Review: The Wolf Among Us

The Wolf Among Us
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Cost
$24.99
Format
Digital & Disc
Size
x.xx GB
Available On
Xbox ONE [Reviewed], Xbox 360, PS4, PS3, Vita
Release Date
11/4/14
Developer
Telltale Games
Publisher
Warner Bros. Interactive Entertainment
Modes
Single Player

The Wolf Among Us tells the story of Bigby Wolf, otherwise known to you and me as the Big Bad Wolf from the 3 Little Pigs fairy tale. Bigby Wolf is the Sheriff of Fabletown, a small enclave of characters of lore and stories who have come to live in the real world among us humans. These characters include Snow White, Ichabod Crane and the Woodsman from Red Riding Hood to name a few, along with mythical generic characters like Trolls. To hide their true identities, since Fabletown is located in the heart of New York City, Fables must use a magic called Glamour to make themselves look human. Glamour is regulated and expensive. Those who break the rules are sent out to the Farm, a location that is not explored in the game but the characters allude to it being less than comfortable. Think the TV show “Once Upon A Time” even though in truth the FABLES comics predate Once Upon A Time by probably 10 years or more.

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The game plays out as what I would call an interactive story. There are some point and click sections and some QTE (quick time event) button action sequences but the majority of the game is conversation choices. Not to say you are going to be sitting there just watching cutscenes. To the contrary, you are interacting with the story constantly. I can’t really call it a point and click adventure in the traditional sense because the game hand holds you throughout. You simply are not allowed to move on until you get all the clues or information you need. Even failing a quick time event typically doesn’t create a game over event, you’ll just fumble around a little and continue on with your fight or chase. There are sections where you could die and have to reload but they are few and far between and you’ll typically be started right back up in the middle of what you were doing trying to get it right this time. In my entire playthrough of the game I managed to die once, and that was because I was interrupted in the middle of a QTE and looked up to my dead character.

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Where this game, and with it all Telltale Games, shine is that all your choices constantly affect the game. Obviously if a character dies, they are not going to be in a scene latter in the game, but the system goes much deeper than that. Something as simple as being rude to someone in a conversation at the start of the game will affect how they react and deal with you 3 Episodes later. These relationships and events carry across your entire playthrough of the game. We’ve all played games where you choose between X and Y and it changes the game, but in The Wolf Among Us these events happen all the time. You can change a character’s perspective of you multiple times in a single conversation based on your choices. Something to note though is that no matter how bad or good or indifferent you are, your never locked out of any content, only the context of the conversations and interactions change. You don’t have to be nervous you are “ruining” this playthrough with your choices. Be as bad or good as you want to be. Then play again and do the opposite.

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The story really is the thing here. It’s superbly written and the entire cast is amazing. All the characters feel like real people with real problems and as Bigby you have the opportunity to help or hinder them in their day to day lives. The lip syncing is probably the best I have ever seen which is so important to draw you in and make you believe the story is real. Add to that that it is pretty hard to dislike a character whose entire personality is based on the choices you have made for him and it’s a great experience.

There are a total of 5 Episodes with each Episode broken down into 5 Chapters. Each Episode is about an hour and a half of content and I finished my first playthrough in just under 9 hours. The game plays out as a TV miniseries complete with a Previously On at the start that is dynamically created based on your choices up to that point. At the end of each Episode you are presented with a screen that goes over what choices you made and how they line up with the rest of the community and not just the version you are playing. Mine included the ONE and 360 player bases.

If you’ve already played The Wolf Among Us in it’s episodic format then there are only superficial changes to the full retail release. It does play smoother and looks nicer but there is no added content of any kind that I could find. The achievements, although bumped up to 1000gs, are exactly the same as they were before, just doubled in value.

The Wolf Among Us is a compelling story in a world filled with interesting and well developed characters and I strongly recommend it if you haven’t already played it in the 360.

PROS:
1) Well told and acted story
2) Unique game experience
3) You craft the characters and world through your choices

CONS:
1) Almost no way to really fail, so no real tension
2) No new content vs 360 version

8.0
Excellent

 

