Achievement Guide: Boom Balls

Silver Medalist – 20gs – Reach silver time in 10 levels
Silver Collector – 30gs – Reach silver time in 25 levels
Silver Champion – 100gs – Reach silver time in all levels
Gold Medalist – 20gs – Reach gold time in 5 levels
Gold Collector – 30gs – Reach gold time in 10 levels
Gold Hoarder – 50gs – Reach gold time in 25 levels
Swimming in Gold – 100gs – Reach gold time in all levels
Ball Conservationist – 100gs – Clear all levels without losing any balls (multiballs don’t count)

Each level has 4 criteria to unlock. Just completing it, making silver time, making gold time and for completing it without losing any balls. There are a total of 54 standard levels to complete.

Leaf Blower – 30gs – Clear all levels in the Forest area
Zen Explorer – 30gs – Clear all levels in the Garden area
Sand Blaster – 30gs – Clear all levels in the Desert area
Dive Bomber – 30gs – Clear all levels in the Underwater area
Space Destroyer – 30gs – Clear all levels in the Space area
Knower of the Secret – 50gs – Unlock the secret level by clearing all other levels
Black Belt Cube Slicer – 50gs – Reach a score of 1,500 in the secret level (#55)
Unlocking 101 – 5gs – Earn enough stars to unlock the Garden area

The Garden is the second area.

Cube Hitter – 20gs – Hit 5,000 cubes (fireballs don’t count)
Cube Champion – 40gs – Hit 20,000 cubes (fireballs don’t count)
Cubonator – 50gs – Hit 100,000 cubes (fireballs don’t count)
Pyrotechnician – 50gs – Blow up 5,000 other cubes by using explosive cubes
Multitasker – 50gs – Keep at least 3 balls in play 15 seconds. Hit each ball at least once and don’t lose any balls

First time you will get a multiball is

Left, Right, Left, Right – 25gs – Hit the same ball alternately with the left and right hand 10 times without hitting any other balls

Just work the ball back and forth. Try to keep the ball in the middle of the area with straight shots as it is very difficult to get your opposite hand to hit a ball that is close to the side walls.

Multiballistic – 50gs – Hit at least 6 different balls without losing any balls in between

You will need to get 2 multiballs going and once and keep all 6 going for at least one round.

Juggernaut – 10gs – Break at least 30 cubes with a single heavy ball (explosion chain reactions don’t count)

This does not have to be all in one strike. Just with the same ball. First level with heavy balls is level 6.

Review: Never Alone

Never Alone
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Cost
$14.99
Format
Digital
Size
2.8 GB
Available On
Xbox ONE [Reviewed]
Release Date
11/28/2014
Developer
Upper One Games
Publisher
E-Line Media
Modes
Singleplayer and Couch Co-op

Never Alone is a 2D side scrolling adventure game from Upper One Games and E-Line Media. It tells the tale of Nuna, a Inapiaq, as she braves the Alaskan frontier to save her village. She is joined in this adventure by a companion Fox. The two characters are either controlled back and forth by a single player or by a second controller in couch co-op. Yes, it’s another digital title that doesn’t support Live. It really makes me want to question Xbox and just how hard is it to hook into Live.

Never Alone is a gorgeous game. The characters and the backdrops are some of the most detailed and vibrant I’ve seen on the ONE. The wind looks likes its cold and biting, the environment looks harsh. The details in Nuna and the fox both from a character design aspect and also in their movements is simply top notch. As they run and climb and move through the world it is easy to immerse yourself in the story.

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The story is told, narrator style, by a Inapiaq and is based on a real folk story handed down generation to generation. As you complete levels you unlock these amazing cultural insights that are mini documentaries that further explore the lives of the Inapiaq. These cultural insights represent the collectibles in the game. There are 24 total and probably 21 of them are given to you as you follow the story. You would really have to go out of your way to miss 90% of them. There are about 3 that are just off the main path, but truly these 3 are in about the only other non-main path areas you can go. If you see a ledge or rope that is not on the main path, chances are that’s a collectible area. The cutscenes are told in native scrimshaw and look just as good as the rest of the game.

The problems start to arise in that a game is not just pretty pictures. You need an actual game to play and Never Alone is a very basic adventure game at its core. Nuna runs around and climbs things and uses her bola to destroy ice and to activate spirits, while the fox is able to reveal and manipulate hidden animal spirits to create and move platforms for Nuna to use.

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The most interesting part of the game, the interaction between the fox and Nuna, is marred in that it seems they never knew whether to make a single player game or a co-op and ended up with something that doesn’t really work for either. As a single player game you really are only playing one character in that you do something with Nuna, switch to the fox, and then do something else and then switch back. There is nothing that requires both characters to do anything at the same time. The puzzles were a lot easier in co-op but overall co-op was unfortunately a fairly boring experience. Player A does something then Player B then there is more running. No coordination is really needed. The second half of the story has an interesting twist, that is great story wise, but makes playing the fox particularly boring from this point on. A good co-op game requires both players to work together, where Never Alone would probably play out exactly the same if it was played by a single person using two controllers.

