Super Mario Odyssey – Metro Kingdom – Power Moon Locations

This entry is part [part not set] of 14 in the series Super Mario Odyssey
Metro Kingdom

Power Moons
1 – New Donk City’s Pest Problem


Start off by head over the girders to get to the Spark Pylon. Use that to reach City Outskirts. Head down the street to the left to and onto another set of girders to reach Construction Site. From there continue to the main building and use the stairs on the right and another Spark Pylon to reach the entrance to the building. Enter the building and work your way to the top and exit back to the Heliport. One more Spark Pylon and we’re at the Scourge on the Skyscraper.

First stage of the battle is capturing the Tank and hitting all the sections of the enemy. Then it will warp into the wall and project a beam. This beam is it’s path so simply get out of the way. It will also start to send out glowing orbs to attack you. These come straight at you and can be dodged or destroyed with tank fire. There are only 2 stages to this battle.


2 – Drummer on Board!
3 – Guitarist on Board!
4 – Bassist on Board!
5 – Trumpeter on Board!

Mayor Pauline is standing right in front of New Donk City Hall and wants you to find 4 musicians.

Location: New Donk City Hall Plaza
The Drummer is directly to the right


Location: Main Street Entrance
On the northeast side of the park on a small circle stage with shrubs behind him.


Location: Mayor Pauline Commemorative Park
Take the Spark Pylon from East side of New Donk City Plaza over to Mayor Pauline Commemorative Park and he is in the corner.


Location: New Donk City Hall Plaza
Last guy is on top of the West most triangular building on the South street. The building that is just West of that one has a series of Poles you can capture and fling yourself up to the top and then over to the next building.


6 – Powering Up the Station
35 – Sewer Treasure

Location: New Donk City Hall Plaza
After finishing getting the band together Mayor Pauline will let you know she has a power plant problem. Let’s take care of that for her. Over to the far East side of the Plaza is a giant manhole cover. Capture it to move it out of the way. This will put you in the Underground Power Plant. Use Cappy to move the green platforms. When you get to the large green platform ride it to the top and jump back the way you came to a ledge to find Sewer Treasure. Then continue on and work your way to a final area with 2 large Piranha Plants. Defeat them both to get the Powering Up the Station Power Moon. Afterward get on top of the power station and ground pound to activate it.


7 – A Traditional Festival!
36 – Celebrating in the Streets!


Location: Odyssey
After completing the Power Station, Pauline will ask if you want to participate in a Festival. Say yes and you’ll be warped to the Odyssey. Enter the newly erected Pipe and continue through the 2D puzzles. When you reach the section that is completely upside down with the jumping fireballs jump onto the 4 ? blocks and then jump some more to reveal hidden blocks. Use those to enter the pipe and get the Celebrating in the Streets! Power Moon. Continue on to the Donkey Kong section and hit all the ? Blocks to defeat him, then head into the pipe. You’ll come out by Pauline. Talk to her to get a Multi Moon.


8 – Inside an Iron Girder


Location: Construction Site
There are 4 crates stacked up at the North end of the length of girder for Construction Site. Smash them to be able to enter the girder. Simply follow it to the end to get the Power Moon.


9 – Swaying in the Breeze


Location: Heliport
Right off the heliport is a swaying girder. The Power Moon is at the end of it. Just be careful and jump to get it.


10 – Girder Sandwich


Locations: Location: New Donk City Hall Plaza
Head to the East side where it drops off. Look to the right and you’ll see a small path to some tall wide girders. Simply wall jump your way to the top to get the Power Moon.


11 – Glittering Above the Pool

Location: Helipad
Take the Spark Pylon to the top of New Donk City Hall and then long jump off the West side to the pool below.


12 – Dizzying Heights

Location: Helipad
Take the Spark Pylon to the top of New Donk City Hall and then just climb up to the very very very top.


13 – Secret Girder Tunnel!

Location: Odyssey
The first girders you go over to the right have a hidden Power Moon. Simply jump over the girder and there is a entrance on the North side.


14 – Who Piled Garbage on This?

Location: Construction Site
At the ramp to the Construction Site girders is hidden Spark Pylon on the side of the building. Take the up and then use the pole to fling yourself the last bit. Destroy the garbage bags and ground pound where they were for a Power Moon.


15 – Hidden in the Scrap


Location: Mayor Pauline Commemorative Park
Take the Spark Pylon from East side of New Donk City Plaza over to Mayor Pauline Commemorative Park and do a ground pound on the remains of the boss there.


16 – Left at the Café?

Location: New Donk City Hall Rooftop
Long jump off the West side to the café below. It’s the floor below the pool. Then Ground Pound the middle of the open area to reveal the Power Moon. Your controller will rumble when you are close.


17 – Caught Hopping on a Building!


Location: Rooftop Garden
If you haven’t gotten up to the Rooftop Garden you can start with a series of poles on the building to the North and then Spark Pylon over to the Rooftop Garden. Use the pole to fling yourself over to the grass on the top of the adjacent building. Hit the bunny with your hat and once more with a kick for good luck to get the Power Moon. If you miss it can get quite hard to catch the bunny as be jumps from building to building. If this happens it’s usually best to just look away so the bunny resets and try again. Homing Throw is your friend here.


18 – How Do They Take Out the Trash?


Location: Helipad
Take the Spike all the way to the top of City Hall. The pillar you are looking for is off the Northeast. Long Jump over there and hit the garbage to get the Power Moon.


19 – Metro Kingdom Timer Challenge 1


Location: Rooftop Garden
Down on the street just North of this flag is the first Timer Challenge. You need to use your weight to raise and lower the sides of the 3 platforms to get to the Moon in time.


20 – Metro Kingdom Timer Challenge 2


Location: Helipad
Once again right the Spark all the way to the top of City Hall. This Timer Challenge involves using a Moped to ride a track to the Power Moon. Jump on the Moped and ride it over the P Switch to start the challenge. You need to ride over the key and the Power Moon will appear.


21 – City Gardening: Building Planter
22 – City Gardening: Plaza Planter
23 – City Gardening: Rooftop Planter


Location: Main Street Entrance
All 3 seeds are in the Southeastern corner of the park.
The Build Planter is across the street Westwise. Use the parked Taxi to launch onto the fire escape and head up to the roof for the Planter.


The Plaza Planter is just a few feet away in the corner of all the small trees.


The Rooftop Planter is above the Slots. Your best bet is to use the nearby wooden crates to throw the seed onto the fire escape. Then use the small alleyway to wall jump your way to the roof.
Once planted all 3 of these will take a few minutes to grow.


24 – How You Doin’, Captain Toad?


Location: New Donk City Hall Rooftop
Head to the back (North) side of the building and drop all the way to the one girder is extending out off the map. Captain Toad is waiting down there for you.


25 – Free Parking: Rooftop Hop


Location: Helipad
Ride the Spark to the roof of City Hall. Then jump on the Moped. You want to ride it off the East side to the roof of the second building over. There a man is standing next to a parking spot. Park the moped and get a Power Moon.


26 – Bench Friends

Location: Main Street Entrance
Take a left and go down the street by the store. There will be a man sitting on a bench. Put Mario on the bench with him and with some maneuvering you’ll sit down. Talk to man and hear his story. Afterwards he’ll reward you with a Power Moon.


27 – Shopping in New Donk City

Location: Main Street Entrance
Just head into the standard coin store and buy a Power Moon for 100.


28 – Metro Kingdom Slots


Location: Main Street Entrance
Head into the Metro City Slots. For 10 you can play. You want to get 4 Power Moons. The Power Moon is after the Standard Heart shows up.


29 – Jump-Rope Hero
30 – Jump-Rope Genius

Location: Main Street Entrance
There are two ladies swinging a jump rope in the park. Just jump in the middle. You need 30 for Hero and a whopping 100 for Genius. The speed picks up after every section maxing out speed when the count reaches 50. Try to jump when the lady says, “Hey”.


31 – Remotely Captured Car


Location: Main Street Entrance
Just to the left of the plaza is a man without a hat. Capture to take control of the RC Car and use it to drive into the Power Moon in the cage.


32 – RC Car Pro!

Location: Main Street Entrance
Just past the outdoor RC track is a door to go inside the building. Inside is a larger RC track. You need to get less than 30 seconds on 3 laps to get the Power Moon.


33 – Taking Notes: In The Private Room


Location: Main Street Entrance
As you head down the main street there is a open door on the left in the first set of buildings. Enter and you will do a Taking Notes 2D / 3D Combo puzzle of having to change back and forth to get all the Notes.


34 – City Hall Lost & Found


Location: Helipad
Enter the City Hall building from the Helipad and work your way to the pole climbing section. At the pole that is to the far back corner you need to wall jump off of that one to one that is higher. From there go pole to pole until you get to the Treasure Chest.


37 – Pushing Through The Crowd
38 – High Over the Crowd

Location: Outdoor Café
Head into the door to the North and capture the switch to start the challenge. Run over the tops of the crowd using dive jumps to get to the Power Moon before time runs out. Before you leave jump to the awning to the side and use that to propel you to platform on the other side. Then one more awning and a series of poles and you’ll be at the High Over the Crowed Power Moon.


39 – Rewiring the Neighborhood
40 – Off the Beaten Wire

Location: Outdoor Café
First you need to buy the fuller builder outfit from the store for 15 Metro Coins. Then talk to the man in front of the locked door near the Café. Take the right path to the large building and jump out of the spark at the top. Off the Beaten Wire in just over the side on the roof of the next building. Then continue on and get all the shards so that Rewiring the Neighborhood appears at the exit.


41 – Moon Shards Under Siege
42 – Sharpshooting Under Siege

Location: Main Street Entrance
Down Cranky Street, the main street, there is a taxi with a orange light on the top parked to the left just waiting to be captured. Do this and drive off to be teleported to a secret area. You need to possess a Sherm and get 5 shards. You can use the Sherm to shoot the shards instead of having to run them over.
One is right up the first ramp and to the right.


