will ask you what his name is. (Sorry I didn’t capture an image for this one) His name is SPHINX…..


7- Once you guess the final answer, Sphinx will reward you with a Power Moon!

42 – Shopping in Tostarena


Location –


1 – Go to the “Crazy Cap” store…


2 – When you get into the store, you will see a Power Moon for 100 coins! Buy it!

43 – Employees Only


Location-


1- There is a Power Moon behind the counter in Crazy Caps! But how do we get it? Outside and around the corner there is a crawlspace…


2- Crouch and crawl your way through it…


3- Once inside, you will have access to the Power Moon! Be sure to talk to the employees as well for a good laugh!

44 – Sand Kingdom Slots


Location –


1- Right in the downtown area within the right set of structures is a slots building…


2- Inside you can play a game of slots for 10 coins…


3- Line up three of any of the items and you will win, obviously the goal here is to get three Power Moons…


4- Throw Cappy a SPLIT SECOND before each the heart changes into the Moon and you should be good to go! Three in a row and it is yours!

45 – Walking the Desert!


Location –


1- Between the ruins and the Oasis you will see a friendly Koopa Troopa…


2- He will ask you to play a game… walk around on the line…


3- You need to score 80, but remember, the line will dissapear about halfway through…


4- Walk all the way around and stay touching the blue line, even when it disappears, and you will get the Power Moon!

46 – Hidden Room in the Inverted Pyramid


Location- Inside Inverted Pyramid


1- This one is one of the trikier to spot… You can get here from either going into the Inverted Pyriamid from the front, and then moving throughout the Pyramid’s obstacles. OR, and this is the better choice, just entering the doorway from the ROOF of the Inverted Pyramid. There are platforms that move across that you are supposed to dodge using the Bullet Bill. However there is a room hiding in-between the platforms and the wall… The next video shows this…


2- To get into the room, jump on the conveyor that the platforms are moving on…


3- The room is filled with SOOOO much money! And the Power Moon of course!

47 – Underground Treasure Chest


Location- Inside the Underground Temple


1- Progress through the Underground Temple as you normally would, however once you reach the Bullet Bill spot, you’ll need to go off path…


2- Capture the Bullet Bill and head to the right…


3- Around the pillar you will see some steps…


4- On top of the giant pillar is a bunch of coins…


5- But that’s not all! Walk across the catwalk and hit the invisible block…


6- Jump onto the next pillar and WOOOOHOOO a treasure chest with GUESS WHAT inside?!?!

48 – Goomba Tower Assembly


Location – Inside the Underground Temple


1- Use Cappy to capture the first Gooma you see, he’s just chilling by himself…


2- Follow the path and capture the tower of Goombas…


3- Use the tower to jump on top of the platform with the triple Goombas, capture the triple Goombas…


4- While still capturing the triple Goombas, JUMP ON TOP of the tower of Goombas to make an even BIGGER tower of Goombas… (Goombaception?)


5- Now go get the Power Moon that is dangling in the air 50 feet high!

49 – Under the Mummy’s Curse


Location- Deepest Underground


1- Drop into the “Deepest Underground”, which is where you had the big boss fight, by droping into the hole that is located on the map above…


2- Once down there, you will be attacked by a million little mummies! Find the green coin purse frog guy from Mario 64! Capture him with Cappy…


3- Now attack all the mummies with your coins…


4- When you kill them all, a Poer Moon will appear! And then more mummies pop up as well so RUUUUUN!

50 – Ice Cave Treasure


Location-


1- From inside the ruins, you will see a quick sand whirlpool…


2- Jump into the middle of the whirlpool, be careful not to actaully drown in the sand itself…


3- You will fall into an ice cave with a traditional Mario obstacle objective, however instead of going directly to the end (which you need to do for another Power Moon), you’ll need to do some tricky jumping at one point…


4- Instead of running directly under the giant crushing pillars (which again, you will need to do for another Power Moon), you need to wall jump inbetween the pillars to reach the top…


5- At the top, the Power Moon is waiting for you!

51 – Sphynx’s Treasure Vault


Location-


1- The large Sphinx sorta blends in at first because it’s hard to tell that it’s an actual living creature! Talk to him and he’ll ask you to answer a riddle…


2- The answer to the riddle is “THE RING”, Bowser wants the ring…


3- Once answered correctly, the Sphinx openes the door and the Power Moon is all yo…. LOOK AT ALL THAT MONEY!!!!