There was a section with a moving crate witch shows some of the basic flaws of this 2 character system. Nuna had to control the crate and both Nuna and the fox needed to reach a high ledge. So I had to have Nuna hold the crate while the fox made the jump, then while I was getting the crate back into position for Nuna to jump, the fox AI would repeatedly jump back down ruining the entire sequence and forcing me to restart. The companion AI is really just set to follow mode. They will do any basic jump but anything requiring a real button press you need to switch over to do yourself. Most of the puzzles were artificially harder because the AI wouldn’t hold where you needed them to or they lagged so far behind your movement they got crushed by just not keeping up.

My entire playthrough of the game, with loading and deaths, was just under 3 hours. I hate trying to create a subjective coloration between cost and time played but 3 hours is a short game. And 3 hours for $15 is definitely on the high end of the current market. There is no NewGame+ here, no try to beat a par time, no reason to replay period really. I finished the game, watched the cultural insights (if you are a achievement hunter there is a achievement for finding and watching them all. I can confirm you can start each one and back out if you want to but they are really well made.) and then I was done with Never Alone with no hook or desire to return.

It’s not a bad game. There are no glaring flaws or errors or glitches (The fox did get caught in the environment one time) it’s just that there is no wow factor either. Nothing that grips me and says this is something that adventure games have been missing and here it is now. The game is gorgeous and the story is well told but for me it seems like they made a good documentary and then shoved a Max: Curse of the Brotherhood clone into it.

PROS:
1) Beautiful artwork
2) Fantastic story

CONS:
1) Shortest game on the ONE
2) Fox’s part in second half in minimal
3) Co-op is not engaging to both players equally

6.8
Average

 

Achievement Guide: Pure Pool

Cue’d Up – 10gs – Complete the tutorial

Just complete the opening tutorial. Learn the controls and pot all the balls.

8-Balled – 10gs – Win an 8-Ball game
8-Ball Century – 30gs – Win 100 games of 8-Ball
9-Balled – 10gs – Win an 9-Ball game
9-Ball Century – 30gs – Win 100 games of 9-Ball
DNA Sample – 10gs – Download a players DNA

For the top menu select Players. Then pick a player and hit Y to download their DNA. This allows you to play against a AI version of the player.

Amateur 8-Ball Champ – 30gs – Win the amateur 8-Ball career
Pro 8-Ball Champ – 30gs – Win the pro 8-Ball career
Master 8-Ball Champ – 30gs – Win the master 8-Ball career
Amateur 9-Ball Champ – 30gs – Win the amateur 9-Ball career
Pro 9-Ball Champ – 30gs – Win the pro 9-Ball career
Master 9-Ball Champ – 30gs – Win the master 9-Ball career
Stars in Your Eyes – 30gs – Win 100 Stars in career mode

Each games in Career mode offers you 3 stars to earn. Like Win the game, win with no fouls, pot a ball further than 160cm from the cue ball. Earn a total of 100 stars through all your games in career to earn the achievement.The stars only count if you win the match.

Mixed Accolades – 10gs – Gain 10 different accolades
More Mixed Accolades – 10gs – Gain 25 different accolades
The Ultimate Accolade – Gain at least 1 of each accolade
A Chain of Accolades – 10gs – Gain 10 accolades of the same type
Accolade Century – 30gs – Gain 100 accolades of the same type

Accolades are found under My Profile, Accolades. Things like Pot 3 in a row and Pot a ball off the break. Some of these will be quite hard, like Win a game against a Legendary player or to End an opponents 3-game win steak. There are 89 different accolades to unlock.

Challenge Accepted – 10gs – Play 4 different challenges
Pure Pool Talented – 10gs – Reach ‘Talented’ rank
Pure Pool Pro – 20gs – Reach ‘Pro’ rank
Pure Pool Veteran – 30gs – Reach ‘Veteran’ rank
Pure Pool Grand Master – 100gs – Reach ‘Grand Master’ rank

These are not skill based luckily but XP based BUT unluckily the game levels you up very very slowly.

Almost an angel – 20gs – Win 3 consecutive games of 8-ball without fouling
Ricochet – 20gs – Pot 3 or more ball off the break
Did you mean to do that? – 10gs – Win by the opponent potting the black illegally

This is for your opponent to pocket the 8-ball illegally giving you the instant win.

Don’t give up your day job! – 30gs – 8-ball your opponent in a game of 8 Ball
Perfect Indeed! – 20gs – Clear the table in the Perfect Potter challenge
Get out of that one. – 10gs – Put an opponent in a snooker
That the best you’ve got? – 10gs – Get out of a snooker

Putting an opponent in snooker means to trap them behind one of your balls in such a way as they have no direct line on any of their remaining balls. The get out of a snooker is to legally pot one of your balls most likely via a bank shot.

Banked it! – 20gs – Play a bank shot and pot
Bank Rolled! – 30gs – Win a game with a bank shot
Doubled – 20gs – Play a double shot and pot
They’re seeing double! – 30gs – Win a game with a double shot
The bigger they are… – 20gs – Beat a player with a higher rank

This actually counts in Career against the AI. The first AI player in the Amateur 8-Ball is technically level 14 so beating him in the first game will get you the achievement.