Second is behind a car on the next ground level to the back right.


Third is slightly to the left and you have to shoot out some rocks to make a ramp.


Four is behind you at that same point. Look to the opposite side of the area and slightly up and shoot it.


And the final one is at the very top section.

Before you leave. Look to the upper areas of the buildings and you’ll find a rock section way up there. Shoot it out to reveal a Power Moon. Get out of the Sherm and use cappy to reveal a hidden pathway. Grab Sharpshooting Under Siege and then drop down to get your reward from getting all 5 shards, Moon Shards Under Siege.


43 – Inside the Rotating Maze
44 – Outside the Rotating Maze


Location: Main Street Entrance
Go to the end of Dixie Street and capture the small manhole cover and jump in. Before entering the maze Backflip onto the roof and grab the Outside the Rotating Maze Power Moon off the back. Then enter the maze. Use Cappy to hit the yellow rotating sections to move. Work your way through the easy maze finding all 5 shards and then exit to claim Inside the Rotating Maze.


45 – Hanging from a High-Rise
46 – Vaulting Up a High-Rise


Location: Outdoor Café
The easiest way to reach this area is to go through the open door at the café. The pipe at the end of the hall with all the people leads right here. Take the rocket to the actual area.
Work your way through the jumps until you reach the next ground area and there is a guy saying, “What an athlete.” Instead of moving on jump up and back and wall jump to another pole. Continue working your way up here to get to Vaulting Up a High-Rise. After getting this continue on and complete the course for Hanging from a High-Rise.


47 – Bullet Billding
48 – One Man’s Trash…


Location: Main Street Entrance
Head down the main street and take a right at the first alley and into the door. Climb the poles to the first platform. Then capture a Bullet Bill and fly over to the lone platform for One Man’s Trash… Complete the level and get Bullet Billding.


49 – Motor Scooter: Escape!
50 – Big Jump: Escape!

Location: Outdoor Café
This door is in the Southeast corner of the area. Jump on the Moped and go go go. The first Power Moon will appear on the left side of the screen. There will be a large series of crates on the right, followed by a large series on the left. The left ones you need to jump on and then jump again to get the Power Moon. Now just complete the rest of the course for the other Power Moon.


Super Mario Odyssey – Mushroom Kingdom – Moon Locations

This entry is part [part not set] of 14 in the series Super Mario Odyssey
Ruined Kingdom

01 –
02 –
03 –
04 –
05 –
06 –
07 –
08 –
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10 –
11 –
12 –
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31 –
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36 –
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40 –
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43 –
The remaining Power Moons are Toadette Achievements


Location- Inside Peaches Castle…


From inside Peaches Castle you will find Toadette standing by the throne. Talk to her for a MASSIVE list of achievements! Whenever you complete one, go back to Toadette and she will reward you with a Power Moon!

44 – Rescue Princess Peach


– Rescue Princess Peach from Bowser

45 – Achieve World Peace


– Bring peace to all kingdoms in the world. 14/14 (Must beat all main story missions in each kingdom)

46 – Power Moon Knight


– Collect 100 Power Moons.

47 – Power Moon Wizard


– Collect 300 Power Moons.

48 – Power Moon Ruler


– Collect 600 Power Moons.

49 – Regional Coin Shopper


– Buy 13 things (not hats or clothing) using regional coins.

50 – Flat Moon Finder


– Collect 10 8-Bit Power Moons.

51 – Flat Moon Fanatic


– Collect 20 8-Bit Power Moons

52 – Treasure Chest Hunter


– Collect 15 Power Moons from treasure chests.

53 – Super Treasure Chest Hunter


– Collect 25 Power Moons from treasure chests.

54 – Note-Collecting World Tour


– Collect 5 Power Moons from taking Notes.

55 – Note-Collecting Space Tour


– Collect 20 Power Moons from taking Notes.

56 – Timer Challenge Amateur


– Collect 10 Power Moons from Timer Challenges.

57 – Timer Challenge Professional


– Collect 25 Power Moons from Timer Challenges.

58 – Captain Toad Meeter


– Meet up with Captain Toad 5 times.

59 – Captain Toad Greeter


– Meet up with Captain Toad 10 times.

60 – Touring with Princess Peach


– Meet up with Princess Peach as she travels the world 5 times.

61 – Globe Trotting with Princess Peach


– Meet up with Princess Peach as she travels the world 10 times.

62 – Master Sheep Herder


– Herd sheep to collect 4 Power Moons.

63 – Gaga for Goombette


– Collect Power Moons from Goombette 5 times.

64 – Lakitu Fishing Trip


– Fish for Power Moons as Lakitu 3 times.

65 – Flower-Growing Guru


– Grow seeds to collect Power Moons 5 times.

66 – Flower-Growing Sage


– Grow seeds to collect Power Moons 10 times.

67 – Running with Rabbits


– Catch 5 rabbits to collect Power Moons.

68 – Racing with Rabbits


– Catch 10 rabbits to collect Power Moons.

69 – Ground Pound Instructor


– Dig up 15 Power Moons by Ground Pounding.

70 – Ground Pound Professor


– Dig up 45 Power Moons by Ground Pounding.

71 – Rad Hatter


– Collect 3 Power Moons by throwing your hat on things.

72 – Super Rad Hatter


– Collect 10 Power Moons by throwing your hate on things.

73 – Traveling-Bird Herder


– Collect 5 Power Moons from migrating birds.

74 – Wearing It Well!


– Collect 3 Power Moons by weaing certain outfits.

75 – Wearing It Great!


– Collect 8 Power Moons by wearing certain outfits.

76 – Wearing It Perfect!


– Collect 15 Power Moons by wearing certain outfits.

77 – Hat-Seeking Missile


– Find 5 Bonneters hidden on people’s heads.

78 – Music Maestro


– Play music that Toad wants to hear 5 times.

79 – Art Enthusiast


– Collect 5 Power Moons using Hint Art.

80 – Art Investigator


– Collect 15 Power Moons using Hint Art.

81 – Slots Machine


– Collect Power Moons playing Slots 3 times.

82 – Koopa Freerunning MVP


– Win 10 Koopa Freerunning races.

83 – Koopa Freerunning Hall of Famer


– Win 22 Koopa Freenrunning races

84 – Supernaturally Sure-Footed


– Receive passing scores in Koopa Trace-Walking 5 times.

85 – Quizmaster


– Answer all of the Sphynx’s questions correctly 3 times.

86 – Souvenir Sampler


– Collect 10 souvenirs and stickers.

87 – Souvenir Slueth


– Collect 20 souvenirs and stickers.

88 – Souvenir Savant


– Collect 40 souvenirs and stickers.

89 – Capturing Novice


– Capture 20 Targets.

90 – Capturing Apprentice


– Capture 35 Targets.

91 – Capturing Master


– Capture 45 Targets.

92 – Hat Maven


– Collect 15 Hats.

93 – Hat Icon


– Collect 35 Hats.

94 – Fashion Maven


– Collect 15 Outfits.

95 – Fasion Icon


– Collect 35 Outfits.

96 – Moon Rock Liberator


– Open 14 Moon Rocks.

97 – World Warper


– travel through 10 Warp Holes (paintings).

98 – Checkpoint Flagger


– Activate 40 Checkpoint Flags.

99 – Checkpoint Flag Enthusiast


– Activate 80 Checkpoint Flargs.

100 – Loaded with Coins


– Collect 1000 Coins.

101 – Rolling in Coins


– Collect 5000 Coins.

102 – Swimming in Coins


– Collect 10000 Coins.

103 – Jump! Jump! Jump!


– Jump 10000 times.

104 – Fly, Cappy, Fly!


– Throw Cappy 5000 times.

Super Mario Odyssey – Ruined Kingdom – Moon Locations

This entry is part [part not set] of 14 in the series Super Mario Odyssey
Ruined Kingdom

01 – Battle with the Lord of Lightning!


1- After duking it out a bit with Bowser, the Odyssey will crash land in the ominous Ruined Kingdom…


2- Follow the stairway and launch up onto the castle’s peak…


3- The Lord of Lightning is waiting for you…


4- Dodge the lightning bolts, jump on his head, rip out the stakes…


5- And ground pound his head three times for your Multi-Moon!

02 – In the Ancient Treasure Chest


Location-


1- Directly in front of the Odyssey you should notice a ledge to the left of the stairway…


2- Drop down on the ledge and shimmy across…


3- On the other side is a bunch of coins and a treasure chest! Guess what is inside?!

03 – Roulette Tower: Climbed


Location-


1- On the tip of the tower were you faught the Lord of Lightning…


2- You should find a rocket ship…


3- Capture it and blast away…


4- Time for some 8-bit puzzles…


5- The platforms are moving, hit the switches so that the platform lines up like this, now go 8-bit and jump across…


6- In the next area you’ll need to time the switches so the platforms look like this…


7- And last but not least, hit the switches in perfect timing to make the platforms look like this…


8- Climb on up and a Power Moon is waiting for you!

04 – Roulette Tower: Stopped


Location-


1- On the tip of the tower were you faught the Lord of Lightning…


2- You should find a rocket ship…


3- Capture it and blast away…


4- Time for some 8-bit puzzles…


5- Time the switches to allow the platforms to be lined up so you can jump on them! But After beating the second puzzle don’t progress to the right…


6- Instead if you move to the left, you will notice a secret 2D Power Moon, but how do we reach it?…


7- Jump and hit a koopa to launch the shell towards the left. It will ricochet back and forth, destroying the blocks, and opening up the path…


8- Now finish the puzzle like this and snag that Power Moon!

05 – Peach in the Ruined Kingdom


Location-


1- Once you’ve beaten the game, Peach travels the world for some good ol’ fashion sight-seeing…


2- In this case, she’s up on the tower where you defeated “The Lord of Lightning”, talk with her and she will give you a Power Moon!

SPOILER ALERT!
The remaining Power Moons can only be found in the “End Game” portion of Mario Odyssey!