52 – A Rumble from the Sandy Floor


Location –


1- From the rooftops, you will see a warp pipe hidden between a couple roofs…


2- Go down the pipes and you will be greated by with a game…


3- You are tasked with finding the area that “rumbles” the most. I beleive it’s the same for everyone, if so just ground pound the area in this image.

53 – Dancing with New Friends


Location –


1- This one is located on teh backside of the village, facing the ruins. However the door is locked unless you are wearing the cool gear that the bouncer at the door requires…


2- You’ll need the poncho and the sombrero, both of which can be purchased at Crazy Caps in the front of town…


3- They aren’t too expensive (10 and 5 Purple coins)…


4- Put on the poncho and sombrero…


5- And now return to the locked door, the bouncer will let you in…


6- Once in, take center stage, dance, and play…


7- You made some new friends! (And earned yourslelf a Power Moon)

54 – The Invisible Maze


Location-


1- Hidden along side the cliff there is a gap in the ground…


2- Enter the hidden door…


3- With the help of Cappy, we can use the Moe-eye’s shades to spot out where to travel above the poison…


4- There are a total of three rooms…


5- Don’t die! Capture the Power Moon! Easy peasy!

55 – Skull Sign in the Transparent Maze


Location-


1- Hidden along side the cliff there is a gap in the ground…


2- Enter the hidden door…


3- With the help of Cappy, we can use the Moe-eye’s shades to spot out where to travel above the poison…


4- However, before we progress past the first room, throw Cappy at the Skull Sign!


5- Make sure to hold down the button so Cappy SPINS for a few moments, the Power Moon is yours!

56 – The Bullet Bill Maze: Break Through!


Location – Tostarena NorthWest Reaches


1 – Off the beaten path, the opposite direction of the inverted pyramid, there is a fortress of sorts…


2- Go that way and you will also get a checkpoint (Tostarena NorthWest Reaches) to be able to fast travel to that area…


3- Once inside, you will see poiness waters and a Bullet Bill, capture the Bullet Bill and navigate through the holes…


4- Whenever you have footing below you, switch out of the Bullet Bill and get ready to capture the next one…


5- Avoid the obstacles and use the accleration ONLY when you have a straight away…


6- You made it!

57 – The Bullet Bill Maze: Side Path


Location – Tostarena NorthWest Reaches


1 – This Power Moon is in the exact same location as Bullet Bill Maze: Break Through!, so see the ABOVE INSTRUCTIONS for how to get here. Instead of flying straight after capturing the SECOND Bullet Bill, hug the left side and go through the opening…


2- Circle around carefully and the Power Moon will be waiting for you!

58 – Jaxi Driver


1- Before being able to do this mission you will need to have found “Jaxi”, the Jaguar Taxi Sphinx (because you know, Nintendo!). To do this you will need to complete “The Treasure of Jaxi Ruins”, which you can find directly above. Once that one is completed, talk to Jaxi once and then you can find him throughout the Sand Kingdom to ride him around for 30 coins.


2- Once you pay for a Jaxi ride, you can use him to go through the hole in the pillar that is DIRECTLY BELOW where you find Jaxi initially…


3- Go down into the abyss….


4- Once you’re down, you will notice a crazy Jaxi course of death…


5- Ride Jaxi, stay on course, try to get the purple coins! There’s also a hidden additional Power Moon down here, you’ll see it below…


6- Don’t forget to use break (“B” button) as often as possible, it’ll save your life around tight corners…


7- With unlitmied lives, don’t worry if you fall a bunch (I did)…


8- You did it!

59 – Jaxi Stunt Driving


1- Before being able to do this mission you will need to have found “Jaxi”, the Jaguar Taxi Sphinx (because you know, Nintendo!). To do this you will need to complete “The Treasure of Jaxi Ruins”, which you can find directly above. Once that one is completed, talk to Jaxi once and then you can find him throughout the Sand Kingdom to ride him around for 30 coins.


2- Once you pay for a Jaxi ride, you can use him to go through the hole in the pillar that is DIRECTLY BELOW where you find Jaxi initially…


3- Go down into the abyss….