Racking them up – 10gs – Complete a 3 online game win streak
On a Roll – 20gs – Complete a 6 online game win streak
Showing them how it’s done – 30gs – Complete a 9 online game win streak
Putting it Out There – 10gs – Issue a challenge
Whirlwind – 30gs – Clear the table in 8-ball in less than 70 seconds
Can I Have My Ball Back? – 10gs – Knock a ball of the table
Winning the Hard Way – 30gs – Win a game of 9-ball with the 1-Ball still on the table

This means to combo off the 1-Ball and pocket the 9-Ball. So pretty much win on the first shot with a combo.

League of Your Own – 10gs – Create a pool league
In different league – 20gs – Win a pool league

Go to My Games, My League and set your rules. Then invite a friend and win the league.

Review: Sunset Overdrive

Sunset Overdrive
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Cost
$59.99
Format
Digital and Disc
Size
23.17 GB
Available On
Xbox ONE [Reviewed]
Release Date
10/28/2014
Developer
Insomniac Games
Publisher
Microsoft Studios
Modes
Single and Multiplayer

The year is 2027 and a new energy drink called Overdrive has turned the citizens of Sunset City into crazed mutants. The game plays out as a action packed 3rd person shooter with crazy movement. You grind on rails and bounce off of tree tops and skim over the water. The game is based on moving fast equals staying alive. You not only have to contend with the mutant hordes but also scabs, human criminals who are using the mutant scare to try to take over the city for themselves. There’s a mutant apocalypse coming can’t we all just get along?

The story is extremely funny and heavily self-aware. In one of the early missions you get a status update from a NPC back at the base and the NPC with you asks how you are communicating with the base. Your character scolds them for questioning something that is there just to move the story along. The general plot of the story is you are trying to escape Sunset City so you can tell the world what Fizzle Co is up to. In a welcome twist to the evil corporation trying to take over the world standard, here it was just a sad accident that the drink is destroying Sunset City. There was no malicious intent here, mutants don’t carry a lot of pocket change and make many energy drink purchases so it’s detrimental to the bottom line all this mutant business. But since it did unfortunately happen, Fizzle Co is also not really interested in taking the fall for it either.

The campaign is not particularly long and consists of 27 main missions that can be done in less than 7 hours time. So if you are a Point A to Point B and only play a game’s campaign type of player then the content level is certainly lacking. But if you are a Open World player of the highest of caliber and love the search for Side Missions and various Challenges then that time will more than double. Challenges consist of speed traveling, killing things in certain way and a ton of other stuff. Lots of variety. Add in an insane number of Collectibles and there is quite a bit to do in Sunset Overdrive.

Traversing the city is very smooth. Moving from grinding a rail to bouncing off some building awnings to hanging from some power lines is quick and smooth. My one issue with movement is there is a system of poles you can swing around to get a speed boost that almost never ever ever with my character grab them. They really are not needed but a lot of them have hanging collectibles and the range and perfection you need to grab these is a little insane. But that really is the only issue I had with movement. Sunset Overdrive really nailed the movement, from being able to reverse to changing from top riding or bottom hanging positions based on if you are trying to dodge incoming fire.

Combat in Sunset Overdrive is 3rd person shooter with a auto-aim system. You can manually aim if you want but you are typically grinding so fast that manual aiming is an exercise in futility. The game is based on speed so use it to your advantage. There are a ton of crazy guns to find and buy. Ranging for TNT Teddy Bear launchers to bowling ball launchers to flaming shotguns. As you use each weapon you can level it up for more damage and more ammo up to level 5. Leveling up your gun is just stage 1. On top of the weapons you are also working towards getting AMPs. AMPs are bought by getting the collectibles in the game and do things like add fire damage or stun damage all the way up to each time you jump on a bounce area the whole area below that is a mini bomb. These things get crazy fast and they have levels also. But that’s not all. You also can earn badges for grinding and getting kills with weapon types. These badges are combined to form Overdrives. Overdrive are bonuses like carry more single shot ammo or do more damage to this enemy type. You can really make your life a LOT easier by making sure to have the right AMP and Overdrive combo for the situation. If you want to get into the nitty gritty of the system there is a lot you can do, if you just want to get some bat crazy effects going then that is definitely an option also.

Collectibles. Normally I would rage against a game that sports over 600 collectibles but Sunset Drive does two things that tones my rage down quite a few notches. Firstly, you can buy maps for all the collectibles in game and see exactly where everything is making it a lot easier. Secondly they are not just achievement guide selling collectibles. You actually use these items in game to upgrade and make your AMPs so they have a purpose. 600 is still insane and it definitely will add quite a few hours to your gameplay of just nothing but running around the map but at least they just aren’t there to sell strategy guides.

The multiplayer is co-op with a competitive side. Although all 8 players are working towards the same goal, each player is scored individually. The missions are extremely varied from simple kill missions to item to retrieval to defense missions. There is a standard map voting at the end of each round and then you all run to the next part of the map for the next missions. The game can get quite crazy with 8 people shooting a million pyrotechnic guns in a small area but the game never showed any sign of slowing down or lag which was a welcome change from normal online play for most games. For a game that is so self-aware you need to actually activate mutliplayer (Chaos) from within the single player. So if you want to do some co-op you first have to load in the game and make your way to one of the Chaos portals. Nothing too crazy but an annoyance if all you want to do is get your multiplayer on.