Call of Duty: Advanced Warfare – Leveling Guide

This entry is part [part not set] of 2 in the series COD Advanced Warfare
LEVELRANKUNLOCKS
2Private Rank IBlast Suppressor - Exo Ability
3Private IIExo Stim - Exo Ability
4Private First ClassARX-160 - Assault Rifle
5Private First Class IXS1 Vulcan, Orbital Care Package, Aerial Recon Drone - Scorestreak, Module 1 - Scorestreak Module, Primary Gunfighter & Secondary Gunfighter - Wilcard
6Private First Class IIS-12 - Shotgun
7SpecialistVariable Grenade - Exo Launcher
8Specialist IMORS - Sniper Rifle
9Specialist IIFlak Jacket - Perk
10CorporalASM1 - Submachine Gun
11Corporal ISemtex - Exo Launcher
12Corporal IIHeavy Shield - Special
13SergeantExo Cloak - Exo Ability
14Sergeant IXMG - Heavy Weapon
15Sergeant IICold Blooded - Perk
16Staff SergeantRW1 - Pistol
17Staff Sergeant IAerial Assault Drone, XS1 Goliath, Missile Strike - Scorestreak, Module 2 - Scorestreak Module, Perk 1-3 Greed - Wildcard
18Staff Sergeant IIMAAWS - Launcher
19Sergeant First ClassTracking Drone - Exo Launcher
20Sergeant First Class IHBRa3 - Assault Rifle
21Sergeant First Class IIExo Hover - Exo Ability
22Master SergeantMDL - Special
23Master Sergeant IThreat Grenade - Exo Launcher
24First SergeantSN6 - Submachine Gun
25First Sergeant IOvercharged - Exo Ability
26Sergeant MajorNA-45 - Sniper Rifle
27Sergeant Major ISystem Hack, Paladin, Bombing Run - Scorestreak, Module 3, Streaker & Bombardier - Wildcard
28Command Sergeant MajorEPM3 - Heavy Weapons
29Command Sergeant Major IEMP Grenade - Exo Laincher
302nd LieutenantMP443 - Pistol
312nd Lieutenant IGung-Ho - Perk
321st LieutenantIMR - Assault Rifle
331st Lieutenant IExo Ping - Exo Ability
34CaptainSAC3 - Submachine Gun
35Captain IScavenger - Perk
36MajorBulldog - Shotgun
37Major ISmoke Grenade - Exo Launcher
38Lieutenant ColonelAtlas 20mm - Sniper Rifle
39Lieutenant Colonel IDanger Close - Perk
40ColonelPDW - Pistol
41Colonel IExplosive Drone - Exo Launcher
42Brigadier GeneralMK14 - Assualt RIfle
43Brigadier General IFast Hands - Perk
44Major GeneralAMR9 - Submachine Gun
45Major General IExo Trophy System - Exo Ability
46Lieutenant GeneralAmeli - Heavy Weapon
47Lieutenant General IHardline - Perk
48GeneralCrossbow - Special
49General ISpike Drone - Exo Launcher
50CommanderMahem - Launcher
Prestige1,002,100XP Required For Prestige

Achievement Guide: Sunset Overdrive

This entry is part [part not set] of 1 in the series Sunset Overdrive
STORY MODE
Oh the Horror! – 30gs – Survive Horror Night.
Overachiever – 10gs – You earned an achievement.

You’ll get these two achievement upon finishing the opening sequence.

Grind Kills – 5gs – Kill 100 enemies while grinding.

Easy. Just find some power rails and go back and forth while killing enemies.

Dusk Til Dawn – 30gs – Survive one night at your Fort.

Your second mission will be Amptastic! from Floyd. Which has you defending the Vat to get Amps. Complete the mission by grind the top area and shooting all the OD until time runs out and the achievement is yours.

Buck National – 20gs – Become a reality TV star.

This is for completing a story mission for getting a processor from Buck National.

Plan B – 35gs – Survive the glider crash and look for another way out of Sunset City.

Another story mission. Continue the game to unlock.

That Balloon – 20gs – You killed a balloon.

More Story. Next one that will unlock in the series.

Scout’s Honor – 35gs – Become an honorary Troop Member by finding Bryllcream and defeating Norton.

Story. Get this after the Troop series of quests.

Ultra Mega Kill – 20gs – That was a lot of pigeons.

Mission for the Fargarthians.

Save Everyone – 35gs – Save Sunset City from Fizzco’s second-most powerful robot.

Story related.

Excalibro – 20gs – You forged the mythical Excalamune.

Keep playing.

This is My City Now – 50gs – You beat the final Fizzco corporate machine.

This is for beating the main story and the final boss.

SINGLE PLAYER
Appreciation – 5gs – Watch the credits all the way through.

As soon as you can get to the Hero Menu you can go to Options, then Gameplay and click View Credits. Watch the whole things and the achievement is yours.

The Floor is Lava – 10gs – Chain together 100 traversal moves without stopping or touching the ground.

As soon as you get the ability to earn Style you can work on this. And you learn about Style in mission 1. To the side of Floyd in the opening Fort is a series of 4 fans. To keep the counter going you need to change fans but each of the 4 in a set count as 1 so just do some slight movement from side to side to keep your counter going. Once you hit 100 land on the ground and the achievement will unlock.

Badge – 20gs – Earn a badge.
Overdrive – 20gs – Unlock an Overdrive.
More Overdrive – 30gs – Unlock at least one Rank 4 Overdrive.

As you get kills and grind you earn badges. As soon as you get your first badge you will use it to unlock your first Overdrive. Two for one! Then keep remembering to go back in and upgrade your Overdrives.

Amped Up – 10gs – Equip five AMPs on your character at the same time.

After the processor mission you will have a second AMP mission. This will give you enough AMPs to have all 5 positions equipped at once. Just make sure to go into the Hero menu and equip them.

Trap Kills – 5gs – Kill 500 enemies with traps.
Flung to Safety – 5gs – Kill 100 enemies by flinging them into danger using the Springboard Trap.

Once you get traps you can place them in the world. Your best bets are the Night missions with the vats. Place a damaged trap like the Blades near the barricades and then use the Springboard toward the trap. You’ll see a dashed white line to show that it will fling them towards the damage.

Favorite – 10gs – Upgrade one of your guns to Level 5.
Many Favorites – 30gs – Upgrade 10 guns to Level 5.
I Like Them All – 30gs – Upgrade 20 guns to Level 5.

You can check the progress of your guns in the Hero menu and moving over the Character tab. Hover over a gun and on the right side you will see what level the gun in. Some require more experience than others.