4- Once you’re down, you will notice a crazy Jaxi course of death… (deja vu?)


5- About halfway through the course you will see a big opening with a platform Mario can jump on in the middle, to the left you will see a music note! Hit the music note and a million more music notes will pop up! Hit them all to reveal….


6- The Jaxi Stunt Driving Power Moon!

60 – Strange Neighborhood


Location – On the rooftops, above the slots building


1- Climb onto the rooftop by jumping, using the flowers, electrical wires, etc. You will see a rocket ship…


2- Cappy the rocket ship and BLAST OFF….


3- You will land in a strange obsticle course where you need to get to the end WITHOUT the help of Cappy….


4- Time your jumps, collect purple coins along the way…


5- And don’t die! And you’ve done it! Congrats!

61 – Above a Strange Neighborhood


Location – SAME AS “Strange Neighborhood”, it is hidden within this level


1- Climb onto the rooftop by jumping, using the flowers, electrical wires, etc. You will see a rocket ship…


2- Cappy the rocket ship and BLAST OFF….


3- You will land in a strange obsticle course where you need to get to the end WITHOUT the help of Cappy….


4- This time, about half way through you will see some blocks and a question block. Jump on TOP of these, on TOP of the next block, and….


5- BAM! There’s a Power Moon hiding up there!

These next few Power Moons can only be obtained once you’ve progressed further and or beaten the game
62 – Secret Path to Tostarena!


Location- Southwestern Floating Island


1- This is a “painting” moon. The only way to get this Power Moon is by jumping into a painting from ANOTHER kingdom. This is also random for every playthrough. The paintings will be in the same place for everyone, but where the painting leads is random. For me, as you can see in the image, the Wooded Kingdom painting took me here…


2- Once you jump into painting it will take you to another kingdom, in this case, The Sand Kingdom…


3- There will also be checkpoints in these areas so you can warp to these spots from other locations in the Kingdom as well! And every one of these rewards you with a Power Moon!

63 – Found with Sand Kingdom Art


Location-


1- In Tostarena there is a poster with “Hint Art” plastered on the wall…


2- “Hint Art” Power Moons are a bit tricky and confusing. The “Hint Art” shows were a Power Moon is hidden IN ANOTHER KINGDOM. However, even though the Power Moon is found elsewhere, it still counts as a Power Moon from where the “Hint Art” came from.


3- In this case, the “Hint Art” is telling us to go to “Bowser’s Kingdom”…


4- Once in Bowser’s Kingdom, fast travel to the checkpoint where you find Crazy Caps…


5- Here you may notice the resemblence to the “Hint Art” from the Sand Kingdom…


5- Ground pound the “6th” rock from the shop and the “3rd” rock from the checkpoint! The Power Moon is yours! remember, it counts towards the Sand Kingdom!

64 – Jammin’ in the Sand Kingdom


Location-


1- Toad is hanging out on the rooftops of downtown Tostarena jammin’ out…


2- Talk to him and he’ll ask you to play a song; he wants something with the theme of “Memories of a tough battle”…


3- Once the song list pops up, select the tune “Cookatiel Battle”…


4- That’s EXACTLY the song he was looking for! Toad will excitedly reward with with a Power Moon!

65 – Hat-and Seek: In the Sand


Location-


1- Right next to Crazy caps is an popsicle stand with a long line…


2- On top of one of the customers is a “Bonneton” disguised as a sombrero! Talk to him and he’ll give you a Power Moon to stay hush-hush about his secret!

66 – Sand Kingdom Regular Cup


Location- Tostarena Northwest Reaches


1- From the “Tostarena Northwest Reaches” checkpoint you will see a Koopa getting ready for a race…


2- Talk with him to start the freerunning race…


3- You’ll need to race from here all the way to the other side of Tostarena…


4- You will start on the roof, jump down and jump on the Jaxi for gigantic boost of speed…


5- Reach the finish in first place and your reward is a Power Moon!

67 – Binding Ban Returned


Location-


1- Now that you’ve beaten the game, all of the iconic memories for each Kingdom have been returned! Jump down the hole to check it out…


2- Use the slingshot to launch upwards…


3- Up here you will find a whole bunch of tourists checking out the gigantic ring…

4- Ground pound the top of the ring (don’t worry, it’s diamond, it won’t crack) and a Power Moon will appear!

