Achievement Guide: Pinball FX2 Xbox ONE

With 52 achievements and 1420gs from day one Pinball FX 2 has a LOT to do on a LOT of tables. This FREE to play digital game comes with 1 table at launch, Sorcerer’s Lair, with 1000gs all to itself. Then each other table averages 1 achievement for 10gs each and costs about $2.50. It’s going to take quite some time to complete this game 100% and we’ve created a few guides to help you along the way.

SORCERER’S LAIR

Stockpiler – 25gs – You have beaten the tree being on the Sorcerer’s Lair table!

You need to shot the Forest Loop (the far outside loop) six times. This can be done starting from either side, but is far easier to use the left flipper to launch the right side loop. Once you have done it six times the tree will fall over to cover the Citadel ramp. You now need to hit the tree three times at the Citadel Ramp before time runs out to complete the mini mode, earn your achievement and also get a Obsidian Orb.

Secrets of the Lair – 100gs – You have revealed the mystic secrets on the Sorcerer’s Lair table!

This achievement is for completing the Midnight Madness mode on Sorcerer’s Lair. You first need to do (you don’t need to actually succeed at) the six main missions. You start missions by hitting the three targets behind the stairway. This will cause the stairway to rise and then you need to shoot the ball into the right side of the stairway, the Cellar starting a mission. The missions will run in random order. Once all six missions have been run you need to once again shoot the ball into the Cellar for Midnight Madness to start. The first part of Midnight Madness is a single ball mission to hit Willow. She will go up the left Ghost Ramp ramp and then jump over to the Extra Ball ramp. This is a timed mission and the ball will drain afterwards. No matter if you fail to save Willow or do save her the next part of Midnight Madness will automatically start. In this second and final part you simply need to try to score as many points as possible. This is a 3-ball multiball with unlimited ball saves. Just score as much as you can and the achievement will unlock at the end.

Tower Conqueror – 50gs – You scored a Citadel jackpot on the Sorcerer’s Lair table.

Easiest of the 3 multiball achievements by far. To start the Citadel multiball you need to hit the Citadel ramp 7 times. Each time you will get a letter and when you finish spelling CITADEL the multiball will start. This is a 2 baller and to get a jackpot you need to hit the ramp that Willow is on.

Gargoyle’s Quest – 100gs – You scored a super jackpot in the Gargoyle multiball on the Sorcerer’s Lair table.

Every time you hit the Tower Mini-Orbit in the middle of the playfield or the Left Orbit (Forrest Loop Left To Right) when the ball comes down the right side you have a short window to use the mini right flipper to hit the ball into the Gargoyle Ball Lock. You need to do this three times to start the Gargoyle Multiball. Now to unlock the Super Jackpot you need to first hit all six of the main ramps/orbits. This will light the Super Jackpot at the upper left mini flipper (Extra Ball Ramp). Hit this to unlock the achievement.

Master of the Stairs – 100gs – You completed the Stairway mode on the Sorcerer’s Lair table.

Each time you raise the stairs by hitting the three targets at the back you can shoot the ball into the left side and work on spelling STAIRWAY. You get one letter for each hit. The issue comes in that if you start a mission, you will keep your spelling progress, but the stairs will lower each time and you have to re-open the stairs by hitting the three targets. If you managed to spell STAIRWAY you then need to hit the stairs side another three times, this section being timed. FUN. Fail on that and you are starting completely over. NOTE: It is possible to instantly start Stairway mode via the random Willow gift from hitting the Willow spot four times. I have only seen it once though so don’t count on it.

Afraid of no Ghosts – 150gs – You completed the Sorcerer’s multiball on the Sorcerer’s Lair table.

This is probably the hardest of the three multiball achievements. First you need to lock three ball in the Tower Ramp. The Tower Ramp rotates between chutes so it takes three hit to lock one ball. So after nine hits you will start the three ball multiball. Your goal is to hit the Citadel Ramp, the Stairway and the Left Orbit (Forrest Orbit Left to Right). Now the fun part. You need to have maintained ALL THREE BALLS. Now send them up the Tower Ramp one at a time. Once all three balls have locked into the Tower Ramp you will have completed the Sorcerer’s multiball and gotten your achievement.