Vat Pack Rat – 20gs – Upgrade the Overcharge vats at every Fort.

There are 4 Forts. Floyd will unlock them as you go through the story mode. Each fort will have a mission to update the vats there. Just complete these 4 sides missions to unlock the achievement.

Orange Soda – 15gs – 5,000 OD’d Massacred.
Orange Soda II – 15gs – 15,000 OD’d massacred.
Bounce Kills – 5gs – Kill 100 enemies while bouncing or while in the air.
Grind Melee – 5gs – Melee 50 enemies while grinding.
Stylish Kills – 5gs – Kill 500 enemies while at Style Level 3.
Let Me Count the Ways – 5gs – Burn, Shock, Freeze, or Enrage 1000 enemies.

Kill kill and then kill some more. You probably won’t even be anywhere near 5,000 at the end of the story. But you’ll still have a ton of collectibles to find and the online to do. Most of this will comes with playing depending our your style. AMPs that help with Fire and the like help with the Let Me Count the Ways.

SIDE QUESTS
Not So Secret Ingredient – 25gs – Get to the bottom of Fizzco’s corporate secrets.

This is a series of 3 side quests you get from phone booths where you are collecting evidence and the doing a dead drop.

Can’t Commit – 5gs – Equip one piece of clothing from each Faction at the same time.
Equal Opportunity – 15gs – Complete a quest from every faction.

There are 4 factions. The Oxfords, the Troops, the Fargarthians and Las Catrinas. You need to do 1 quest per to unlock the achievements. These are outside of the missions you have to do for the story. For the clothes, when you go to Calista you have the option of seeing Outfits. This will show what items go with which factions.

Roleplay While Roleplaying – 10gs – Reach Level 99 in Ignatius’ epic RPG campaign.
COLLECTIBLES
Intel – 10gs – Collect all 40 Smartphones.
Explorer – 10gs – Find all 20 secret sightseeing locations in Sunset City.
Big Brother – 10gs – Destroy all 150 Fizzco security cameras.
Wire Tapping – 10gs – Eavesdrop on nine conversations by hacking into satellites.
It’s Art, Ok? – 10gs – Deface 40 billboards with graffiti.
Shoe Closet – 10gs – Collect all 150 shoes hanging from wires.
What’s Your Sign? – 10gs – Collect all 150 Overcharge hologram signs.
Hot Air – 10gs – Collect all 150 Fizzie balloons.
Litter – 10gs – Collect all 150 scraps of toilet paper.

Two Hat Jack will sell you maps for all of these if you have the Overdrive to spare. It isn’t cheap though. You can either go one collectible at a time or by district, either way there is a LOT of stuff to find.

ONLINE
Over-Amped – 5gs – Earn an Amp upgrade in Chaos Squad.
Chaos in the Old Factory – 25gs – Survive Chaos Squad in the Old Factory District with at least 150 Chaos.
Chaos in Little Tokyo – 25gs – Survive Chaos Squad in Little Tokyo District with at least 325 Chaos.
Chaos in the Harbor District – 25gs – Survive Chaos Squad in the Harbor District with at least 750 Chaos.
Chaos in Downtown – 25gs – Survive Chaos Squad in Downtown District with at least 1625 Chaos.
Perfection – 10gs – Complete an optional Night Defense without losing any of your Overcharge.
Who is Sending These? – 10gs – Loot 25 emergency supply drops.
The 0.1% – 10gs – Spend at least 25,000 Overcharge.
Ultimate Collection – 20gs – Liberate all the comic books for the comic book collector.
Defender of the Realm – 20gs – Clear Fargarthia of a hidden evil.
Revolutionary – 20gs – Take back Sunset City for the misfit survivors.
A Challenger Appears – 10gs – Complete 10 challenges with at least a bronze rating.
Second Place – 10gs – Complete 30 challenges with at least a silver rating.
The Champion – 10gs – Complete 50 challenges with a gold rating.
Out of Stock – 10gs – Destroy 250 Overcharge XT vending machines.
Crash Landing – 10gs – Destroy 25 Fizzco Blimps just because you can.
Going to Need a Bigger Closet – 10gs – Collect 250 fashion items.
I Should Get Paid for This – 25gs – Beat Insomniac QA’s high score of 534,080 on the Challenge “Buck’s Revenge.”
Replay – 5gs – Replay any Mission and complete it under par.
Not the Boss of Me – 5gs – Replay the final mission and defeat the boss under par.
Mixology 101 – 10gs – Collect 20 Amps from Floyd.

First Impression: Evolve Big Alpha

This entry is part [part not set] of 2 in the series Evolve

First off the first thing you are going to encounter in Evolve is the insane load times, and insane to the long side, not the quick side. This seems to only be a major issue on first loading into the system. Once in, even with re-shuffles of players, as long as the host is set subsequent loads seem to be cut in half.

There are major party issues. The game constantly says that the party is full or just spins for day. This is definitely an Alpha and I would wager that they are starting small and seeing what the system can handle instead of starting with too much and wasting resources. This is exactly why there is a Alpha so I can fault them for it, but I really want to because I want to play!

My initial impression is how is this going to keep me playing long term? It’s a great idea, but I don’t see the longevity of it. There are 3 maps in the Alpha, all of which are very very very similar. All night time, all outdoors, all jungle themed. I don’t know how long I’m going to be interested in chasing down 3 different monsters.