I had, and am still having, a blast playing Sunset Overdrive. It’s definitely over the top in almost everything it does, which can be off-putting to some people, but I find it an amazing game. Once you get some of the higher end AMPs and the craziest of the crazy guns the game really takes off and looks just amazing with bright colors and over the top explosions. Insomniac has made one of the top games on Xbox ONE.

PROS:
1) Fun and Fast paced
2) Self aware with great comedy
3) Interesting characters

CONS:
1) Short campaign

9.4
Excellent

 

Call of Duty: Advanced Warfare : Road To Prestige 16

This entry is part 2 of 2 in the series COD Advanced Warfare

So for Advanced Warfare I want to get to max prestige. I am actually racing a friend of mine to 16. My plan is to kind of challenge myself each Prestige with a goal. Prestige 1 I wanted to Diamond Camo a gun which I will talk about below and then so on. After the first 2 I’ll open it up to you guys as to what I should try to accomplish. Nothing crazy like launchers only because I do have to do it for 50 levels!

Prestige 1 – Bal-27

So I started Day Zero at noon and was Prestige 1 just after midnight. Just under 9 hours of gameplay. Took a few breaks and ate dinner with the family but this was Call of Duty day! I wanted to get diamond with the starting gun the Bal-27 hoping that all camo just meant level one of the camos. It did not. So there was no way I could get 500 longshots and 500 headshots when I was going up a level every single game. Also the Triple Kills are just plain stupid. They have to be extremely fast to count. I ended up with 1. Despite many many many 3 kills in a row, only once was it fast enough for it to count as a Triple Kill. I did get my 50 strafes and 50 dodges. Which pretty much go hand in hand. Also with the Royalty requiring ALL camos for the entire series of guns I wish they had done it Black Ops style where you kept your challenges. With Double XP the entire day it took me 54 games to Prestige.


40 Strafes from Prestige 1

Prestige 2 – Crossbow & Direct Impacts

So each Prestige you get to keep 1 item as a permanent unlock. I choose the Crossbow since it’s a very late level item (48) and I am a huge Direct Impact fan. My goal here is to maximize my DIs. This Prestige should take almost double the time since it’s won’t be 100% double xp so my goal is 100 DIs. Going to go Camo Exo to camp a little and sneak up for the Direct Impacts.

Review: The Wolf Among Us

The Wolf Among Us
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Cost
$24.99
Format
Digital & Disc
Size
x.xx GB
Available On
Xbox ONE [Reviewed], Xbox 360, PS4, PS3, Vita
Release Date
11/4/14
Developer
Telltale Games
Publisher
Warner Bros. Interactive Entertainment
Modes
Single Player

The Wolf Among Us tells the story of Bigby Wolf, otherwise known to you and me as the Big Bad Wolf from the 3 Little Pigs fairy tale. Bigby Wolf is the Sheriff of Fabletown, a small enclave of characters of lore and stories who have come to live in the real world among us humans. These characters include Snow White, Ichabod Crane and the Woodsman from Red Riding Hood to name a few, along with mythical generic characters like Trolls. To hide their true identities, since Fabletown is located in the heart of New York City, Fables must use a magic called Glamour to make themselves look human. Glamour is regulated and expensive. Those who break the rules are sent out to the Farm, a location that is not explored in the game but the characters allude to it being less than comfortable. Think the TV show “Once Upon A Time” even though in truth the FABLES comics predate Once Upon A Time by probably 10 years or more.

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The game plays out as what I would call an interactive story. There are some point and click sections and some QTE (quick time event) button action sequences but the majority of the game is conversation choices. Not to say you are going to be sitting there just watching cutscenes. To the contrary, you are interacting with the story constantly. I can’t really call it a point and click adventure in the traditional sense because the game hand holds you throughout. You simply are not allowed to move on until you get all the clues or information you need. Even failing a quick time event typically doesn’t create a game over event, you’ll just fumble around a little and continue on with your fight or chase. There are sections where you could die and have to reload but they are few and far between and you’ll typically be started right back up in the middle of what you were doing trying to get it right this time. In my entire playthrough of the game I managed to die once, and that was because I was interrupted in the middle of a QTE and looked up to my dead character.

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Where this game, and with it all Telltale Games, shine is that all your choices constantly affect the game. Obviously if a character dies, they are not going to be in a scene latter in the game, but the system goes much deeper than that. Something as simple as being rude to someone in a conversation at the start of the game will affect how they react and deal with you 3 Episodes later. These relationships and events carry across your entire playthrough of the game. We’ve all played games where you choose between X and Y and it changes the game, but in The Wolf Among Us these events happen all the time. You can change a character’s perspective of you multiple times in a single conversation based on your choices. Something to note though is that no matter how bad or good or indifferent you are, your never locked out of any content, only the context of the conversations and interactions change. You don’t have to be nervous you are “ruining” this playthrough with your choices. Be as bad or good as you want to be. Then play again and do the opposite.

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The story really is the thing here. It’s superbly written and the entire cast is amazing. All the characters feel like real people with real problems and as Bigby you have the opportunity to help or hinder them in their day to day lives. The lip syncing is probably the best I have ever seen which is so important to draw you in and make you believe the story is real. Add to that that it is pretty hard to dislike a character whose entire personality is based on the choices you have made for him and it’s a great experience.