– Now that you’ve beaten the game, these mysterious Moon Rocks can be BUSTED open! In doing so, MORE Power Moons will spread throughout the Kingdom!


– The Moon Rock is on a ledge off top the right of the stairway…


– Go down there and break it open! 5 more Power Moons will spread througout The Ruined Kingdom!

06 – Caught on a Big Horn


Location-


1- Now that you’ve defeated “The Lord of Lightning”, he is exhaustingly hanging out on top of the tower…


2- Climb up on his head…


3- His left horn is sparkly for some reason…


4- Throw Cappy at his horn, make sure to HOLD the button down so Cappy spins for a few moments. In doing so, a Power Moon will emerge!

07 – Upon the Broken Arch


1- Above the stairway is a broken archway…


2- Climb on top of it and go to the very tip, ground pound the sparkly spot and you will get a Power Moon!!

08 – Rolling Rock on the Battlefield


Location-


1- On top of the tower were you faught “The Lord of Lightnng” is a rock embedded into the ground…


2- Hit it with Cappy and it’ll pop out of the gruond and begin to sparkle…


3- You can hit it a million times and it doesn’t seem to break, so instead pick it up and climb on top of the dragon, through it off…


4- The drop will break open the rock and you’ll find a Power Moon inside! (Check the video for a little “how-to”)

09 – Charging Through an Army


Location-


1- Right beside the Odyssey is a brand new Moon Rock Warp Pipe…


2- Once inside you will see a big room with a football guy and a bunch of mummies…


3- Dodge all the mummies…


4- Capture the football guy by hitting the switch to open his gate…


5- And finally, bust open the cage to reveal a Power Moon! (Check out the video)

10 – The Mummy Army’s Curse


Location- Same as “Charging Through an Army”


1- Right beside the Odyssey is a brand new Moon Rock Warp Pipe…


2- Once inside you will see a big room with a football guy and a bunch of mummies…


3- This Power Moon was honestly one of the more confusing for me to get. But I’ll do my best to explain. Once you drop down into the area with the giant mummy army, a “special” mummy will appear back up on the platform you just came from. However, by the time you jump back up, he usually ducks back under the ground. So what I did was jump down below like normal, capture the football guy like normal, and then charge back to where I came from. By then, the special mummy who holds the Power Moon is running around back on top of the platform I orignally came from. So now it’s a rush to jump back up and GROUND POUND him to kill him! Check out the video to see what I did, it was sloppy, but it got the job done.


4- Hopefully this video helps! Basically, drop down to where the army of mummies is, then jump right back up and try to kill the sparkly mummy! Good luck!

Super Mario Odyssey – Snow Kingdom – Moon Locations

This entry is part [part not set] of 14 in the series Super Mario Odyssey
Snow Kingdom

01 – The Icicle Barrier


Location- Shiveria Town/Icicle Cavern


1- From the middle of Shiveria Town, go down the pathway shown in the image above…


2- This will take you to the Icicle Cavern…


3- Navigate the slippery path…


4- Possibly Capture some Goombas for better footing, they don’t slip… (Plus you’ll need the Goombas for the secret Power Moon in this area, more on that later…)


5- Towards the end you will see a stairway, above it there are three switches that can be hit with falling icicles…


6- Allow all the switches to be hit and the platform will fall…


7- Now you can snag the Power Moon!

02 – The Ice Wall Barrier


Location- Shiveria Town/Hollow Crevasse


1- From the middle of Shiveria Town, go down the pathway shown in the image above…


2- This will take you to Hollow Crevasse… (1/5 Moon shard shown)


3- You will need to collect all 5 of the moon shards… (2/5 Moon shard shown)


4- All while dodging creatures from below… (3/5 Moon shard shown)


5- Just dodge and collect… (4/5 Moon shard shown)


6- Until you get the final shard… (5/5 Moon shard shown)


7- The Moon will appear on top of a pillar…


8- Climb to the top…


9- And it’s yours! Power Mooooon!

03 – The Gusty Barier


Location- Shiveria Town/Wind Chill Cavern


1- From the middle of Shiveria Town, go down the pathway shown in the image above…


2- This will take you to Wind-Chill Cavern…


3- Travel along the path, don’t fall in the poison, and avoid the powerful gusts…


4- Capture the windy gust guys (don’t know the names off the top of my head) and blow off all the Spinies at the end…


5- The Power Moon will appear!

04 – The Snowy Mountain Barrier


Location- Shiveria Town/Snowy Mountain


1- From the middle of Shiveria Town, go down the pathway shown in the image above…


2- This will take you to Snowy Mountain…


3- Climb the Snow Mountain by catching the gusts of wind… (that you make appear by using Cappy on the wooded posts…)


4- Go all thw ay to the top where you will find…


5- The Broodals ready for a right…


6- Beat them up…


7- And get your Power Moon!

05 – The Bound Bowl Grand Prix


Location- Shiveria Town/Snowline Curcuit


1- After you’ve completed the four Barrier Power Moon, the hole will be open…


2- This will take you to Snowline Curcuit


3- Go through the doorway on the left…


4- Loop around and you will find a sulking Shiverian racer who doesn’t want to compete…


5- Use Cappy to capture him!…


6- Follow through the path and talk to the Shiverian Elder, he will set you up for the race, including a tutorial section…


7- One race, three laps, make sure you stay on the course but BOUNCE often to pick up speed…


8- Win the race and you will be rewarded with a Multi-Moon!!!

06 – Entrance to Shiveria


Location- Shiveria Town


1- Right as you drop into Shiveria Town, turn around…


2- You will notice a Power Moon up above some boxes in the corner…


3- Climb up the boxes with jumps and wall jumps to get the Power Moon!

07 – Behind Snowy Mountain


Location- Shiveria Town/Snowy Mountain


1- From the middle of Shiveria Town, go down the pathway shown in the image above…


2- This will take you to Snowy Mountain…


3- Climb the Snow Mountain by catching the gusts of wind… (that you make appear by using Cappy on the wooded posts…)


4- Instead of going all the way to the top, you can either use the gust of wind to go over the ledge….


5- Or break up the snow directly under it to open up a small gap to walk through…


6- Either way you will now have access to the Power Moon hiding around the corner!

08 – Shining in the Snow in Town


Location- Shiveria Town


1- Once you drop into Shiveria Town, run forward…


2- There will be a pole on the righthand side…


3- At the top you will notice a balcony area, and on the opposite side the balacony is filled with snow…


4- Jump over there and knock away all the snow in the corner, you will see a shiny spot on the ground. Ground pound it and the Power Moon is yours!

09 – Atop a Blustery Arch


Location- Shiveria Town/Wind Chill Cavern


1- From the middle of Shiveria Town, go down the pathway shown in the image above…


2- This will take you to Wind-Chill Cavern…


3- Halfway through the Cavern you will see a “stair-like” structure…


4- Climb to the top…


5- Jump across to the arch…


6- Ground pound the “x” on the archway and a Power Moon will appear! Whadyaknow!

10 – Caught Hopping in the Snow!


Location-


1- Near the area of one of the moon shards you will see the bunny running around in the snow…


2- Hit it with Cappy and he’ll give you his Power Moon!

11 –


Location- Shiveria Town


1- Once you drop into Shiveria Town, run forward…


2- There will be a pole on the righthand side…


3- At the top you will notice a balcony area, and on the opposite side the balacony is filled with snow…


4- Jump across and knock away all the snow, you will notice an doorway/opening…


5- Run through the doorway…


6- And around the corner you will see a treasure chest on the other side of a bridge/catwalk!

12 – Treasure in the Ice Wall


Location- Shiveria Town/Hollow Crevasse


1- From the middle of Shiveria Town, go down the pathway shown in the image above…


2- This will take you to Hollow Crevasse…


3- You can see from this angle, this is where the Moon appears once you collect all the shards, however a hidden Moon is up here as well…


4- There is a ledge that can be reached that leads to the treasure…


5- Jump up…


6- Shimmy across and the Moon is inside the treasure chest!

13 –
14 – Snow Kingdom Timer Challenge 2


Location-


1- Underneath the archway there is a scarecrow…


2- Throw Cappy at it and the obsticle course will appear, reach the Moon in time!!

15 – Moon Shards in the Snow


Location –


1- Collect all five moon shards for the Power Moon to appear, here’s the first one…


2- And the second one…


3- The third one is on these floating ice chunks…


4- Don’t get blown away as you snag the fourth one…


5- Aaaaaand the last one is hiding under the water….


6- And now you have your POWER MOON!!

16 – Taking Notes: Snow Path Dash


Location-


1- On the far side of the waters you will see a music note…


2- Once you touch the music note, a bazillion more will appear…


3- A total of three “sets” of music notes will appear, every time you finish one, another set of a dozen or so appear…


4- Get them all in time and the Power Moon is yours! Music to my ears!

17 – Fishing in the Glacier!


Location-


1- On the near right side of the waters you will see a Lakitu fishing in a small pond of water…


2- Take control of the Lakitu and catch the BIGGEST fish silhouette…


3- Reel him in with you feel the rumbles…

4- You got a Power Moon! What a crazy fish tale!

18 – Ice-Dodging Goomba Stack


Location- Shiveria Town/Icicle Cavern


1- From the middle of Shiveria Town, go down the pathway shown in the image above…


2- This will take you to the Icicle Cavern…


3- Once inside, capture a Goomba and start stacking…


4- Jump on the other Goombas to make a tower of Goombas…


5- Jump on the switch with all four Goombas and the Power Moon will appear!

19 – Captain Toad is Chilly!


Location-


1- On the far hillside (You can sorta see it directly straight from the Odyssey), you will see a strange lump of snow…


2- Captain Toad is chillin back there and has a Power Moon!

20 –
21 – Shopping in Shiveria


Location- Shiveria


1- From inside Shiveria you will see Crazy Caps…


2- You can buy a Power Moon for a cool 100 coins inside!

22 – Walking on Ice!