68 – Round-the-World Tourist


Location-


1- This Power Moon takes quite a few steps. This “Desert Wanderer” has been touring the world with the help of his taxi driver. But to make him appear HERE again you will need to visit him in all the locations that he visits. You need to find him and talk to him in the Metro Kingdom, Cascade Kingdom, Luncheon Kingdom, Moon Kingdom, and lastly the Mushroom Kingdom. Once you meet up with him in all of these areas he will return back home…


2- Once he’s traveled the world and returned home, talk to him and he will give you a Power Moon!

69 – Peach in the Sand Kingdom


Location-


1- Now that Peach is free from Boswer’s grasp, she is sight-seeing the world…


2- In the Sand Kingdom she is checking out the view from on top of the Inverted Pyramid. Talk with her and she will give you a Power Moon!

SPOILER ALERT!
The remaining Power Moons can only be found in the “End Game” portion of Mario Odyssey!


– Now that you’ve beaten the game, these mysterious Moon Rocks can be BUSTED open! In doing so, MORE Power Moons will spread throughout the Kingdom!


– You can see the Moon Rock from in front of downtown Tostarena, it is in the sand dunes to the left!


– Break open the Moon Rock to spread 20 more Power Moons throughout the Sand Kingdom!

70 – Mighty Leap from the Palm Tree!


Location- Desert Oasis


1- From the “Desert Oasis” checkpoint, if you look directly above you will see a Power Moon above the palm tree…


2- Climb the Palm Tree and jump high (Backflip, ground pound jump, etc.) to grab the Power Moon!

71 – On the North Pillar


Location-


1- Above the northmost pillar there is a Power Moon dangling in the air…


2- perhaps it is reachable with a skillful jump, but the easier rout is to go on top of the building right next to the “Tostarena Northwest Reaches” checkpoint…


3- From there, jump onto the electrical wire and start riding the wire towards the Power Moon…


4- Drop down at the PERFECT time to land on the Power Moon! (Check out the video to see how it’s done)

72 – Into the Flowing Sands


Location-


1- Right next to the lone Bullet Bill in the Tostarena Ruins you can see a Power Moon below on top of the sandfall (sand waterfall? sanderfall?)…


2- As soon as you tough this fast-flowing sand you will slide downward, so drop on top of it from this vantage point and you’ll snag it easily!

73 – In the Skies Above the Canyon


Location-


1- Start off on the “Tostarena Ruins Round Tower” checkpoint…


2- Jump on the platform to make it move, wait til you reach the Power Moon and you can grap it!

74 – Island in the Poison Swamp


Location-


1- Start from the “Jaxi Ruins” checkpoint. The Power Moon is surrounded by poison so you’ll need Jaxi for this one…


2- Jump on Jaxi (enjoy the music) and ride to the Power Moon! (Then give Jaxi a high rating on Uber)

75 – An Invisible Gleam


Location-


1- This Power Moon is up on one of the pillars at “Moe-Eye Habitat”…


2- Ride the lift to the top, then on top of the BACK MIDDLE pillar you will find the area of the Power Moon. Ground pound this spot (which will be rumbling and also have a shiny glimmar to it) and the Power Moon is yours! (To be honest the name of this Power Moon confuses me… How can something that is Invisible Gleam? Wouldn’t it be visible if it is gleaming?? oh well…)

76 – On the Eastern Pillar


Location-


1- Allright, time for perhaps the trickest Power Moon in all of the Sand Kingdom! On top of this pillar is a mysterious block, the only way to blow this block open is with a Bullet Bill…


2- You’ll want to head over to the “Tostarena Ruins Sand Pillar” checkpoint and drop down below where unlimited Bullet Bills spawn…


3- You’ll need to catch a Bullet Bill from THIS pillar, because the Bullet Bill is timed and will blow up before you make it to the Power Moon if you capture one any closer.


4- You will then need to accelerate AND shake your controller/joy-con for extra boosts to make it to the pillar with the block… It isn’t easy at all. Watch the video below, hopefully it helps…


5- So get a Bullet Bills attention, jump to the pillar, THEN capture it, and finally ACCERATE AND BOOST your way to the Eastern Pillar!!

77 – Caught Hopping in the Desert!