There are a total of 5 Episodes with each Episode broken down into 5 Chapters. Each Episode is about an hour and a half of content and I finished my first playthrough in just under 9 hours. The game plays out as a TV miniseries complete with a Previously On at the start that is dynamically created based on your choices up to that point. At the end of each Episode you are presented with a screen that goes over what choices you made and how they line up with the rest of the community and not just the version you are playing. Mine included the ONE and 360 player bases.

If you’ve already played The Wolf Among Us in it’s episodic format then there are only superficial changes to the full retail release. It does play smoother and looks nicer but there is no added content of any kind that I could find. The achievements, although bumped up to 1000gs, are exactly the same as they were before, just doubled in value.

The Wolf Among Us is a compelling story in a world filled with interesting and well developed characters and I strongly recommend it if you haven’t already played it in the 360.

PROS:
1) Well told and acted story
2) Unique game experience
3) You craft the characters and world through your choices

CONS:
1) Almost no way to really fail, so no real tension
2) No new content vs 360 version

8.0
Excellent

 

Call of Duty: Advanced Warfare – Leveling Guide

This entry is part 1 of 2 in the series COD Advanced Warfare
LEVELRANKUNLOCKS
2Private Rank IBlast Suppressor - Exo Ability
3Private IIExo Stim - Exo Ability
4Private First ClassARX-160 - Assault Rifle
5Private First Class IXS1 Vulcan, Orbital Care Package, Aerial Recon Drone - Scorestreak, Module 1 - Scorestreak Module, Primary Gunfighter & Secondary Gunfighter - Wilcard
6Private First Class IIS-12 - Shotgun
7SpecialistVariable Grenade - Exo Launcher
8Specialist IMORS - Sniper Rifle
9Specialist IIFlak Jacket - Perk
10CorporalASM1 - Submachine Gun
11Corporal ISemtex - Exo Launcher
12Corporal IIHeavy Shield - Special
13SergeantExo Cloak - Exo Ability
14Sergeant IXMG - Heavy Weapon
15Sergeant IICold Blooded - Perk
16Staff SergeantRW1 - Pistol
17Staff Sergeant IAerial Assault Drone, XS1 Goliath, Missile Strike - Scorestreak, Module 2 - Scorestreak Module, Perk 1-3 Greed - Wildcard
18Staff Sergeant IIMAAWS - Launcher
19Sergeant First ClassTracking Drone - Exo Launcher
20Sergeant First Class IHBRa3 - Assault Rifle
21Sergeant First Class IIExo Hover - Exo Ability
22Master SergeantMDL - Special
23Master Sergeant IThreat Grenade - Exo Launcher
24First SergeantSN6 - Submachine Gun
25First Sergeant IOvercharged - Exo Ability
26Sergeant MajorNA-45 - Sniper Rifle
27Sergeant Major ISystem Hack, Paladin, Bombing Run - Scorestreak, Module 3, Streaker & Bombardier - Wildcard
28Command Sergeant MajorEPM3 - Heavy Weapons
29Command Sergeant Major IEMP Grenade - Exo Laincher
302nd LieutenantMP443 - Pistol
312nd Lieutenant IGung-Ho - Perk
321st LieutenantIMR - Assault Rifle
331st Lieutenant IExo Ping - Exo Ability
34CaptainSAC3 - Submachine Gun
35Captain IScavenger - Perk
36MajorBulldog - Shotgun
37Major ISmoke Grenade - Exo Launcher
38Lieutenant ColonelAtlas 20mm - Sniper Rifle
39Lieutenant Colonel IDanger Close - Perk
40ColonelPDW - Pistol
41Colonel IExplosive Drone - Exo Launcher
42Brigadier GeneralMK14 - Assualt RIfle
43Brigadier General IFast Hands - Perk
44Major GeneralAMR9 - Submachine Gun
45Major General IExo Trophy System - Exo Ability
46Lieutenant GeneralAmeli - Heavy Weapon
47Lieutenant General IHardline - Perk
48GeneralCrossbow - Special
49General ISpike Drone - Exo Launcher
50CommanderMahem - Launcher
Prestige1,002,100XP Required For Prestige

Achievement Guide: Sunset Overdrive

This entry is part 1 of 1 in the series Sunset Overdrive
STORY MODE
Oh the Horror! – 30gs – Survive Horror Night.
Overachiever – 10gs – You earned an achievement.

You’ll get these two achievement upon finishing the opening sequence.

Grind Kills – 5gs – Kill 100 enemies while grinding.

Easy. Just find some power rails and go back and forth while killing enemies.

Dusk Til Dawn – 30gs – Survive one night at your Fort.

Your second mission will be Amptastic! from Floyd. Which has you defending the Vat to get Amps. Complete the mission by grind the top area and shooting all the OD until time runs out and the achievement is yours.

Buck National – 20gs – Become a reality TV star.

This is for completing a story mission for getting a processor from Buck National.

Plan B – 35gs – Survive the glider crash and look for another way out of Sunset City.

Another story mission. Continue the game to unlock.

That Balloon – 20gs – You killed a balloon.

More Story. Next one that will unlock in the series.

Scout’s Honor – 35gs – Become an honorary Troop Member by finding Bryllcream and defeating Norton.

Story. Get this after the Troop series of quests.

Ultra Mega Kill – 20gs – That was a lot of pigeons.

Mission for the Fargarthians.