Location-


1- Hiding around the corner and right next to the checkpoint is a door…


2- Inside, you will find a Koopa who is ready to play another walking game…


3- Walk on the dotted line, and remember it will dissapear, and try to get 80 or more points…


4- It is slippery so it’s tough to stay in line, but if you manage, you get your Power Moon!

23 –
24 – Dashing Over Cold Water!


Location-


1- Hiding behind a block of ice and behind some snow is a Cappy door…


2- Inside is a REALLY fun water running challenge…


3- Throw Cappy at the flowers to run lightning fast across the water…


4- And up the hill to the Power Moon!

25 – Dashing Above and Beyond!


Location-


1- Hiding behind a block of ice and behind some snow is a Cappy door…


2- Inside is a REALLY fun water running challenge…


3- Throw Cappy at the flowers to run lightning fast…


4- Instead of grabbing the Power Moon however, keep running past it and up the next hill…


5- You’ll need to grab a lot of the flowers along the way. Thankfully you don’t need all of them. You can miss one and still have enough momentum to reach the top…


6- Once you climb the mountain, you can snag the Power Moon! Also this guy is impressed!

26 – Jump ‘n’ Swim in the Freezing Water


Location-


1- Down below the cliffside and on the egde of the water, a scarecrow is waiting, throw Cappy at him to open the door…


2- Now you are inside a big icy cavern but WITHOUT the help of Cappy…


3- Swim up the freezing waters…


4- Avoid the Goombas…


5- Don’t stay in the waters too long…


5- At the end of the freezing obstacle course you will find your Power Moon!

27 – Freezing Water Near the Ceiling


Location-


1- Down below the cliffside and on the egde of the water, a scarecrow is waiting, throw Cappy at him to open the door…


2- Now you are inside a big icy cavern but WITHOUT the help of Cappy…


3- Swim up the freezing waters…


4- Towards the end, you will see a moving platform with freezing water and rings inside. Normally you will swim down here to get the Power Moon. However, there is a secret above! Jump on TOP of the platform instead…


5- Next you will need to jump from the swinging poles…


6- At the top left corner inside the freezing cold water is the Power Moon!

28 – Blowing and Sliding


Location-


1- This one takes quite a few steps, first find the one of the big blowing guys…


2- Capture him…


3- Now head around the ice pillar that the Odyssey is on top of…


4- Blow the block out of the way and a door will appear…


5- Inside you will be treated to a puzzle…


6- Capture the cloud blowing dude and push the RED block against the left-front wall.


7- Now push towards the middle and against the ledge…


8- And then into place at the back under the Power Moon…


9- Now blow the GREEN block to the far left wall, followed by a push to the left-front wall just like we did with the red one…


10- And again just like we did with the red one, push it toward the middle, and then back up against the other one under Power Moon…


11- FINALLY THE POWER MOON IS ALL OURS!!!!!

29 –
30 –
31 – Spinning Above the Clouds


Location-


1- For this Power Moon we will need to make a GIANT beanstalkgrow from the ground. To do this we will need this NUT stuck in some ice near the “Above the Ice Well” checkpoint…


2- Take the nut into the blowhole…


3- To open the hole you will need to use Cappy on the wooden post…


4- Jump into the wind and land above, where you will find a pot to plant the nut in…


5- A gigantic beanstalk will appear…


6- Climb to the top…


7- Up here you will be treated to a high-flying obstacle course… (And more importantly, some AMAZING Super Mario World music!!!!!!)


8- Hop on some flowers, catch some wind…


9- And reach the Power Moon at the end! (There’s also an additional secret Power Moon here, look below for those details)

32 – High-Altitude Spinning


Location-


1- For this Power Moon we will need to make a GIANT beanstalkgrow from the ground. To do this we will need this NUT stuck in some ice near the “Above the Ice Well” checkpoint…


2- Take the nut into the blowhole…


3- To open the hole you will need to use Cappy on the wooden post…


4- Jump into the wind and land above, where you will find a pot to plant the nut in…


5- A gigantic beanstalk will appear…


6- Climb to the top…


7- Up here you will be treated to a high-flying obstacle course… (And more importantly, some AMAZING Super Mario World music!!!!!!)


8- Towards the “finish line” you will see a BIG gust of wind that blows you upward.The level is designed to go to the right, BUT, in true Mario fasion, there are always more secrets…


9- Go to the LEFT side after cathing the huge gust of wind and you will find the High-Altitude Spinning Power Moon!

33 –
34 –
35 –
36 –
37 –

Super Mario Odyssey – Cap Kingdom – Moon Locations

This entry is part [part not set] of 14 in the series Super Mario Odyssey
Cap Kingdom

01 – Frog-Jumping Above the Fog

Location- Odessey Checkpoint


1- Directly from the open starting area from where the Odessey lands you will see a few frogs jumping together, behind them floating HIGH in the air is a Power Moon…


2- Capture a frog and head towards the Power Moon…


3- Jump onto the floating top hat and you will see some blocks…


4- Jump onto the blocks and jump again, you will hit an invisible block. Jump on top of the invisible block and NOW you are in jumping range of the Power Moon! Ribbit!!

02 – Frog-Jumping from the Top Deck


Location-


1- On top of this top-hat is a Power Moon, only it’s REALLY high in the air…


2- You’ll need to capture a frog for this one…


3- Head back to the top-hat, you can see the Power Moon HIGH up in the air…


4- Jump onto the top-hat and then do a SUPER JUMP by shaking the controller to jump even higher! You can now reach the Power Moon!

03 – Cap Kingdom Timer Challenge 1


Location-


1- Right across the crazy wavy bridge you will see a scarecrow…


2- Throw Cappy onto the scarecrow’s head, the Power Moon will appear…


3- Run as fast as you can, do a couple long jumps or triple jumps, and you will reach the Power Moon in time! (Remember, no “Cappy” moves to help you here, just Mario)

04 – Good Evening, Captain Toad!


Location-


1- You can use the checkpoint on top of the tower to reach here easily. On the tip-top of the top hat tower, Captian Toad is waiting for you!

05 – Shopping in Bonneton


Location-


1- From the Central Plaza checkpoint you can see the “Crazy Caps” store…


2- You can buy a Power Moon from the shop for only 100 coins! What a steal!!!

06 – Skimming the Poison Tide


Location-


1- On the backside of the top hat tower you will find a secret cappy door…


2- To get there you will need to capture ParaGoomba and fly around the tower…


3- Inside you will see a wave pool of poison…


4- Fly up and down while avoiding the poison and collect the 5 shards…


5- The trickiest one is very low and beneath the platform, be careful not to touch the poison! Once you get them all, the Power Moon will appear!

07 – Slipping Through the Poison Tide


Location- (Same as Skimming the Poison Tide)


1- On the backside of the top hat tower you will find a secret cappy door…


2- To get there you will need to capture ParaGoomba and fly around the tower…


3- Inside you will see a wave pool of poison…


4- Instead of collecting the 5 moon shards, you will need to fly underneath the platform…


5- And through the hole in the gate…


6- On the other side you will find the hidden Power Moon above a stair of ledges! WOOHOO!!

08 – Push-Block Peril


Location-


1- If you start from the checkpoint on the top hat tower and run to the left…


2- You will see a Cappy door on some moving platforms…


3- Inside you will see a push-block obstacle course…


4- Platform your way to the top and bada-bing-bada-boom you got the Power Moon!

09 – Hidden among the Push-Blocks



Location-


1- If you start from the checkpoint on the top hat tower and run to the left…


2- You will see a Cappy door on some moving platforms…


3- Inside you will see a big push-block obstacle course…


4- Continue up the obstacle course as usual BUT very close to the top is a second Power Moon…


5- While on the safe non-moving platform, turn around to see a Power Moon hiding inside of the push-block; GRAB IT!

10 – Searching the Frog Pond


Location-


1- On the southern side of town there is a ledge hidden away…


2- There is a Cappy door down there!


3- Inside you are tasked with collecting the 5 moon shards…


4- After the first one, you will need to get the remaining 4 with a captured frog…


5- Each shard is hiding on top of a tricky platform you need to jump to…


6- Here’s the third one…


7- And the fourth…


8- And the last one is inside this hole in the wall! Power Moon time!!!!

11 – Secrets of the Frog Pond


Location-


1- On the southern side of town there is a ledge hidden away…


2- There is a Cappy door down there!


3- Normally you’ll need to collect the moon shards but for this secret one you can find the power moon hiding REALLY high…


4- It’s ALL the way up here, although in this image I had already obtained it.


5- You need to jump on the moving platforms against the wall, on top of the skiny platform, and the Power Moon is yours!!!

These next few Power Moons can only be obtained once you’ve progressed further and or beaten the game
12 – The Forgotten Treasure


Location-


1- Obtaining this Power Moon takes us on quite the adventure, we’ll need to run through half of Bonneton on a treasure hunt. From the Central Plaza you can see a “Bonneter” floating on the roof of his house. Talk to him and he will start the treasure hunt…


2- First thing you’ll need to do is head towards the stack of crates/boxes, perhaps the Moon is hiding there?


3- The stack of crates is right behind Crazy Caps, but the moon is not there…


4- Next you’ll need to head to a “foggy path”, this is a a bit further thatn the crates but in the same direction. Off of the ledge is a path that has some coins and a lot of fog, but no moon…


5- Now it’s time to go to the bridge, Cappy thinks the Moon might be here, but it is not…


6- The large hill right next to the Odessey is where you’ll need to head to now, but again the Moon isn’t here…


7- Finally Cappy remembers! Head down the big hill and towards the bridge again, on the ledge right beside the bridge. Ground pound THIS spot and the Power Moon will appear!

13 – Taxi Flying Through Bonneton


Location-


1- In the far corner of Bonneton there is a new set of Binoculars for sight-seeing…


2- Capture it and check out the view…


3- Pay attention to the flying ships soaring around the moon…


4- Zoom in or a closer view and you will notice that a TAXI is floating up there! Stare at it for a few moments and it will shoot you a Power Moon…


5- The Moon lands just a few feet away…


6- Snag the Moon!