Modes. They say they’ll be more. I wish I could see at least one other mode right now.

Here’s one I came up with. Everyone is a monster and it’s a race to Stage 3 while they fight it out.
Here’s another one. 5 v 5. Team vs team. Each team is 4 and a monster. Team A is trying to keep their monster alive, while killing Team B’s monster. and vice versa.

They’ve really pigeon holed their game into this setup where you need 4 people on a team and it seems like it would limit Evolve’s options pretty severely.

This is a team game. So far most randoms don’t seem to get that. If you are a Trapper, for the love of all that is holy, use the damn harpoons and the mobile arena. If you get picked for Medic, you are the healer. HEAL.

The leveling is interesting. Getting the stars seems way off on what they count versus what I did in the level. It also seems the middle Mastery of each class is a million times harder than then the 2 sides. For Medic I had healed the required points in just a few games, and did the Sniper hits in just 2 games, but the Tranqs took FOREVER. Same with Support. The Orbital Barrage is absurd. Even with direct hits it is very slow to reload and most of the time you are just going to full on miss. It would be a lot easier if it tracked Wild but it’s on the Monster only.

So far I’ve gotten to level 12 and unlocked Lazarus the second Medic. I’d like to get 1 Ultra Skin unlock over the week-end to see how those shape up.

We have a Info page for the Alpha RIGHT HERE. Covers the levels perks and each character’s unlock tree.

Will update this as I play more.

Evolve: Big Alpha Information

This entry is part [part not set] of 2 in the series Evolve
General Info

Aplha started today for Xbox ONE (10/30/14) and only runs through the 2nd of November. So get cracking!

The Big Alpha contains 2 Monsters (Goliath and Kraken), 3 Maps (Fusion Plant, The Dam, and Distillery) and 2 characters for each of the 4 classes.

If you are in a party, no one in the party is allowed to be the monster. This is to keep from boosting.

Characters are Trapper (Maggie, then Griffin), Assault (Markov, then Hyde), Support (Hank, then Bucket) and Medic (Val, then Lazarus)
All of these characters has levels, perks, and abilities to unlock. Each item you use can be leveled up to 3 stars earning you bonuses.

Overall Level Progression

Perks
Level 1 (0) – Jump Height – Increase jump height by 200% (Hunter)
Level 1 (0) – Climb Speed – Increase climb speed by 30% (Monster)
Level 2 (1,150) – Quick Switch – Cycle between items 10% faster (Hunter)
Level 3 (2,378) – Feeding Speed – Increase feeding rate by 15% (Monster)
Level 4 (3,802) – Jetpack Recharge – Jetpack recharges 25% quicker (Hunter)
Level 5 (5,454) – Damage Bonus – Increase damage output by 5% (Hunter / Monster)
Level 6 (7,371) – Smell Range – Smell range increased by 15% (Monster)
Level 7 (9,594) – Reload Speed – Items recharge or reload 10% more quickly (Hunter)
Level 8 (12,173) – Damage Resistance – Reduce incoming damage by 5% (Hunter / Monster)
Level 9 (15,165) – Cooldown Reduction – Ability recharge 15% faster (Monster)
Level 10 (18,635) – Capacity Increase – Increased battery or clip size by 10% (Hunter)
Level 11 (22,661) – Movement Speed – Increase top speed by 10% (Hunter)
Level 12 (27,331) – Stamina Increase – Traversal stamina recharges 15% faster (Monster)
Level 13 (32,748) – Health Regeneration – Self-healing over time (Hunter)
Level 14 () – Armor Regeneration – Armor regenerates 15% faster (Monster)
Level 15 (+7289) –

Character Progression
Freesytle Champion – Swim 25 Meters
Freesytle Champion II – Swim 100 Meters
Go, Go, Go! – Use a Dropship 10 times
Go, Go, Go! II – Use a Dropship 25 times
Map Maven – Win 11 Matches on Any Map
Trophy Hunter – Win 10 Matches
Stay Classy – Use a Class Ability 50 Times

Laser Show (Support) – Inflict tons of damage to the Monster with the Laser Cutter
Now You See Me (Support) – Cloak several Hunters at once with the Cloaking Field
Protector (Support) – Protect the Hunters from lots of damage with the Shield Projector
Duck And Cover (Support) – Decimate the Monster with the Orbital Barrage
The Support – Get 25 Support Awards

Quick Fix (Medic) – Heal lots of health with the MedGun
Sure Shot (Medic) – Shoot the Monster several times with the Armor-Piercing Sniper Rifle
Medic! (Medic) – Heal several Hunters at once with the Healing Burst
Sleepy Time (Medic) – Shoot the Monster several times with the Tranquilizer Gun
Silent And Deadly (Lazarus) – Mark the Monster multiple times with the Silenced Sniper Rifle
Revivified (Lazarus) – Revivify Multiple hunters with the Lazarus Device

The Medic – Get 25 Medic Awards
The Medic II – Get 100 Medic Awards

Tripped Up (Trapper) – Harpoon the Monster multiple times with Harpoon Traps
Thunderdome (Trapper) – Trap the Monster several times with the Mobile Arena
Hand Cannon (Trapper) – Deal a ton of damage to the Monster with the Machine Pistol
Good Girl (Trapper) – Follow Daisy for a great distance
The Trapper – Get 25 Trapper Awards