Save Everyone – 35gs – Save Sunset City from Fizzco’s second-most powerful robot.

Story related.

Excalibro – 20gs – You forged the mythical Excalamune.

Keep playing.

This is My City Now – 50gs – You beat the final Fizzco corporate machine.

This is for beating the main story and the final boss.

SINGLE PLAYER
Appreciation – 5gs – Watch the credits all the way through.

As soon as you can get to the Hero Menu you can go to Options, then Gameplay and click View Credits. Watch the whole things and the achievement is yours.

The Floor is Lava – 10gs – Chain together 100 traversal moves without stopping or touching the ground.

As soon as you get the ability to earn Style you can work on this. And you learn about Style in mission 1. To the side of Floyd in the opening Fort is a series of 4 fans. To keep the counter going you need to change fans but each of the 4 in a set count as 1 so just do some slight movement from side to side to keep your counter going. Once you hit 100 land on the ground and the achievement will unlock.

Badge – 20gs – Earn a badge.
Overdrive – 20gs – Unlock an Overdrive.
More Overdrive – 30gs – Unlock at least one Rank 4 Overdrive.

As you get kills and grind you earn badges. As soon as you get your first badge you will use it to unlock your first Overdrive. Two for one! Then keep remembering to go back in and upgrade your Overdrives.

Amped Up – 10gs – Equip five AMPs on your character at the same time.

After the processor mission you will have a second AMP mission. This will give you enough AMPs to have all 5 positions equipped at once. Just make sure to go into the Hero menu and equip them.

Trap Kills – 5gs – Kill 500 enemies with traps.
Flung to Safety – 5gs – Kill 100 enemies by flinging them into danger using the Springboard Trap.

Once you get traps you can place them in the world. Your best bets are the Night missions with the vats. Place a damaged trap like the Blades near the barricades and then use the Springboard toward the trap. You’ll see a dashed white line to show that it will fling them towards the damage.

Favorite – 10gs – Upgrade one of your guns to Level 5.
Many Favorites – 30gs – Upgrade 10 guns to Level 5.
I Like Them All – 30gs – Upgrade 20 guns to Level 5.

You can check the progress of your guns in the Hero menu and moving over the Character tab. Hover over a gun and on the right side you will see what level the gun in. Some require more experience than others.

Vat Pack Rat – 20gs – Upgrade the Overcharge vats at every Fort.

There are 4 Forts. Floyd will unlock them as you go through the story mode. Each fort will have a mission to update the vats there. Just complete these 4 sides missions to unlock the achievement.

Orange Soda – 15gs – 5,000 OD’d Massacred.
Orange Soda II – 15gs – 15,000 OD’d massacred.
Bounce Kills – 5gs – Kill 100 enemies while bouncing or while in the air.
Grind Melee – 5gs – Melee 50 enemies while grinding.
Stylish Kills – 5gs – Kill 500 enemies while at Style Level 3.
Let Me Count the Ways – 5gs – Burn, Shock, Freeze, or Enrage 1000 enemies.

Kill kill and then kill some more. You probably won’t even be anywhere near 5,000 at the end of the story. But you’ll still have a ton of collectibles to find and the online to do. Most of this will comes with playing depending our your style. AMPs that help with Fire and the like help with the Let Me Count the Ways.

SIDE QUESTS
Not So Secret Ingredient – 25gs – Get to the bottom of Fizzco’s corporate secrets.

This is a series of 3 side quests you get from phone booths where you are collecting evidence and the doing a dead drop.

Can’t Commit – 5gs – Equip one piece of clothing from each Faction at the same time.
Equal Opportunity – 15gs – Complete a quest from every faction.

There are 4 factions. The Oxfords, the Troops, the Fargarthians and Las Catrinas. You need to do 1 quest per to unlock the achievements. These are outside of the missions you have to do for the story. For the clothes, when you go to Calista you have the option of seeing Outfits. This will show what items go with which factions.

Roleplay While Roleplaying – 10gs – Reach Level 99 in Ignatius’ epic RPG campaign.
COLLECTIBLES
Intel – 10gs – Collect all 40 Smartphones.
Explorer – 10gs – Find all 20 secret sightseeing locations in Sunset City.
Big Brother – 10gs – Destroy all 150 Fizzco security cameras.
Wire Tapping – 10gs – Eavesdrop on nine conversations by hacking into satellites.
It’s Art, Ok? – 10gs – Deface 40 billboards with graffiti.
Shoe Closet – 10gs – Collect all 150 shoes hanging from wires.
What’s Your Sign? – 10gs – Collect all 150 Overcharge hologram signs.
Hot Air – 10gs – Collect all 150 Fizzie balloons.
Litter – 10gs – Collect all 150 scraps of toilet paper.

Two Hat Jack will sell you maps for all of these if you have the Overdrive to spare. It isn’t cheap though. You can either go one collectible at a time or by district, either way there is a LOT of stuff to find.