Location-


1- In the dessert that is left of downtown Tostarena you will find THREE rabbits…


2- You do not HAVE to catch all three, because only one of them is holding the Power Moon…


3- BUT, you don’t know which one it is…


4- So you may end up needing to catch all three after. Just catch one, and if it doesn’t give you a Power Moon, move onto the next! Eventaully the Power Moon will be yours!

78 – Poster Cleanup


Location-


1- Right around the corner of the “Tostarena Northwest Reaches” building you will find a distressed Tostarenan…


2- Someone put up hideous Bowser posters all over the wall!…


3- Clean them all up by throwing Cappy at them and the Tostarenan will give you a Power Moon!

79 – Taking Notes: Running Down


Location-


1- In the desert west of downtown Tostarena is a music note…


2- It’s not easy to snag them all on foot, perhaps it’s possible, but I found it easier to use Jaxi…


3- Use the break to slide into place and then just rush forward and you can grab them all…


4- Check out this video to see how it is done!

80 – Taking Notes: In the Wall Painting


Location-


1- Just below the “Tosarena Ruins Round Tower” checkpoint is an 8-bit warp pipe…


2- Crawl into the pipe and part-way through you will see a music note…


3- Grap all the notes in time and the 8-bit Power Moon is yours!

81 – Love at the Edge of the Desert


Location-


1- Waaaaay out in the northmost edge of Tostarena is Goombette (a lady Goomba) looking for love…


2- You’ll have to head all the way back to the “Tostarena Ruins Entrance” checkpoint…


3- From here, capture a Goomba and start your trek across the desert…


4- It’s a LOOOONG walk…


5- When you finally reach Goombette, she will give you a Power Moon!

82 – More Walking in the Desert!


Location-


1- If you loved the adrenline-filled rush of walking in a giant circle the first time, get ready for round two!!!…


2- Talk to the KoopaTroopa and he’ll tell you that you need to score at least 90 points… (last time it was 80)


3- Stay on course, remember the lines disappear about half way through…


4- Here’s a video to give a good idea of the path and speed you should take, just use the first half to get the angle and then HOLD that angle the whole way through!

83 – Sand Kingdom Master Cup


Location- Tostarena Northwest Reaches


1- Travel to the “Tostarena Northwest Reaches” checkpoint, a Goomba is there ready to race…

2- The freerunning race asks you to make it all the way to the front of downtown Tostarena…


3- You’ll start on top of the building, just jump down and jump on Jaxi…


4- Ride him all the way to the finish, the koopa is quite fast as well so you’ll have to get first place by timing around 36 seconds or faster! Good luck!

84 – Where the Transparent Platforms End


Location-


1- After you bust open the Moon Rock, this Moon Rock Warp Pipe will appear right in front of the Tostarena Plaza area, you can’t miss it…


2- Inside is a Moe-Eye and a difficult obstacle course…


3- Capture the Moe-Eye and use his “shades” to see where the invisible platforms are…


4- You’ll have to swap back and forth between using the shades and taking them off because the Moe-Eye moves slowly when the shades are on, and some points you will need to run…


5- At the end of the Moe-Eye maze is your Power Moon!

85 – Jump Onto the Transparent Lift


Location- Same as “Where the Transparent Platforms End”


1- After you bust open the Moon Rock, this Moon Rock Warp Pipe will appear right in front of the Tostarena Plaza area, you can’t miss it…


2- Inside is a Moe-Eye and a difficult obstacle course. You’ll need to capture the Moe-Eye and use his “shades” to see where the invisible platforms are…


3- But instead of progressing forward, right away look down and you will see a key…


4- Drop down on the invisible platform and it will start to move you towards the key…


5- It’ll run you right into the key and back up on the platform where the Power Moon has now appeared! (Check out the video below to show exactly how it’s done)

86 – Colossal Ruins: Dash! Jump!


Location- Tostarena Ruins Entrance


1- Directly in front of the “Tostarena Ruins Entrance” checkpoint is a new Moon Rock Warp Pipe…


2- Inside is a GIANT wall running course with the help of the dash flowers…


3- Throw Cappy at every flower you see to maintain your speed and reach the Power Moon at the end before the whole thing calapses! (There’s also an aditional secret Power Moon in here, scroll down to see how to get it AND a video that shows me capturing BOTH Power Moons)

87 – Sinking Colossal Ruins:
Hurry!