Hank [Support] Stats

Laser Cutter, Shield Protection, Orbital Barrage, Cloaking Field

Mastery
Shield Projector – Level 1 – Shield teammates from damage 16 times (+2% Capacity)
Orbital Barrage – Level 1 – Do 19000 damage
Laser Cutter – Level 1 – Do 8500 damage (+2% Damage)
Earn 1 star in all items – Unlocked Bucket

Val [Medic] Stats

Armor-Piercing Sniper Rifle, Medgun, Tranquilizer Gun, Healing Burst

Mastery
Medgun – Level 1 – Heal 19000 damage (+2% Capacity)
Tranquilizer Gun – Level 1 – Tranquilize Monsters 60 times (+2% Duration)
Armor-Piercing Sniper Rifle – Level 1 – Place 15 targets on Monsters (+2% Damage)
Earn 1 star in all items – Unlocked Lazarus
Medgun – Level 2 – Revive 8 teammates with MedGun
Traquilizer Gun – Level 2 – Tranquilize Monsters for 860 seconds
Armor-Piercing Sniper Rifle – Level 2 – Team Bonus Damage (Easy Got In One Game So Don’t Know #)
Medgun – Level 3 –
Traquilizer Gun – Level 3 –
Armor-Piercing Sniper Rifle – Level 3 –

Lazarus [Medic] Stats


Silenced Sniper Rifle, Lazarus Device, Personal Cloak, Healing Burst

Lazarus is unlocked by getting the 1st star on all of Val’s 3 Masteries.

Mastery
Lazarus Device – Level 1 – Bring 6 creatures back from the dead
Personal Cloak – Level 1 – Cloak revive 12 teammates
Silenced Sniper Rifle – Level 1 – Place 100 targets on Monsters

Marcov [Assault] Stats

Lightning Gun, Assault Rifle, Arc Mines, Personal Shield

Mastery
Lightning Gun – Level 1 – Do 16000 damage
Arc Mines – Level 1 – Do 29000 damage
Assault Rifle – Level 1 – Do 6000 damage

Maggie [Trapper] Stats

Machine Pistol, Harpoon Traps, Pet Trapjaw, Mobile Arena

Mastery
Pet Trapjaw – Level 1 – Follow Daisy for 6600 meters
Harpoon Traps – Level 1 – Harpoon Monster 70 times
Machine Pistol – Level 1 – Do 5100 damage (+2% Damage)
Earn 1 star in all items – Unlocked Griffin

Goliath [Monster] Stats

Rock Throw
Leap Smash
Fire Breath
Charge

You earn an additional 3 points after evolving to Stage 2 and 3 more points to spend on Stage 3.

Perks
Increase climb speed by 30%

Mastery
Fire Breath – Level 1 – Do 22000 damage
Leap Smash – Level 1 – Do 20400 damage
Rock Throw – Level 1 – Do 6400 damage
Charge – Level 1 – Do 15800 damage

Press Release: Destiny Expansion I: The Dark Below on December 9

This entry is part [part not set] of 15 in the series Destiny

Activision and Bungie today announced that Destiny Expansion I: The Dark Below will be available for download on December 9th. The Dark Below marks the first expansion to the universe since Destiny’s launch in September and features all-new weapons and gear to earn through new story, cooperative and multiplayer activities.

“Destiny was created as a living universe, which has allowed us to improve the experience post launch in real-time,” says Harold Ryan, President of Bungie. “It also gives us insight into the things players are looking for in new content. We’ve seen from feedback that people want new activities, gear and weapons, and of course the immensely popular Raid. The community helps shape our development decisions and that’s really important to us.”

Destiny Expansion I: The Dark Below will feature the following:

o New weapons, armor, and gear to earn, including Legendary and Exotic items
o Light Level cap raised to 32 and five additional Bounty slots added

-Swaggers’ Thoughts

So to get the 5 more slots I need the expansion? Wow. Also does anyone else believe that with adding 2 more levels the only way to get those is through the new Raid and the only way to do the new raid is going to be already being level 30? I think they are going to just keep ramping up each raid to the next.

o New story quests and missions – after years hiding amongst the Hive shadows, a new character, Eris, has come forth bearing an ominous warning: The Hive seek to summon a god, Crota, to destroy the Earth. Find Eris in the Tower to take on special quests that include three new missions where you will increase your Light and earn new rewards
o New cooperative Strike, The Will of Crota, pits you and your Fireteam against Omnigul as she works to expand the Hive army at the command of her master, Crota
o Three new competitive multiplayer arenas
Pantheon – set deep within the Black Garden in an ancient Vex temple that features Vex-designed landscapes and tight corridors
Skyshock – an old interplanetary defense array that offers both vehicle and infantry engagements
The Cauldron – an abandoned Hive ritual site that offers close-quarter combat
o New six-player Raid, Crota’s End, set deep within the depths of the Hellmouth
o PlayStation platforms will also get access to an exclusive cooperative Strike, The Undying Mind, and more (timed exclusive until at least Fall 2015)

Players can purchase The Dark Below individually ($19.99), or as part of the Destiny Expansion Pass ($34.99), which includes both Expansion I and Expansion II, on PlayStation®4, PlayStation®3, Xbox One, and Xbox 360.

Achievement Guide: How to Survive: Storm Warning Edition

This entry is part [part not set] of 2 in the series How To Survive: Storm Warning Edition
Dead… Again. – 15gs – Achieve your first instant kill on a zombie.
Close killer – 30gs – Perform 100 instant kills.