ONLINE
Over-Amped – 5gs – Earn an Amp upgrade in Chaos Squad.
Chaos in the Old Factory – 25gs – Survive Chaos Squad in the Old Factory District with at least 150 Chaos.
Chaos in Little Tokyo – 25gs – Survive Chaos Squad in Little Tokyo District with at least 325 Chaos.
Chaos in the Harbor District – 25gs – Survive Chaos Squad in the Harbor District with at least 750 Chaos.
Chaos in Downtown – 25gs – Survive Chaos Squad in Downtown District with at least 1625 Chaos.
Perfection – 10gs – Complete an optional Night Defense without losing any of your Overcharge.
Who is Sending These? – 10gs – Loot 25 emergency supply drops.
The 0.1% – 10gs – Spend at least 25,000 Overcharge.
Ultimate Collection – 20gs – Liberate all the comic books for the comic book collector.
Defender of the Realm – 20gs – Clear Fargarthia of a hidden evil.
Revolutionary – 20gs – Take back Sunset City for the misfit survivors.
A Challenger Appears – 10gs – Complete 10 challenges with at least a bronze rating.
Second Place – 10gs – Complete 30 challenges with at least a silver rating.
The Champion – 10gs – Complete 50 challenges with a gold rating.
Out of Stock – 10gs – Destroy 250 Overcharge XT vending machines.
Crash Landing – 10gs – Destroy 25 Fizzco Blimps just because you can.
Going to Need a Bigger Closet – 10gs – Collect 250 fashion items.
I Should Get Paid for This – 25gs – Beat Insomniac QA’s high score of 534,080 on the Challenge “Buck’s Revenge.”
Replay – 5gs – Replay any Mission and complete it under par.
Not the Boss of Me – 5gs – Replay the final mission and defeat the boss under par.
Mixology 101 – 10gs – Collect 20 Amps from Floyd.

First Impression: Evolve Big Alpha

This entry is part 2 of 2 in the series Evolve

First off the first thing you are going to encounter in Evolve is the insane load times, and insane to the long side, not the quick side. This seems to only be a major issue on first loading into the system. Once in, even with re-shuffles of players, as long as the host is set subsequent loads seem to be cut in half.

There are major party issues. The game constantly says that the party is full or just spins for day. This is definitely an Alpha and I would wager that they are starting small and seeing what the system can handle instead of starting with too much and wasting resources. This is exactly why there is a Alpha so I can fault them for it, but I really want to because I want to play!

My initial impression is how is this going to keep me playing long term? It’s a great idea, but I don’t see the longevity of it. There are 3 maps in the Alpha, all of which are very very very similar. All night time, all outdoors, all jungle themed. I don’t know how long I’m going to be interested in chasing down 3 different monsters.

Modes. They say they’ll be more. I wish I could see at least one other mode right now.

Here’s one I came up with. Everyone is a monster and it’s a race to Stage 3 while they fight it out.
Here’s another one. 5 v 5. Team vs team. Each team is 4 and a monster. Team A is trying to keep their monster alive, while killing Team B’s monster. and vice versa.

They’ve really pigeon holed their game into this setup where you need 4 people on a team and it seems like it would limit Evolve’s options pretty severely.

This is a team game. So far most randoms don’t seem to get that. If you are a Trapper, for the love of all that is holy, use the damn harpoons and the mobile arena. If you get picked for Medic, you are the healer. HEAL.

The leveling is interesting. Getting the stars seems way off on what they count versus what I did in the level. It also seems the middle Mastery of each class is a million times harder than then the 2 sides. For Medic I had healed the required points in just a few games, and did the Sniper hits in just 2 games, but the Tranqs took FOREVER. Same with Support. The Orbital Barrage is absurd. Even with direct hits it is very slow to reload and most of the time you are just going to full on miss. It would be a lot easier if it tracked Wild but it’s on the Monster only.

So far I’ve gotten to level 12 and unlocked Lazarus the second Medic. I’d like to get 1 Ultra Skin unlock over the week-end to see how those shape up.

We have a Info page for the Alpha RIGHT HERE. Covers the levels perks and each character’s unlock tree.

Will update this as I play more.

Evolve: Big Alpha Information

This entry is part 1 of 2 in the series Evolve
General Info

Aplha started today for Xbox ONE (10/30/14) and only runs through the 2nd of November. So get cracking!

The Big Alpha contains 2 Monsters (Goliath and Kraken), 3 Maps (Fusion Plant, The Dam, and Distillery) and 2 characters for each of the 4 classes.

If you are in a party, no one in the party is allowed to be the monster. This is to keep from boosting.

Characters are Trapper (Maggie, then Griffin), Assault (Markov, then Hyde), Support (Hank, then Bucket) and Medic (Val, then Lazarus)
All of these characters has levels, perks, and abilities to unlock. Each item you use can be leveled up to 3 stars earning you bonuses.

Overall Level Progression

Perks
Level 1 (0) – Jump Height – Increase jump height by 200% (Hunter)
Level 1 (0) – Climb Speed – Increase climb speed by 30% (Monster)
Level 2 (1,150) – Quick Switch – Cycle between items 10% faster (Hunter)
Level 3 (2,378) – Feeding Speed – Increase feeding rate by 15% (Monster)
Level 4 (3,802) – Jetpack Recharge – Jetpack recharges 25% quicker (Hunter)
Level 5 (5,454) – Damage Bonus – Increase damage output by 5% (Hunter / Monster)
Level 6 (7,371) – Smell Range – Smell range increased by 15% (Monster)
Level 7 (9,594) – Reload Speed – Items recharge or reload 10% more quickly (Hunter)
Level 8 (12,173) – Damage Resistance – Reduce incoming damage by 5% (Hunter / Monster)
Level 9 (15,165) – Cooldown Reduction – Ability recharge 15% faster (Monster)
Level 10 (18,635) – Capacity Increase – Increased battery or clip size by 10% (Hunter)
Level 11 (22,661) – Movement Speed – Increase top speed by 10% (Hunter)
Level 12 (27,331) – Stamina Increase – Traversal stamina recharges 15% faster (Monster)
Level 13 (32,748) – Health Regeneration – Self-healing over time (Hunter)
Level 14 () – Armor Regeneration – Armor regenerates 15% faster (Monster)
Level 15 (+7289) –