14 – Bonneter Blockade


Location-


1- Right beside the Central Plaza checkpoint is a Bonneter protecting a Power Moon…


2- He claims that NOTHING will scare him away from protecting the Moon…


3- Go capture a Goomba, come back and scare him away, and the Power Moon is yours!

15 – Cap Kingdom Regular Cup


Location-


1- Around the corner on the top of Top-Hat Tower is a Koopa ready to race…


2- Talk with him and you will enter into a freerunning race with a bunch of other Koopas…


3- Use long jumps, rolls, and shortcuts where you can…


4- Reach the finish line before anyone else and you’re first place reward is a Power Moon!

16 – Peach in the Cap Kingdom


Location-


1- Now that Peach has been saved, she has gone sight-seeing around world! Just beyond the Central Plaza chekpoint is where to find her…


2- Talk with here and she will give you a Power Moon! How sweet!

17 – Found with Cap Kingdom Art


Location-


1- Among all the Power Moons in the Cap Kingdom, this one is the most time consuming. First, let me explain something (that honestly confused me at first). There are “Hint Arts” hidden throughout the Kingdoms. They give small hints for where to find Power Moons. HOWEVER, they always show a hint for a Power Moon in ANOTHER Kingdom. But even though that Power Moon is found in another Kingdom, it is actually a Power Moon from the “Hint Arts” home. So in this case, we are going to go to another Kingdom, but the Power Star will count towards the Cap Kingdom…


2- This hint art is found plastered on the wall of the stairway that heads towards the wavy bridge towards “Top-Hat” tower…


3- The hint is for a Power Moon that is on the Moon Kingdom! So let’s head over there…


4- Once on the moon, directly off of the Odessey you will see a bunch of civilians from all the different Kingdoms checking out the beautiful view of Earth… THIS is what the Hint Art was hinting at…


5- Walk up behind the group and ground pound this spot, the same area the Hint Art was pointing too! The Power Moon will pop out of the ground! Remember, this will count towards the Cap Kingdom!

SPOILER ALERT!
The remaining Power Moons can only be found in the “End Game” portion of Mario Odyssey!


– Now that you’ve beaten the game, these mysterious Moon Rocks can be BUSTED open! In doing so, MORE Power Moons will spread throughout the Kingdom!


– The Moon Rock in the Cap Kingdom is hidden in the fog!


– To reach it, capture a ParaGoomba and fly over to it! Break it open and 14 new Power Moons will be available to collect!

18 – Next to Glasses Bridge


Location-


1- Very easy to obtain and right beside “Glasses Bridge” is the first Moon Rock Power Moon…


2- Jump on the platform/hat and grab that Power Moon!

19 – Danger Sign


Location-


1- Behind the Odyssey amidst the mist is a Power Moon on top of a danger sign…


2- To reach it, simply capture a ParaGoomba and fly out there!

20 – Under the Big One’s Brim


Location-


1- Start off at the “Top-Hat Tower” checkpoint and angle the camera to notice a Power Moon dangling in the air right under the brim…


2- Hang off the edge and drop down to catch it! (Good thing there’s no fall damage anymore for Mario!)

21 – Fly to the Edge of the Fog


Location-


1- This Power Moon is tough to see, far off in the fog towards the GIANT full moon where you can find it…


2- Capture a ParaGoomba and fly towards the full moon, the Power Moon is DEEP DOWN inside the fog! Go get it!

22 – Spin the Hat, Get a Prize


Location-


1- On top of the arch that serves as the entrance to the plaza is a golden Top Hat…


2- Hit it with Cappy and a Power Moon will launched out!

23 – Hidden in a Sunken Hat


Location-


1- There is a hat hiding in the fog in-between teh Top-Hat Tower and the Plaza…


2- Capture a ParaGoomba and fly to it…


3- Throw Cappy on the tip of the hat, make sure to hold down the button so Cappy spins around for a few seconds and a Power Moon will come forth!

24 – Fog-Shrouded Platform


Location-


1- Down on the lhis super foggy ledge you will notice the ground being mysteriously sparkly in one area…


2- Ground pound it for a Power Moon!

25 – Bird Traveling in the Fog


Location-


1- This one is a bit tricky. There is a pigeon that flies in a giant circle around Bonneton, to get the Power Moon you need to catch it with a ParaGoomba…


2- Best thing to do is find a good spot to cut it off and wait for it to fly to you. You are faster than it, so try to cut it off and chase it down…


3- I found the best area to cut it off is from the wavy bridge; just jump down on top of it and chase it until it gives you a Power Moon! All you need to do is bump into it!

26 – Caught Hopping Near the Ship!


Location-


1- The frisky elusive rabbit is at it again on top of the big hill right next to the Odessey…


2- The rabbit circles around up and down the lumps/hills, chase it down for the Power Moon!

27 – Taking Notes: In the Fog


Location-


1- Buried in the fog west of Bonneton is a music note…


2- Capture a ParaGoomba and fly to it…


3- Once you touch it, more music notes will appear! Hit them all in time for the Power Moon!

28 – Cap Kingdom Timer Challenge 2


Location-


1- There is a scarecrow on the west side of the Plaza area down on a ledge, throw Cappy at it…

2- A timed obstacle course will commence. Jump on the moving platform, grab the key, and make it back before time runs out!

29 – Cap Kingdom Master Cup


Location-


1- Around the corner on the top of Top-Hat Tower is a Koopa ready to race…


2- Talk with him and you will enter into a freerunning race with a bunch of other Koopas. However, this time around it’s a lot tougher…


3- The competition stepped it up, make sure to take advantage of shortcuts…


4- You’ll need to reach the finish in around 35 seconds or faster…


5-Win the race and win a Power Moon!

30 – Roll On and ON


Location-


1- Once you break open the Moon Rock, new Moon Rock Warp Pipes will appear with fun new challenges…


2- This one is a GIANT hill-filled rolling course!…


3- Stay on course, dodge the enemies, and don’t fall…


4- At the bottom of the course is a Power Moon!

31 – Precision Rolling


Location-


1- Just like the “Roll On and On” Power Moon, this one can be found inside the Moon Rock Warp Pipe that appears on the west side of Bonneton…


2- Once you warp down, you will be greeted with a HUGE downhill rolling course!…


3- Almost immediately you will notice a SKINNY path to the left with a Power Moon at the end of it!

Super Mario Odyssey – Wooded Kingdom – Moon Locations

This entry is part [part not set] of 14 in the series Super Mario Odyssey
Wooded Kingdom

01 – Road to Sky Garden

02 – Flower Thieves of Sky Garden

03 – Path to the Secret Flower Field

04 – Defend the Secret Flower Field!

05 –
06 – Back Way Up the Mountain


Location-


1- First we will need to use Cappy to capture the beanstalk guys, smash the blocks on teh wall to reveal a hole…


2- Climb through the hole and you will see an 8-bit warp pipe…


3- Run all the way around whilst enjoying the 8-bit tunes…


4- Jump up the moving platforms and BAM! There it is, in its 8-bit glory!

07 –
08 – Caught Hoping in the Forest!


Location-


1- Right across from the Crazy Cap shop you will see a Bunny hopping around and hiding amidst the grass and trees…


2- Chase him around and hit him with Cappy! Try to cut him off by reading his movements and going the opposite direction…


3- Catch the rabbit and he will reward you with a Power Moon! Happy Easter!

09 – Thanks for the Charge!


Location-


1- Directly from the checkpoint we see a bunch of guys lined up to “recharge”… groundpound the machine on the right and the Moon will appear!

10 – Atop the Tall Tree


Location-


1- From this area you will need to capture an “Uproot”…


2- Start climbing the tall tree all the way to the top…


3- Near the top of the tree you will find a nut, in the nut is a Power Moon! Cool!

11 –
12 –
13 – The Nut ‘Round the Corner

Location –


1- Around the corner there are platforms that drop when you step on them…


2- Use Cappy to capture the enemy…


3- Walk across, climb upwards, and capture that Moon!

14 –
15 – The Nut in the Red Maze


Location-


1- As we travel towards “The Road to Sky Garden”, there will be a hole to climb under with our captured beanstalk guy…


2- Instead of climbing down after smashing these bricks, we need to climb higher to the right…


3- The Power Moon is hiding just out of sight, climb up and it’s yours!

16 –
17 – Cracked Nut on a Crumbling Tower


Location-


1- Right after getting “The Road to Sky Garden” moon, the path will open up… Instead of flolowing the flower path, head towards the floating structure…


2- Run quickly and don’t fall! The Power Moon is on top!

18 –
19 – Fire in the Cave


Location-


1- From the “Iron Road: Entrance” checkpoint, if you walk towards the left side…


2- You will see a hidden path…


3- Around the corner is a scarecrow…


4- Throw cappy on the scarecrow and the door will open, you will need to fight the fire-throwing Hammerbro WITHOUT the help of Cappy…


5- Once defeated, the Power Moon will be yours!

20 –
21 – Love in the Forest Ruins


Location-


1- In the open area with a bunch of Goombas, you will see a female Gooma on the platform high in the air…


2- Capture a set of Goombas stacked on eachother…


3- From there, jump on a platform and jump on top of another stack…


4- Make a tower of Goombas and look at that beautiful lady Goomba directly into her pearly eyes, she will fall in love and give you a Power Moon!

22 –
23 – Shopping in Steam Gardens


Location-


1- Crazy Caps is located just a few steps away from the starting point of the Wooded Kingdom…


2- A Power Moon is for sale for just 100 coins! What a deal!!

24 – Nut Planted in the Tower


Location-


1- As you climb the inside of the tower towards “Flower Thieves of Sky Garden”, you will see a “nut” hiding inside the wall… Smash it by stretching up and hitting it! There’s a Power Moon inside!