Location- Tostarena Ruins Entrance


1- Directly in front of the “Tostarena Ruins Entrance” checkpoint is a new Moon Rock Warp Pipe…


2- Inside is a GIANT wall running course with the help of the dash flowers…


3- But there’s also a secret additioanl Power Moon in here, you’ll need to snag this key to get it…


4- You’ll need to hug the bottom edge and jump over the gaps. Check out this video to see the path you need to take!

88 – Through the Freezing Waterway


Location-


1- A new Moon Rock Warp Pipe has appeared underneath and to the east of the Inverted Pyramid…


2- Inside is a maze filled with poison and freezing waters…


3- Capture a Gushen and start dashing through, be careful not to touch the poison…


4- The last dash is a bit tricky, you’ll need to dash to the right, up, and back to the left without touching the ground! (Here’s a video to show you how it is done)

89 – Freezing Waterway: Hidden Room


Location- Same as “Through the Freezing Waterway”


1- A new Moon Rock Warp Pipe has appeared underneath and to the east of the Inverted Pyramid…


2- Inside is a maze filled with poison and freezing waters. you’ll need to capture a Gushen and work your way through the treacherous waterways…


3- A few moments into the labyrinth, if you look upwards you will notice a secret path…


4- It’s a bit tricky navigating through without touhing the poison. This video should show how to make it to the end and reach the secret Power Moon!

Snake Pass – Gatekeeper Coins – Cyn-Derr’s Realm

Cyn-Derr’s Realm
9. Flip Flop Foundry

1 – After getting the Double Pyramid Keystone head off the side and a Gatekeeper Coin is off a long pole.

2 – On the edge of a tree at the first spindle.

3 – Across the way on a pillar at the first spindle.

4 – On top of the center piece of the ball track.

5 – Back behind the Cube Keystone.

10. Toasty Trail

1 –

2 –

3 –

4 –

5 –

11.

1 –

2 –

3 –

4 –

5 –

12.

1 –

2 –

3 –

4 –

5 –

Snake Pass – Gatekeeper Coins – Sog-Gee’s Realm

Sog-Gee’s Realm
5. Crooked Canal

1 – Right behind you at the start just below a pole.

2 – In the room with the first lever so that you can get to the Yellow Keystone you need to slither through the stone grate on the side of the room. Outside on a ledge is the Gatekeeper Coin.

3 – At the save point where you push the boulder down the hill there is a pole system with a Gatekeeper Coin at the bottom.

4 – After getting the Pink Keystone you need to underwater and climb some stairs to get the next switch. After the under water part there will be some poles. The Gatekeeper Coin is way off the back below water area.

5 – Under the bridge right before the gate.

6. Lazy Lagoons

1 – At the top of a pillar in the first real water area. Go up to the small stone arch bridge and jump down to get.

2 – After getting the Green Square Keystone you slide down into the water. There is a path at the bottom to a new area and then keep going underwater until you enter a circle cistern with the coin in it.

3 – After rolling the ball and then climbing the new wood poles you can jump over to the previous area and use the high poles to get the coin.

4 – After sliding down the two tube and use the spin gear you need to cross the new platforms and then head back on the tops of them to a pillar with the coin.

5 – Final gatekeeper coin is under the water at the gate.

7. Risky Reservoir

1 – In the first large water area swim to the end and there is a small opening right before the ramp out of the water to an area with a Gatekeeper Coin.

2 – In the water underneath the Green Square Keystone.

3 – After crossing the small broken stone bridge you need to spin the gear on the top of the ledge. It will open a small area that takes you to a large back area with a Coin.

4 – Starting again from the small broken bridge head to the area with a large spike middle. The Gatekeeper Coin is over the edge by two drums.

5 – After filling the spike pit with water, then pulling the lever that is in the pit, you need to swim through the opened area and head left to a Coin just at the end of the stone path.

8. Fumbling Falls

1 – After crossing the spinning stone block there will be a rotating pole to the right with a Coin at the bottom.

2 – From the same starting save point there is a pool to the left. Dive down and through the small hole to find a Gatekeeper Coin at the end.

3 – The Gatekeeper Coin is at the top of a long angled pole you need to work your way up. Head across to the far side and up the moving blocks and back to the coin.