Character Progression
Freesytle Champion – Swim 25 Meters
Freesytle Champion II – Swim 100 Meters
Go, Go, Go! – Use a Dropship 10 times
Go, Go, Go! II – Use a Dropship 25 times
Map Maven – Win 11 Matches on Any Map
Trophy Hunter – Win 10 Matches
Stay Classy – Use a Class Ability 50 Times

Laser Show (Support) – Inflict tons of damage to the Monster with the Laser Cutter
Now You See Me (Support) – Cloak several Hunters at once with the Cloaking Field
Protector (Support) – Protect the Hunters from lots of damage with the Shield Projector
Duck And Cover (Support) – Decimate the Monster with the Orbital Barrage
The Support – Get 25 Support Awards

Quick Fix (Medic) – Heal lots of health with the MedGun
Sure Shot (Medic) – Shoot the Monster several times with the Armor-Piercing Sniper Rifle
Medic! (Medic) – Heal several Hunters at once with the Healing Burst
Sleepy Time (Medic) – Shoot the Monster several times with the Tranquilizer Gun
Silent And Deadly (Lazarus) – Mark the Monster multiple times with the Silenced Sniper Rifle
Revivified (Lazarus) – Revivify Multiple hunters with the Lazarus Device

The Medic – Get 25 Medic Awards
The Medic II – Get 100 Medic Awards

Tripped Up (Trapper) – Harpoon the Monster multiple times with Harpoon Traps
Thunderdome (Trapper) – Trap the Monster several times with the Mobile Arena
Hand Cannon (Trapper) – Deal a ton of damage to the Monster with the Machine Pistol
Good Girl (Trapper) – Follow Daisy for a great distance
The Trapper – Get 25 Trapper Awards

Hank [Support] Stats

Laser Cutter, Shield Protection, Orbital Barrage, Cloaking Field

Mastery
Shield Projector – Level 1 – Shield teammates from damage 16 times (+2% Capacity)
Orbital Barrage – Level 1 – Do 19000 damage
Laser Cutter – Level 1 – Do 8500 damage (+2% Damage)
Earn 1 star in all items – Unlocked Bucket

Val [Medic] Stats

Armor-Piercing Sniper Rifle, Medgun, Tranquilizer Gun, Healing Burst

Mastery
Medgun – Level 1 – Heal 19000 damage (+2% Capacity)
Tranquilizer Gun – Level 1 – Tranquilize Monsters 60 times (+2% Duration)
Armor-Piercing Sniper Rifle – Level 1 – Place 15 targets on Monsters (+2% Damage)
Earn 1 star in all items – Unlocked Lazarus
Medgun – Level 2 – Revive 8 teammates with MedGun
Traquilizer Gun – Level 2 – Tranquilize Monsters for 860 seconds
Armor-Piercing Sniper Rifle – Level 2 – Team Bonus Damage (Easy Got In One Game So Don’t Know #)
Medgun – Level 3 –
Traquilizer Gun – Level 3 –
Armor-Piercing Sniper Rifle – Level 3 –

Lazarus [Medic] Stats


Silenced Sniper Rifle, Lazarus Device, Personal Cloak, Healing Burst

Lazarus is unlocked by getting the 1st star on all of Val’s 3 Masteries.

Mastery
Lazarus Device – Level 1 – Bring 6 creatures back from the dead
Personal Cloak – Level 1 – Cloak revive 12 teammates
Silenced Sniper Rifle – Level 1 – Place 100 targets on Monsters

Marcov [Assault] Stats

Lightning Gun, Assault Rifle, Arc Mines, Personal Shield

Mastery
Lightning Gun – Level 1 – Do 16000 damage
Arc Mines – Level 1 – Do 29000 damage
Assault Rifle – Level 1 – Do 6000 damage

Maggie [Trapper] Stats

Machine Pistol, Harpoon Traps, Pet Trapjaw, Mobile Arena

Mastery
Pet Trapjaw – Level 1 – Follow Daisy for 6600 meters
Harpoon Traps – Level 1 – Harpoon Monster 70 times
Machine Pistol – Level 1 – Do 5100 damage (+2% Damage)
Earn 1 star in all items – Unlocked Griffin

Goliath [Monster] Stats

Rock Throw
Leap Smash
Fire Breath
Charge

You earn an additional 3 points after evolving to Stage 2 and 3 more points to spend on Stage 3.

Perks
Increase climb speed by 30%

Mastery
Fire Breath – Level 1 – Do 22000 damage
Leap Smash – Level 1 – Do 20400 damage
Rock Throw – Level 1 – Do 6400 damage
Charge – Level 1 – Do 15800 damage