25 – Stretching Your Legs


Location-


1- As you climb the inside of the tower towards “Flower Thieves of Sky Garden”, stop before exiting! SSTTRRETCCHH as high as possible and you will collect the Power Moon dangling in the air!

26 – Spinning-Platforms Treasure
27 – Make the Secret Flower Field Bloom
28 –
~Deep Woods Area~

Many of the Power Moons can be found in the “Deep Woods”. To reach this area you will need to take a leap of faith by jumping directly into the abyss below. I’ll attach a video to give a demonstration for this…

29 – Glowing in the Deep Woods


Location- Deep Woods


1- In the Deep Woods towards the middle (you can see exact location on the map image attached above), you will see a scarecrow…


2- Once you throw cappy at the scarecrow, a moon will appear pretty far away, it’s very hard to tell where it is…


3- This image shows where the Power Moon is hiding…


4- Run to it as fast as you can! Yay for Moons!!!

30 – Past the Peculiar Pipes


Location- Deep Woods


1- In the Deep Woods you will see a green pipe protruding from the wall (for exact location see the map image above…)


2- First, go into the LEFT PIPE! (You will need to jump into the correct pipe every time. If you guess wrong, you will need to start over…)


3- Next go into the FAR RIGHT pipe…


4- Lastly, there will be five pipes to choose from, go into the front leftmost pipe…


5- You did it!!!

31 –
32 –
33 –
34 – Beneath the Roots of the Moving Tree

Location- Deep Woods


1- In the Deep Woods you will see a Chistmas tree looking tree…

2- Use Cappy to move the tree…


3- Once you move it, a sparkly light will appear from the ground. Ground Pound! Bam! Power Moon!

35 –
36 – Exploring for Treasure

Location- Deep Woods


1- There is a waterfall in he Deep Woods…


2- Behind it is a door… Inside the door is a room… Inside the room is a treasure chest… And inside the treasure chest?… you guessed it!

37 – Wooded Kingdom Timer Chellenge 1


Location- Iron Road: Halfway Point


1- From the Iron Road: Halfway Point checkpoint, you can see a scarecrow…


2- Throw Cappy on the scarecrow and you’ll need to climb to the top to reach the moon…


3- Flip your way to the top and the Power Moon is yours!

38 – Wooded Kingdom Challenge 2


Location-


1- From the checkpoint here you can see the scarecrow…


2- Throw Cappy on the scarecrow and you’ll need to climb to the top get get the moon…


3- Time your jumps, you won’t be able to use Cappy at all, and reach the top! Power Moooooooon!

39 – Flooding Pipeway


Location-


1- Under the water you will see a warp pipe…


2- Swim into the pipe…


3- Inside you will be treated with a swimming obstacle course…


4- Swim and dodge the bad guys…


5- Reach the exit where your Power Moon has been waiting decades for you!

40 – Flooding Pipeway Ceiling Secret


Location- Same as “Swimming Pipeway”


1- Under the water you will see a warp pipe…


2- Swim into the pipe…


3- Inside you will be treated with a swimming obstacle course…


4- Halfway through you will notice a hole in the ceiling…


5- Jump to the top! The secret Power Moon is hiding up there!

41 – Wandering in the Fog


Location-


1- Right in front of the checkpoint you will see a rocket ship sitting on top a small struture, hit the invisible blocks behind it to climb up…


2- Hit the rokcet ship with Cappy and you will BLAST OFF to a foggy secret area, you’ll need to collect shards, pick up the first one…


3- Use Cappy to capture the flying Goomba, collect the next shard…


4- Fly and FOLLOW THE COINS…


5- After collecting the third shard, drop down slowly while FOLLOWING THE COINS…


6- Underneath the floating platform is where you will find the fourth shard, FOLLOW THE COINS underneath to fly back up…


7- When you fly back up while FOLLOWING THE COINS, you will see the final shard, the Power Moon will appear!!!

PS! THERE IS ALSO ANOTHER SECRET POWER MOON IN HERE! LOOK RIGHT BELOW FOR HOW TO FIND IT!

42 – Nut Hidden in the Fog


Location- Same as “Wandering in the Fog”


1- Right in front of the checkpoint you will see a rocket ship sitting on top a small struture, hit the invisible blocks behind it to climb up…


2- Hit the rokcet ship with Cappy and you will BLAST OFF to a foggy secret area, CAPTURE THE FLYING GOOMBA…


3- Below the platform and off to the side is a hidden nut, carefully fly off the side of the platform to find it!

43 –
44 –
45 – Elevator Escalation

Location-


1- Normally you need to use the flowers at the bottom of the hill to climb up, but for this secret area you will need to climb ALL the way up as the image shows…


2- At the top there is a Cappy door, inside is a tank battleground…


3- Battle your way through each of the rooms, killing the enemies and hitting the switch by running over it…


4- There are four rooms, the hardest of which is filled with firethrowing hammerbros…


5- The last room is a total tank brawl…


6- The Power Moon is hiding behind the enemies and behind some bricks!!!

46 –
47 –
48 –
49 –
50 –
51 –
52 –
53 –
54 –

Super Mario Odyssey – Lost Kingdom – Moon Locations

This entry is part [part not set] of 14 in the series Super Mario Odyssey
Lost Kingdom

01 – Atop a Propeller Pillar


Location –


1- From the very first checkpoint that you reach, you will see a Power Moon above the spinning platforms to the north…


2- Jump across the platforms and the Power Moon is yours!

02 – Below the Cliff’s Edge


Location-


1- Right off this edge there is a Power Moon just sitting there…


2- Drop down and pluck it away!

03 – Inside the Stone Cage


Location –


1- Hiding behind a stone bars in a cave is the Power Moon…


2- Climb directly above it and you will see a pillar to the right…


3- Ground pound and lower the pillar and you can now reach the Power Moon!

04 – On a Tree in the Swamp


Location-


1- This Moon is hiding on a branch that seems JUST out of reach…


2- Ground pound the yellow platforms to raise them up. Now it will take some tricky jumping, but the Power Moon is now reachable! (You may die getting it, like I did!)

05 – Over the Fuzzies, Above the Swamp


Location-


1-Right from the checkpoint you will see a Power Moon, one in the wall and one in the open. For this one, you want to jump on the platforms across to get the moon!

06 – Avoiding the Fuzzies Inside the Wall


Location-


1- From the checkpoint you will see a door, open it with Cappy and an 8-bit tunnel is behind it…


2- Go through the pipe, jump on the moving platforms, and the Power Moon is waiting for you! (Take a minute and enjoy the 8-bit music while you’re at it!)

07 – Inside the Rising Stone Pillar


Location-


1- On the rising pillar that you initially used to reach the “Swamp Hill” checkpoint, there is a Moon hiding underneath…


2- Ground pound the pillar and…. Check it out! Look what’s hiding down there!

08 – Enjoying the View of Forgotten Isle


Location-


1- Directly to right right of “Crazy Caps” you will see a tree, dangling above it is the Power Moon! Climb the tree and check out the view!

09 – On the Mountain Road


Location-


1- On the path towards the top of the Forgotten Isle mountain you will see a glowing light coming from a pile, ground pound it and the Moon will pop out!

10 – A Propeller Pillar’s Secret


Location-


1- On the spinning propeller pillar with a bunch of butterlies…


2- You should be able to feel a vibration right in the middle…


3- Ground pound that spot and Power Moon pops up!

11 – Wrecked Rock Block


Location-


1- From this spot you will see a pile of four blocks and a sparkling light coming out from one of them… throw Cappy at the enemy…


2- Once it grabs Cappy, he will home in on you to try to blow you up. So stand on top of the blocks and he will blow the blocks up for you! You may need to do this four times to blow them all, but once you do, the Moon will appear!

12 – A Butterfly’s Treasure


Location-


1- There is a sparkly butterfly relaxing on the ledge…


2- Crouch walk up to it VERY slowly and once in range, hit it with Cappy!!!

13 – Caught Hopping in the Jungle!


Location-


1- From the “Swamp Hill” checkpoint, run towards the spinning propeller platforms…


2- You will see the rabbit jumping around…


3- Cut the rabbit off, hit it with Cappy, and it’ll give you a Power Moon!

14 – Cave Gardening


Location-


1- On a skinny ledge wrapping around the tip of the mountain top there is a cave…


2- Inside the cave you will see a bunch of little flowers…


3- Throw Cappy at all of them and they will bloom! When all of them bloom, the Power Moon will magically appear!

15 – Moon Shards in the Jungle


1- From the “Mountainside Platform” checkpoint you will see a bunch of moon shards dangling above the poison…


2- Capture one of the Tropical Wigglers


3- Stretch across the platforms and over the poison to start collecting the shards… (Shard 1/5 shown)


4- Avoid the enemies… (Shard 2/5 shown)


5- One of the shards is hiding inside this tree… (Shard 3/5 shown)


6- Here’s another shard… (Shard 4/5)


7- The last shard is hiding around this tree! (Shard 5/5 shown) Now you can get your Power Moon!!!!

16 – Peeking Out from Under the Bridge


Location-


1- Underneath the first bridge (The one you pass over after getting off the Odyssey) is a Power Moon…


2- There are a few ways you can grab it. The best method is to use a Wiggler to stretch right underneath. Another way uses Glydon, but it’s super tricky to glide under the bridge. I chose to just long jump to it…


3- Of course as soon as I snagged it, I fell to my death… But oh well I got my Power Moon!

17 – Twist ‘n’ Turn-Up Treasure


Location-


1- Right beside the Odyssey and over a ledge there is a small flat shoreline. A KEY is hiding close by…


2- To get this Moon we will need a Tropical Wiggler… (Grab one from the “Swamp Hill” checkpoint)


3- Take the Wiggler back to where the KEY is hiding…


4- Now you can ssstttttrrretttcchhhh across the poison to grab the KEY and then grab the Power Moon!

18 – Soaring Over Forgotten Isle!


Location-


1- From the very top of the Forgotten Isle, you will see a flying dinosour friend named Glydon…


2- Throw Cappy at Glydon, now we can fly! Look down towards the northen end of the isle and you will see a tiny island with our Power Moon…


3- Jump and glide alllllll the way down and TADA! The Power Moon!