4 – When you get to the block and move up and down the back left block has a path cut out of it. Enter here to get a coin.

5 – Also at the set of blocks moving up and down go over to the small rock fence at the top and on the other side is the coin.

Snake Pass – Gatekeeper Coins – Bol-Dor’s Realm

Bol-Dor’s Realm

1. Paradise Path

1 – Right at the starting area there is a tree on the right. Behind it is a series of bamboo sticks and a Gatekeeper Coin.


2 – Underneath the first bridge. Go over the edge on the far left to a series of bamboo sticks.


3 – After crossing the first bridge its directly on your right.


4 – After 3 you drop down and it will be behind you.


5 – To the side of the gate under a bamboo structure. You don’t need to use the bamboo, just use ZL to lock yourself in place and grab the coin with your head.

2. Courtyard Clamber

1 – At the first save point if you drop down by the water and climb the series of bamboo to your right to the top there is a Gatekeeper Coin.


2 – Past the bridge and behind the Green Keystone is another small bamboo series of sticks to climb to a rock platform.


3 – Over the side down below this area is a bamboo stick with a Coin underneath. Use the ZL to lock Doodle in place and use your head to grab the Gatekeeper Coin. Then pull yourself back up.


4 – Behind the Orange Hexahedron Keystone is a series of sticks out over the void with a Gold Coin.


5 – After grabbing the last Keystone continue around the corner for a small series of bamboo to get you to the top of the platform and the final Gatekeeper Coin.

3. Gatekeeper Gardens

1 – As you climb the first wood ladder it will be at the top of the stone arch above you. There is ground underneath you so just coil up and make a mad dash for the coin.


2 – Right out in the open on a small stone platform next to the Yellow Square Keystone.


3 – Just around back on the ledge at top of the top area.


4 – From the save point on the top ledge dash off the platform to the rock platform below to get the Gatekeeper Key.


5 – Around back of the tree stone platform just off the top save point. There is no ground under you so coil around the pole to reach the coin and then climb back to the tree.

4. Creeping Causeway

1 – Just before the water area there is a stick pointing out over the abyss. Might want to go across the water first to activate the save point.


2 – Past the save point you need to climb to the next rock platform. This is on the ground level to the back right hidden behind a plant.


3 – Just past this last Gatekeeper Coin is another save point. And then over the edge is large pole structure with a Coin near the top. This area can be difficult because not only do you need to get the Coin without failing into the void but you also need to do another wood structure to get back to the top safe area.


4 – After getting the Purple Keystone come back over the ledge and jump off to the pillar below. Be careful as there is a lot of void to the sides of the pillar.


5 – Underneath the gate area at the back is a small moss covered opening. The Gatekeeper Coin is inside.

Human Resource Machine – Years 20 to 41

Multiplication Workshop [Year 20]

For each two things in the INBOX, multiply them, and OUTBOX the result. Don’t worry about negative numbers for now.

Size (15)

Speed (109)

Zero Terminated Sum [Year 21]

Add together all the numbers in each string. When you reach the end of a string (marked by a ZERO), put your sum in the OUTBOX. Reset and repeat for each string.

Size (10) and Speed (72)

Fibonacci Visitor [Year 22]

For each thing in the INBOX, send to the OUTBOX the full Fibonacci Sequence up to, but not exceeding that value. For example, if INBOX is 10, OUTBOX would be 1 1 2 3 5 8.
1 1 2 3 5 8 13 21 34 55 89 …

Size (19) and Speed (156)

The Littlest Number [Year 23]

For each zero terminated string in the INBOX, send to the OUTBOX only the SMALLEST number you’ve seen in that string. You will never be given an empty string. Reset and repeat for each string.

Size (13) and Speed (25)

Mod Module [Year 24]

For each two things in the INBOX, OUTBOX the remainder that would result if you had divided the first by the second. Don’t worry, you don’t actually have to divide. And don’t worry about negative numbers for now.

Size (12) and Speed (57)

Cumulative Countdown [Year 25]

For each thing in the INBOX, OUTBOX the sum of itself plus all numbers down to zero. For example, if INBOX is 3, OUTBOX should be 6, because 3+2+1=6.

Size (12) and Speed (82)

Small Divide [Year 26]

For each two things in the INBOX, how many times does the second fully fit into the first? Don’t worry about negative numbers, divide by 0, or remainders.