This will be your first achievement. When you are attacking a zombie after a few hits a “A to Kill” will be displayed. When you press “A” your character will do a finishing move and kill the zombie. Then do it 100 more times. This gets harder with better weapons as you’ll start to just instant kill zombies without the opportunity to get a kill option.

Mass murderer – 10gs – Kill 1000 zombies
No more room in hell – 15gs – Kill 2000 zombies

These are cumulative. Just keep killing.

Level Up – 15gs – Unlock your first skill

You unlock the ability to earn skills right after meeting Ramon for the first time on the first island. Use B to bring up menu and RT over to skills and unlock Caveman, which gives you the abilities to fire camps and torches. You’ll unlock the achievement and complete your objective.

Discoverer I – 15gs – Enter La Vendida Island

Kovac will take you there after you get the Gas for Ramon.

Discoverer II – 15gs – Enter La Sonada Island

After getting the Engine Starter from Andrew use it on the boat to repair it allowing you to go to La Sonada.

Discoverer III – 15gs – Enter Santa Barbara Island
Discoverer IV – 15gs – Enter Horno Island
Discoverer V – 15gs – Enter Cenizas Island
Discoverer VI – 15gs – Enter Ascuas Island
Wait your turn – 30gs – Perform 5 instant kills in less than 15 seconds.

Head for a group of obviously 5 zombies and hit them and perform instant kills quickly. Best bets are safe zones since you need to clear out all the zombies and you will get flooded with zombies.

Four-handed massacre – 15gs – Complete a local or online challenge with another player.
Herbalist – 15gs – Find the 20 special plants of the Herbarium.

#1 – Los Riscos Island – Roman, there is a small higher area with a plant on a wood plank
#2 – La Vendida Island – Leaving the base to the right while learning Resting head straight up and Machete some bushes to find the plant.

Easy survival – 45gs – Complete the story mode in “Normal” difficulty.
Unbreakable – 60gs – Complete the story mode in “Iron man” difficulty.
Perfect run – 30gs – Complete a challenge with a “S” ranking.
Picky monkeys – 30gs – Complete the 12 secondary quests of Kovac’s monkeys.
Survival veteran – 30gs – Reach “Survival hobbyist” ranking tag (Challenge mode)
Pharmacofobia – 15gs – Complete a challenge in “Normal” difficulty without using medicinal plants nor medikits.
Winners don’t use drugs – 30gs – Complete a challenge in “Iron man” difficulty without using medicinal plants nor medikits.
The weasel – 30gs – Complete a challenge in “Normal” difficulty without losing health.
Untouchable – 45gs – Complete a challenge in “Iron man” difficulty without losing health.
One per sec – 15gs – Kill 5 zombies in less than 5 seconds
Speed killing – 30gs – Kill 10 zombies in less than 5 seconds.
Express cleaner – 45gs – Kill 20 zombies in less than 5 seconds.
Collateral damage – 45gs – Get zombies deer to kill 20 Zombies.
Cheap kill – 15gs – Kill 5 monsters in a row with a bullet or an arrow.
Hot flush – 30gs – Complete “El Diablo” chapter in “Easy” difficulty
Burn out – 45gs – Complete “El Diablo” chapter in “Normal” difficulty
Back fire – 60gs – Complete “El Diablo” chapter in “Iron Man” difficulty
Glass breaker – 30gs – Kill a volcanologist zombie without electricity
Electric skewer – 30gs – Kill 8 monsters in a row using electricity
High voltage – 15gs – Kill 500 monsters with electricity.
Bolts’ master – 15gs – Recharge your electric weapon without using an electric pylon.
God of Rain – 45gs – Complete the special remote
Monkeys on your back – 30gs – Complete all the monkeys’ quests of El Diablo islands.

Press Release: How To Survive: Storm Warning Edition

This entry is part [part not set] of 2 in the series How To Survive: Storm Warning Edition

Good thing Halloween is on Friday so gamers will have plenty of time to face the undead chaos unleashed in 505 games and Eko Software’s How to Survive: Storm Warning Edition. The revival of fan favorite crafting survival zombie game includes new maps, characters, modes, weapons and tips as you survive a swarm of relentless zombies. All of this gaming goodness will keep gamers’ hearts racing as they craft their escape from a legion of the living dead and fortify to protect the living for as long as they can. How to Survive: Storm Warning Edition is a complete pack that features the original game and a set of action packed DLC’s. It includes:

How to Survive (original game content)

Heat Wave DLC: Equips the three original playable characters with fireproof suits and teaches them the ability to craft incendiary ammo.

Kovac’s way DLC: Introduces an additional difficulty level to the game with new and demanding gameplay conditions.

Hello, My name is Nina DLC: Presents an additional character with the ability to craft flamethrowers and advanced chainsaws.

“El Diablo” Islands DLC: Players will discover new islands, meet new characters and face unpredictable threats.

One Shot Escape DLC: Allows players to roam the islands on a highly randomized scenario trying to find and repair an escape vehicle.

Barricade! DLC: Introduces a new game mode where players will try to protect survivors as long as they can, setting traps and barricades.

How to Survive: Storm Warning Edition is available to download now for STEAM and Xbox Live® online entertainment network from Microsoft as a game for Xbox One® for $19.99. PS4 via PlayStation®Network will be available on November 4, 2014.