19 – The Caged Gold


Location-


1- Right smack-dab in the middle of the jungle is a Power Moon in a cage…

2- To BLOW it open you will need to throw Cappy at one of these guys and then face the cage, he will launch towards the cage…


3- Do this perfectly and the Power Moon is alllll yours!

20 – Get Some Rest, Captain Toad


Location-


1- Captain Toad is camping out in a cavern inside of a crevasse next to the poison waterfall…


2- We need to capture Glydon…


3- Soar down to this pillar…


4- Then glide into the small hole! Captain Toad is waiting for you! (How did he get here?)

21 – Shopping on Forgotten Isle


Location-


1- Crazy Cap is on the very top of The Forgotten Isle mountain…


2- Inside you can purchase a Power Moon for 100 coins!

These next few Power Moons can only be obtained once you’ve progressed further and or beaten the game
22 – Taxi Flying Through Forgotten Isle


Location-


1- Right behind the Odyssey you will find the binoculars…


2- Above the Odyssey to the right you should see something flying in the air…


3- Zoom in and you’ll see that it is a taxi! Stare at it for a few momenst and it will shoot a Power Moon down at you!

23 – I Met a Tropical Wiggler!


Location-


1- Right below the “Swamp Hill” checkpoint you will find a Bonneton who is looking for a “Tropical Wiggler”…


2- From the “Swamp Hill” checkpoint, you will need to capture a Wiggler…


3- Head back down the ground pound staircase, take the wiggler to the bottom and jump back out as Mario! Now ground pound the opposite side…


4- The staircase will now be high enough for you to reach the Bonneton…


5- Stretch over to him and he will glady give you a Power Moon!


– Check out the video to see how it’s done!

24 – Lost Kingdom Regular Cup


Location-


1- Right behind the Odyssey is where you can find the Koopa who is ready to race…


2- The finish line is the top of the mounatin…


3- Race to the top, using shortcuts where you can…


4- The last stretch is a wall-jumping section…


5- Get the the finish line first and your reward is a Power Moon!

25 – Peach in the Lost Kingdom


Location- Rockey Mountain Summit


1- Peach and Tiara are on the top of the Rockey Mountain Summit…


2- Talk to Peach and she’ll give you a Power Moon!

SPOILER ALERT!
The remaining Power Moons can only be found in the “End Game” portion of Mario Odyssey!


– Now that you’ve beaten the game, these mysterious Moon Rocks can be BUSTED open! In doing so, MORE Power Moons will spread throughout the Kingdom!


– The Moon rock in The Lost Kingdom is down on a ledge in the southeast side of the island. Break it open and 10 brand new Power Moons will spread throughout the kingdom!

26 – The Shining Fruit


Location-


1- This one is super easy to spot and get. (I actually forgot to capture footage of myslef grabbing it!) It’s right on the edge of the opening jungle area just sitting under a tree!

27 – Jump Down to the top of a Tree


Location-


1- There’s a Power Moon above the poison, on top of the tree, and below the “Swamp Hill’ area…


2- Just drop down onto the Moon to grab it!

28 – Line It Up, Blow It Up


Location-


1- Right in the “Swamp Hill” area you should see a sparkly block, it’ll need to be blown up…


2- Ground pound the staircase so that the block can be accessed/blown up…


3- Now you’ll need to throw Cappy at the “Trapeetle” and line it up so he launches towards the block with the Power Moon! (Watching the video should show you all you need to know!)

29 – Taking Notes: Stretch and Shrink


Location-


1- On the furthest spinning pillar is where you can find a music note…


2- Collecting all the music notes in time is pretty tricky, you’ll need to throw Cappy, spin Cappy, etc. to grab them all…


3- This video shows how I did it, it took me a couple tries! Good Luck!

30 – Lost Kingdom Master Cup


Location-


1- You will find Koopa right behind the Odyssey…


2- Talk with him to start the race, the finish line is on top of the mountain…


3- If you have trouble finding a good short cut, watch the GOLD Koopa, he takes a few great shortcuts…


4- First place nets you a Power Moon!


– This video shows a difficult path but one that’ll net you first place with ease!

31 – Lost Kingdom Timer Challenge


Location-


1- You will find a scarecrow overlooking the jungly area and the Odyssey…


2- Throw Cappy at the scarecrow, a Power Moon will appear in the Jungle…


3- Long jump down; if you land on the tree tops you can grab it even quicker, but if not you’ve still got time to climb up the tree and get the Power Moon!

32 – Stretch and Traverse the Jungle


Location-


1- After busting open the Moon Rock, a brand new Moon Rock Warp Pipe will appear in front of the Odessey…


2- Inside is a poison death trap with Tropical Wigglers…


3- Capture the Tropical Wiggler. You’ll need to hit the P switches and STRETCH above the poison…


4- A Power Moon is waiting for you at the end!

33 – Aglow in the Jungle


Location- Same as “Stretch and Traverse the Jungle”


1- After busting open the Moon Rock, a brand new Moon Rock Warp Pipe will appear in front of the Odessey…


2- Inside is a poison death trap with Tropical Wigglers, you’ll need to capture one and stretch above the poison…


3- About half way through is an area with a Piranha Plant and a bunch of breakable blocks…


4- Destroy the blocks and line up the Piranha Plant’s fireball to hit the lanterns on each side…


5- Once both lanterns are lit, the secret Power Moon will be yours!


– Check out this video to show how it is done!

34 – Chasing Klepto


Location-


1- There is another Moon Rock Warp Pipe that overlooks the Jungle and Odessey…


2- Inside is a lava-filled arena where…


3- Klepto the bird will take Cappy AGAIN…


4- Chase the Klepto down, it will leave as soon as you get to close…


5- Hit this block once so that it is set up that the bird will land on the LOWER side, now when the bird lands here you can GROUND POUND the spot and the bird will go flying…


6- Now that you’ve got Cappy back, hit the switch and grab the Power Moon!

35 – Extremely Hot Bath


Location- Same as “Chasing Klepto”


1- There is another Moon Rock Warp Pipe that overlooks the Jungle and Odessey…


2- Inside is a lava-filled arena where Klepto will take Cappy again…


3- Once you get Cappy back, normally you’d hit the switch and grap the Power Moon. However there is an additional secret Moon hiding in here…


4- Find the closest Lava Bubble and capture it…


5- Start swimming to the giant tower that Klepto was sitting on earlier…


6- On the opposite side of the tower you will find the hidden Power Moon!

Splatoon 2’s Salmon Run is the Most Fun Wave-Based Co-Op I’ve ever Played

This entry is part [part not set] of 4 in the series Bam Rants

 

Co-op in games has been a back and forth trend through video game’s young but beautiful history. In the arcades or on the NES we had plenty of games that took advantage of good old “player two.” Once three-dimensional games came into the picture, it seemed that co-op took a bit of a back seat to either single player epics or competitive multiplayer action. Who can forget the hours, nay days and months and years that many of us put into games like Mario Kart 64 and Golden Eye? Playing cooperatively in that era of gaming was slightly less popular than knocking your buddy out of first place with a blue shell.

Thankfully, like the ebb and flow of the tide, co-op games have found a nice place in modern gaming. One of the reasons to be thankful for that is the wave-based hoard style co-op games that have found their way into many shooters over the past decade. Although this feature was sprinkled into several games, it was arguably Gears of War’s “horde-mode” that helped popularize the game-mode. And soon after, games like Halo, Mass Effect, Killing Floor, and Call of Duty all adapted a similar style of wave-based co-op fun.

My own personal start to the wave-based subgenre was in Halo 3 ODST’s firefight. I wasn’t at the time the biggest Gears fan, but when Bungie gave its own spin on it, I was in. And wow was it fun! I was instantly hooked. My next step was backtracking to Call of Duty: World at War, and this is where my love for the Zombies mode took off like a forest fire. To this day it is my favorite of all the “horde” style modes. Now obviously each of these games has their own spin on the game mode. To directly compare Gears of War’s Horde mode to Zombies in Call of Duty isn’t really fair. It’s sorta an apple to oranges comparison, but apples and oranges are still both fruits after all. Just a few sentences ago I made a statement about my favorite “horde” style game—I may have to walk that back already. Because in actuality I’m finding out that there’s a new wave-based co-op game that might be taking the top spot. If it’s not my favorite, it is certainly the most fun. And fun is the bottom line for video games, isn’t it?

 

On April 12 (2017), in a Nintendo Direct dedicated to Splatoon 2, Nintendo announced a new mode coming to the inktastic multiplayer shooter. That mode is called “Salmon Run.” And while I was instantly intrigued by its announcement, I can say that now that I’ve put weeks into the game mode, my love for Salmon Run far outshines what I even imagined.

The original Splatoon for the Wii U was a surprising success and one of my personal favorite games on the failed console. So to see Splatoon 2 doing so well on the Switch, with a trajectory that looks to be the complete opposite of the Wii U, I can’t help but be happy for Nintendo. Splatoon 2’s regular online multiplayer is so enjoyable, and it’s one of the kings of the “one. more. game.” epidemic that many gamers deal with (me included). However the more I play this marvelous multiplayer, the more I realize something that shocks me. I think I like Salmon Run even better! As practically perfect that the inkredible gameplay is for multiplayer, it is somehow suited even better for Salmon Run. When I play Splatoon 2, I only want to do one thing, and that one thing is shooting the green guts out of Steel Eels, Stingers, and Scrappers!

 

Now that I got the confession out of the way that Salmon Run is my favorite thing in Splatoon 2, I want to talk about why and how it compares to other wave-based game modes in other games and why it’s the most fun.