Size (15) and Speed (76)

Three Sort [Year 28]

For each THREE THINGS in the INBOX, send them to the OUTBOX in order from smallest to largest.

Size (34)

Speed (78)
Storage Floor [Year 29]

Imagine each thing in the INBOX is an address. And each address refers to a tile 0-9 on the floor. Your task: For each address in the INBOX, pick up the letter at that address and OUTBOX it.

Size (5) and Speed (25)
String Storage Floor [Year 30]
Size (x) and Speed (x)
String Reverse [Year 31]
Size (x) and Speed (x)
Inventory Report [Year 32]
Size (x) and Speed (x)
Vowel Incinerator [Year 34]
Size (x) and Speed (x)
Duplicate Removal [Year 35]
Size (x) and Speed (x)
Alphabetizer [Year 36]
Size (x) and Speed (x)
Scavenger Chain [Year 37]
Size (x) and Speed (x)
Digit Exploder [Year 38]
Size (x) and Speed (x)
Re-Coordinator [Year 39]
Size (x) and Speed (x)
Prime Factory [Year 40]
Size (x) and Speed (x)
Sorting Floor [Year 41]
Size (x) and Speed (x)

Human Resource Machine – Years 1 to 19

Although your progress towards the Size and Speed goals are not shown until you pass Zero Exterminator [Year 7], all progress you made will be shown at that time. Note that one solution may not work for both Size and Speed. There are 3 tabs within each Year so that you may work on multiple solution options at the same time.

Mail Room [Year 1]

Your program should tell your worker to grab each thing from the INBOX, and drop it into the OUTBOX.

Size (6) and Speed (6)

Busy Mail Room [Year 2]

Grab each thing from the INBOX, and drop each one into the OUTBOX.

Size (3)

Speed (25)

Copy Floor [Year 3]

Ignore the INBOX for now, and just send the following 3 letters to the OUTBOX: B U G

Size (6) and Speed (6)

Scrambler Handler [Year 4]

Grab the first TWO things from the INBOX and drop them into the OUTBOX in reverse order. Repeat until the INBOX is empty.

Size (7) and Speed (21)

Rainy Summer [Year 6]

For each two things in the INBOX, add them together, and put the result in the OUTBOX.

Size (6) and Speed (24)

Zero Exterminator [Year 7]

Send all things that ARE NOT ZERO to the OUTBOX.

Size (4) and Speed (23)

Tripler Room [Year 8]

For each thing in the INBOX, TRIPLE it. And OUTBOX the result.

Size (6) and Speed (24)

Zero Preservation Initiative [Year 9]

Send only the ZEROs to the OUTBOX.

Size (5) and Speed (25)

Octoplier Suite [Year 10]

For each thing in the INBOX, multiply by 8, and put the result in the OUTBOX.

Size (9) and Speed (36)

Sub Hallway [Year 11]

For each two things in the INBOX, first subtract the 1st from the 2nd and put the result in the OUTBOX. AND THEN, subtract the 2nd from the 1st and put the result in the OUTBOX. Repeat.

Size (10) and Speed (40)

Tetracontiplier [Year 12]

For each thing in the INBOX, multiply it by 40, and put the result in the OUTBOX.

Size (14) and Speed (56)

Equalization Room [Year 13]

Get tw0 things from the INBOX. If they are EQUAL, put ONE of them in the OUTBOX. Discard non-equal pairs. Repeat!

Size (9) and Speed (27)

Maximization Room [Year 14]

Grab TWO things from the INBOX, and put only the BIGGER of the two in the OUTBOX. If they are equal, just pick either one. Repeat!

Size (10) and Speed (34)

Absolute Positivity [Year 16]

Send each thing from the INBOX to the OUTBOX. BUT, if a number is negative, first remove its negative sign.

Size (8) and Speed (36)

Exclusive Lounge [Year 17]

For each TWO things in the INBOX:
Send a 0 to the OUTBOX if they have the same sign. (Both positive or both negative.)
Send a 1 to the OUTBOX if their signs are different. Repeat until the INBOX is empty.

Size (12) and Speed (26)

Countdown [Year 19]

For each number in the INBOX, send that number to the OUTBOX, followed by all numbers down to (or up to) zero. It’s a countdown!

Size (10)

Speed (82)