Review: How To Survive: Storm Warning Edition

How To Survive: Storm Warning Edition
box_howtosurvive_w160
Cost
$19.99
Format
Digital
Size
3.00 GB
Available On
Xbox ONE [Reviewed], PS4
Release Date
10/28/2014
Developer
eko Software
Publisher
505 Games
Modes
Single and Co-op

How to Survive: Storm Warning Edition is a next gen update to the XBLA game How to Survive. This updated edition includes all the DLC for the original game. I’ve never got a chance to play How to Survive on 360 so I don’t know if this is a graphical or engine update also. How to Survive is a top down 3D twin stick zombie adventure game. The game can be played in either Single or Co-op play and has you exploring islands trying to get enough parts to fix your seaplane and escape.

The Tutorial is told through a series of survival guides written by a NPC in the game named Kovac. They play out in funny little pictogram skits within each book you find teaching you about your inventory, eating and everything else you need to know to survive. Genius tidbits like don’t sleep in the wide open as a zombie is going to come and eat your face. Stuff you need to know. These guides come into play in a nice loading screen mini quiz where correct answers gain you XP. It’s a nice bonus and the game only loads between islands so you can stay immersed the entire game.

This game is pretty brutally hard. Besides trying to keep your body safe from rampaging zombies, you need to manage your thirst, hunger and tiredness also. Of all of these thirst seem to be the hardest to maintain. There are some fruits that help with thirst but for the most part you are relaying on wells that are on the islands. The biggest issue is once you use a well, it’s done. Everything else in the game seems to regenerate on a timer but as so far I’ve yet to see a single well re-fill. It is also extremely important to keep up on the weapon damage curve. Not finding the one part to get the next bow really puts you behind and makes the game a drag as you tackle not only health but the thirst, hunger and tired levels wasting time trying to find that part.

The game is played out over a series of islands where for whatever reason each boat can only go to one other island. So you get the engine starter for the boat on Los Riscos Island and that gets you to La Vendida Island and it’s not a one use boat. You can now use it to go back and forth as often as you like. But on La Vendida Island there is a new boat to get you to the next island but it needs a fan belt or something. Why am I not just using the boat I already fixed up? It would of been more realistic to make me continue to upgrade the same boat and just have islands be further out. One of the biggest issues with the travel system is that any zombies in the area you are heading to will already be hitting you before you gain control. I’ve died quite a few times just by leaving an area and coming back to a horde or zombies waiting for me. There is no way around this, you need to dodge and roll and pray you get out all the while taking hits you don’t deserve due to no safe zones around loading area. There are quite a few punishing areas that seemed to be there just to hurt the player for no reason. During the games storms you’ll be hit my lightning a TON of times taking massive damage. There are near invincible crocodiles that sap your ammo with how much of a bullet sponge they are. Don’t even get me started on the bear that appeared out of no where and wrecked havoc on my inventory, destroying precious and rare items every time he hit me.

How to Survive has a very complex and interesting inventory system. There are just so MANY items to keep track off and so little space to keep them. I have tires and bones and special plants and all kinds of stuff that I don’t know when I am going to need it or even if I am going to need it. Things can be combined in multiple ways but early in the game their effectiveness is not known. It does add to the difficulty in a very thematic sense as it adds to the unknown factor of your character’s journey. Do I need this plant or is this tire more important? As a player though I hate having to throw something away without knowing it’s purpose or value. When you find a blueprint it will be added to your guide and you’ll know 100% for sure what you are going to get when you combine two items, but the game doesn’t hold you back from experimenting. It doesn’t give you bad options, meaning you will always make something usable, but without finding the page it’s a complete guess as to what is going to be the final product. The game also has multiple stage creations. Your first gun is going to be 5 parts added one as a time until you end up with a makeshift gun so there is some good depth here. If you have the inventory space you are allowed to dismantle items back to their original parts so that you can incorporate new and better things. My biggest piece of advice is to drop your extra items near a boat or safe house. This way you can find them later if you figure out later they are needed. The biggest problem for me is just finding the items. The game doesn’t highlight or give you an indication that something can be used until you are right up on it. There are tons of things just sitting in the tall grass you’ll walk on by 20 or more times until you finally walk over it and get the press A to pick up.

The story is your typical horror survival. Wake up on island, don’t know why you are there, just that you want to get away from the zombies. The voice acting is decent and each mission will have a little intro from the character and what they want. One of the major downfalls is that the gameplay started to get quite repetitive quickly. Every single mission you will undertake is a fetch quest. This boat needs this part, I need this thing to give you this other thing to give to someone else to get the thing you actually want. Again and again and again. The only thing that changes is the island you are on and although they’ll add some new enemies all the islands really look the same. The layout will change but from a glance you are not going to know one from another.

There are a few other modes that have been added to this version that were DLC for the original. There is a challenge series you can do single or co-op. Get to the plane fast, kill all the zombies, that sort of thing. Then there is also a randomly generated island where the layout is the same but what resources and where they are scattered. You also get additional characters to play through with and some alternate costumes that have added bonuses.

Overall How to Survive is an interesting take on Zombie Survival with its Thirst, Hunger and Tired system and it has an amazing crafting system but overall the game started to drag with its near endless fetch quests. If you like the survival genre then there are a lot of new concepts and ideas that push the genre forward in good directions and these additions overshadow the game’s shortcomings.