Let’s start with the negatives. Obviously, Nintendo’s online infrastructure hinders the game. I’d love to be able to chat with friends as I do on my Xbox easily but it’s just not as simple. The smartphone app undoubtedly helps, but it doesn’t completely fix the problem either. But to be honest,  given the parameters and limitations of the Switch, Splaton 2 and Salmon Run couldn’t do it any better. The timed openings for Salmon Run is kinda weird. As previously stated the number one thing I want to do in Splatoon 2 is play Salmon Run. But I can’t. Salmon Run is only open at specific times every day. They are open for 12 or 24-hour windows from times like 8pm-8am est. It’s such an odd choice by Nintendo, I can’t grasp the reasoning behind it. The cool thing is that during that time-frame I can collect bonuses and work my way up to a higher pay-grade. And it makes it feel like a mini-event whenever Salmon Run is open for business. But the timing choice could have still been handled differently. Imagine if the bonuses were just time based, that every 24-hours they would reset, but Salmon Run was still always open. It would create a similar strategy as far as allowing players to work hard for a short period of time and gain some cool prizes.

Rewards include currency to be spent in the stores, tickets for multiplayer bonuses, gear, and more

 

However it’s not all negative, the fact that Salmon Run is only open for a specific time creates a sense of urgency that suits the style of the game mode really well. For that small period of time, I have to rush in there and play as many matches as I can to get my prizes, and that adds to the slimy, grimy almost shady and sinister feel of the game mode. Something’s going on with Mr. Grizz. I’m not sure if he eats all those golden eggs or if he sells them on the black market or what, but even when you receive your bonuses from the man…bear? statue guy? he laughs ominously which is creepy and confusing. The whole game mode fits this peculiar and bizarre feel in the best ways possible. While the regular game of Splatoon 2 is all bright, colorful, flashy, and fresh—Salmon Run is run down, kinda gross, and a bit grim. It just feels dirtier, but its appeal is still undeniable. While competing in Splatoon 2’s multiplayer my squid kid is playing and having fun. In Salmon Run, that same squid kid is going to work and risking his life! And Mr. Grizz honestly doesn’t care. He just wants more golden eggs! Also, the music is horrible. But amazing. It sounds like a seven-year old learning to play the violin, but it also is music to my ears. I don’t know how to explain it, it just AGAIN fits the feel and style of Salmon Run perfectly.

On top of having a somehow seductively foreboding flair, one of the best aspects of Salmon Run is the enemies’ diverse and delightful design. Salmonids are the standard enemy in Salmon Run, they come in all shapes and sizes and can easily switch from being cannon fodder to overwhelming and obnoxious. They look goofy and are just amusing to shoot. The bosses are where the real challenge is, and where Nintendo’s seemingly endless fountain of creativity is shown off. There are Steelheads that throw gigantic explosions out of their head. Flyfish levitate in the air and launch missiles from the sky.  The Maw swims under the ink and jumps out of the deep like a killer whale. The Drizzler jumps in the air and rains down ink from above. Each of these bosses is hilariously designed. Some of which seem to have dangerous natural abilities like the Maw. While others, like the Steel Eel, are simply robotic creations controlled by a tiny Salmonid driving it around like an oversized bicycle. Whenever a boss has been killed, it drops three golden eggs, and to win a wave, the team must collect the quota of golden eggs which can be anywhere from 7 to 15 or so.

Every boss also has to be taken down in different ways. This is another way that Salmon Run is unique when compared to many of the other wave-based co-op games. In something like Halo’s Firefight or Call of Duty’s Zombies, unloading bullets into the enemy until they are dead is the way to go. However, in Salmon Run, there’s much more strategy than that. Some bosses need to be shot in specific areas, like Steelheads explosive skull. The Scrapper needs to be disabled first before you shoot at his behind to splat him. The Maw can only be killed by throwing a grenade at the exact location it’s attempting to launch out of the ink to devour the inklings. All of this diversity in taking down the enemies creates a required knowledge and skill—it also makes the game incredibly frantic when there are half a dozen bosses attacking at once. One round of taking down baddies can go flawlessly, and the next can be a total bleep-storm of insanity. One minute I feel like me and my team have it down pact, and there’s no way we will lose. The next minute there’s two drizzlers raining down on us, a Stinger sniping from a distance, and Maws and Steelheads at every corner. As a team, if just one or two bosses is neglected suddenly it becomes a race to finish the round alive.

The layout of the levels change round by round as well, something else that most other wave-based games don’t do. In round one, the tide may be all the way down, and there are bosses coming from every corner. But in the very next round, the tide could be as high as it gets and there’s barely anywhere to move. On top of crazy bosses and changing tides, there are rare special rounds with new bosses and surprising changes that genuinely caught me off guard the first few dozen times I saw them. And in fact, even though I am a “profressional, which is the highest rank that I can tell, just two days ago saw one of these special rounds for the first time (and with updates Nintendo could possibly add more). When these special rounds start, the sun goes down, and the eerieness rises. Motherships come to steal the golden eggs. Grillers mow me down with difficult hit points and tiny salmonoids as henchmen. World War Z zombie like salmonoids rush at the inklings a billion miles per hour as we fight to survive. Some of these special rounds that randomly appear can be absolutely brutal, I think I’ve only won two mothership rounds out of a dozen, but it’s still so much fun.

The mixed bag of miscellaneous bosses, levels of tide, random special rounds, and multiple levels (with more rumored on the way) truly creates a feeling that each match of Salmon Run is fresh and unique. I never play multiple games in a row and feel like I’m doing the same thing over and over. There’s even a mix of four random weapons that each days’ run of Salmon Run gives the players, so it forces new strategies and game plans. If I play one round with a slosher I have to play the next round completely differently when I use a charger. Sometimes it makes the game much more difficult, but it’s never detracted from the satisfaction.

All of this forced variety abolishes boredom from the equation.

I mentioned earlier that each round there is a quota of power eggs to fill. This again is something that set’s Salmon Run apart from other games of its type. Usually, the goal is just to kill all the bad guys in the round and survive. But in Salmon Run, there is a specific timer and quota that must be filled. If the time runs out and that quota isn’t filled, we lose! This creates a different kind of tension and excitement. I can’t count the number of buzzer beaters I’ve witnessed and been a part of where I’m dodging ink rain from above, swimming past a dozen Salmonids and dumping the last golden egg in the basket with a second to spare. It’s exhilarating! There’s also been plenty of times where the opposite happens, where I’m inches away from the basket and time runs out!

One of the greatest design choices in the game is the fact that Salmon Run is only three rounds. Again, this is a distinctive feature compared to other wave-based co-op games. Most of them either have endless rounds or a very high benchmark for the goal. In Salmon Run, it is only three rounds. Only three rounds mean a match is done in less than 10 minutes. A 10-minute match of COD: Zombies or Gears’ Horde is a failure. Only three rounds mean that I get stuck in the aforementioned “one. more. game” mentality and I just can’t put the game down. Only three rounds mean I can mix it up with the standard multiplayer of Splatoon 2 and have fun doing different things; as opposed to dedicating my night to one or the other. Only three rounds mean if I had a rough match with a group of bad teammates or an unlucky roll of the dice of special rounds and bosses, I can jump into the next game instantly and not feel like I wasted half my night. And maybe most importantly, only three rounds means that I feel successful after a good match! In COD: Zombies when I finally die, I rarely have a sense of accomplishment. If I only could have lasted one round further! With just three rounds for Salmon Run, I can pump my fist of triumph as I know, I kicked some tail and did the job well. If I lose in those three rounds, I want to jump back in and try again. If I won in those three rounds, I think to myself, that was awesome let’s do it again.

Salmon Run is definitely a relative to Horde Mode and other wave-based co-op game modes out there. But it stands out with unmatched charm and distinctiveness. I’m not sure if other games should mirror what Salmon Run has done or if Nintendo just knows how to do its own thing in its own way. What I do know is that Salmon Run is a blast. It’s weird. It’s fun. It’s strange. It’s adrenaline-charged. And it’s just so Nintendo. I’m constantly amazed by the Big N in this regard. Nintendo gets blamed at times for being behind the times with features and functionalities. But when Nintendo finally decides to dip their toes into something that they haven’t done before, they always create something that is special and unlike its contemporaries. Splatoon is an example of this in shooters. Arms is a recent instance as well. Smash Bros. created a subgenre of fighter types. When Nintendo creates, they either pave the way with a fresh idea that no one saw coming (dual screens anyone?), or they follow up on an existing idea and create something entirely new and delightful. Salmon Run is the newest illustration of Nintendo’s genius. Yes, sometimes Nintendo makes me want to yank my hair out with utterly confusing ideas. But usually, they craft captivating creations that blow me away and keep me coming back for more.

Salmon Run is clearly the latter… just. one. more. run

 

 

If you’d like to watch a sixty second review of the full game, check out this video

Review: Ironcast

Ironcast
<
574 MB
Cost
$12.99
Format
Digital
Size
Available On
Switch [Reviewed], PC
Release Date
08/10/2017
Developer
Deadbit
Publisher
Ripstone
Modes
Single Player

Sixty Second Review

With SO many games out there we are introducing a new series of reviews! We will still do the old fashion reviews as well but if we think we can cram in all the info and create an enjoyable informative sixty second (give or take a few) video then we’re gonna do it!
– Enjoy!

PROS:
1) Deep strategic gameplay
2) Steampunk setting

CONS:
1) Outdated graphics
2) Deep learning curve

7.3
Good

 

Review: Splatoon 2

Splatoon 2
Cost
$59.99
Format
Retail and Digital
Size
5.5 GB
Available On
Nintendo Switch
Release Date
7/21/2017
Developer
Nintendo
Publisher
Nintendo
Modes
Single and Multi-player

Sixty Second Review

With SO many games out there we are introducing a new series of reviews! We will still do the old fashion reviews as well but if we think we can cram in all the info and create an enjoyable informative sixty second (give or take a few) video then we’re gonna do it!
– Enjoy!

PROS:
1) Same inkredible gameplay from the original
2) Salmon Run
3) Bursting with charm
4) Just so fun

CONS:
1) Nintendo still behind on online MP features

8.9
Excellent