PROS:
1) New concepts for Survival Genre
2) Complex and interesting crafting system

CONS:
1) Fetch gameplay gets repetitive
2) Game seems to enjoy punishing you for no reason

7.0
Good

 

Review: Project Spark

Project Spark
box_projectspark_w160
Cost
$0.00
Format
Digital & Disc
Size
2.52 GB
Available On
Xbox ONE [Reviewed], Windows 8
Release Date
10/7/14
Developer
Team Dakota
Publisher
Microsoft Games Studio
Modes
Single & Multiplayer


Project Spark is a “game” where the main purpose is to get you to use it to create your own games. Where as games like Little Big Planet are games first, and give you the ability to create your own levels, Project Spark is where you create games and there happen to be a few official games to play. The majority of the content is geared towards you making a game. And you can make just about anything. 2-D sidescrollers, top down dual stick shooters, RPGs with leveling systems and unlocks. You think it up and you can make it, to a degree. This is a Free to Play after all. As with all these types of games there are a select few creators making amazing things that are definitely worth your time to play, but there are also thousands of unplayable boring garbage to wade through to be able to find the good.

Team Dakota has included a short 3-D adventure game called Crossroads that is playable right out of the box. It’s really a story you are telling. Everything from what you are seeking to what buildings are in the starting town to what boss you will fight is all up to you and is generated in real time and is quite a bit of fun. My issue with Crossroads is that it’s really just a thinly veiled attempt to get you to buy DLC. Almost every options comes with 1 or 2 DLC options that when chosen send you straight to the store to buy them.

As a Free-to-Play game I understand that things are going to cost real world money. They need to make money to keep making content. Unlike 90% of the world, I understand that. Content Packs cost between 500 and 1,000 tokens each, which translate to $5 to $10. Some of these, like the Massive World Builder, are almost a requirement to build a game of substance. At launch there are already over 15 content packs to buy with various combos and bundles making buying decisions even harder. Here is a graph that Mescad made just to try to track what comes in what. Please look at this and tell me as a new player what the heck is going on here:
rev_projectspark_whattobuy

Most of the content packs can be bought with in-game money. Money is most easily earned through a series of daily challenges. The kick to the gut is that almost a quarter of them require DLC to even do. There are challenges for beating bosses that only come in DLC and there is always challenges for all 4 Champions, 2 of which are paid DLC. This money trickles in at crazy low rates. Like all F2P games you’ll earn a ton of money your first few days as challenges and milestone are easy to complete, by week two you are getting next to nothing. The other money grab is you can buy Spark Premium, for real money, which gives you a 200% bonus to XP and in game money and also allows you to buy DLC that costs real money for non-Premium players with in game money. So you have to pay real money to earn in game money to buy DLC without real money. WOW.

Project Spark also has a episodic game that is based on a cardinal sin of mine for creation games. The stuff that the devs put out, in Project Spark’s case: Void Storm, utilize things that we as players do not have access to in creating our own games. I expect the devs games to be better because of their vast knowledge and time with the engine, but I also expect to be able to look at that code and have it help me make my game better. Void Storm utilizes voiceovers and graphics and Kode that I don’t get to use. It would be one thing if these were presented as a showcase of things to come, but it feels more like they wanted to be able to do something that Project Spark couldn’t do, so they added it anyway.

Creating games is where its at through. Project Sparks has basic frameworks available to get you started and there is a active community to help with any issues you encounter. You are not going to create something amazing in the first 20 minutes though, there is a lot of code required to make things work. Coding in Project Spark is called Koding with a K, I guess just to be cool. It’s all based on When, Do statements and everything you can do is represented with Tiles so there is no guessing as to the structure or wording. Like When: My Player interacts with door, Do: Open the Door is a simple example. They give you the tools to make things a lot more complicated though like When: My Player has the Key and has killed 50 Goblins and I have 20 coins, Do: Open the Door. After you watch a few YouTube videos and really scour the forums you are well on your way to making a passable game. But who has the time or inkling to do that? If they had made the designer like they made Crossroads, where you are presented with choices. What kind of game do you want to make? What kind of enemies? Etc, etc and then you do in and do some tweaking it would have a much broader audience and a much lower bar to getting that first game created.

For you achievement hunters I feel like I’d be remiss if I didn’t spell out the insane amount of time it will take to complete Project Spark. First off there are a fair number of achievements that are tied to DLC. It is possible to earn enough in-game money to buy the DLC without real money but it’s going to be a fairly substantial time investment. There are also a LOT of achievements for getting an insane number of downloads (multiple levels on up to 50,000 downloads. Yes 50k) and votes on your levels. The game is currently flooded with garbage and instant win levels for people who are mad scrambling for achievements.

As it stands Project Spark is a great start. There is a lot there, but there is also a lot missing. The most positive thing I can say is the future looks bright as Team Dakota is actively working with the community to enact improvements and new content is constantly being added. For the cost of a big fat nothing it’s a fun quick enjoyable game even if all you do is play the Crossroads adventure game, which also is constantly going to be updated.

PROS:
1) Completely new game concept for the ONE
2) Official games are enjoyable and diverse

CONS:
1) Hard to find good games to play
2) Only 1 Tutorial included, needs more instruction
3) Money sink for more content
4) Hard to figure out what content to get and what it does

7.5
Good