Sharpshooter – 50gs – You have swiftly defeated the spiders in the cellar on the Sorcerer’s Lair table!

The Arachnid Attack is one of the main missions. Not only do you need to hit all the spiders and exit the area successfully, but you also need to do it in 20 seconds or less.

Pathfinder – 25gs – You have completed a 6-way combo on the Sorcerer’s Lair table.

Completing a six way combo means to hit back to back to back ramps or orbits six shots in a row.

Perfectionist – 200gs – You completed the main modes in a single game on the Sorcerer’s Lair table.

You must complete all 6 modes meaning you have earned at least one obsidian from each.
Gates of the Void
Bones
Arachnid Attack
Behind The Walls
Crazy Ghosts
Creepy Cellar

Obsidian Obsession – 200gs – You collected all the obsidians on the Sorcerer’s Lair table.

Collecting all the Obsidians equals 13. There are more than 13 available. You can get 2 from each of the main table missions. The the first time you succeed and then 1 more max from a second go after finishing MAIN MISSION: Midnight Madness.
MAIN MISSION: Gates of the Void
MAIN MISSION: Bones
MAIN MISSION: Arachnid Attack
MAIN MISSION: Behind The Walls
MAIN MISSION: Crazy Ghosts
MAIN MISSION: Creepy Cellar
PLAYFIELD: Stairway – See Master of the Stairs Achievement guide
PLAYFIELD: Tower Crawler Combo – Raise the stairs and then hit the Citadel Ramp, Tower Ramp, and Stairway
PLAYFIELD: Elusion Mastery – Hit the left orbit and then with the top right flipper segway to the Ghost Ramp. Do it 5 times.
PLAYFIELD: Freaky Forrest
MULTIBALL: Gargoyle – Get a super jackpot
MULTIBALL: Sorcerer’s – Lock all 3 balls in the tower ramp at the end of the multiball
MULTIBALL: Citadel – Special. Completing this multiball with a super jackpot automatically finished the current selected mission with a Obsidian Stone.

CAPTAIN AMERICA

The Cosmic Cube – 10gs – You used the omnipotent Cosmic Cube to your advantage on the Captain America table.

The easiest achievement in the game. You need to light up all three targets in front of the Cosmic Cube. This will cause the Cube to rotate and present three different targets. This time you only need to hit one of the three to fully reveal the Cosmic Cube. Now send a ball into the Cube to unlock the achievement.

PARANORMAL

Ghost Sighting – 10gs – Ghost banished from the Haunted Mansion on the Paranormal table.

You need to shot the ball up the Main Ramp. Then use the top left flipper to hit the door 2 times. If I hit it once I leave the flipper up and will catch the ball for a easy second shot over 50% of the time. Once inside the door the screen will change to an alternate play area. Each of the flashing lights is a ghost. You need to hit at least one light to be able to finish the mode. If you exit via the right alien ramp you will score a million points but will NOT finish the mode properly. You need to use the left flipper to launch the ball into the second ball in the top play area. You will now be playing with this ball. You need to right flipper it to the left so it gets outside the area and then immediately right flipper it again to launch it over the house. This will start an animation and you will earn points based on the number of ghosts you caught and also more importantly gain the achievement. Whenever the ball leaves the playfield either from the alien or a drain it will come out the small mailbox by the door. You have a small window opportunity to send it back at the door right away!

Review: R.B.I. Baseball 14

R.B.I. Baseball 14
box_rbibaseball_w160
Cost
$19.99
Format
Digital
Size
1.12 GB
Available On
Xbox ONE [Reviewed], PS4, PS3, Xbox 360
Release Date
6/24/14
Developer
MLB Advanced Media
Publisher
Majesco
Modes
Single Player & Local Multiplayer

RBI Baseball 14 is a arcade style baseball game that is a re-imagining of a NES classic. All the current teams, players and stadiums are present in about the most basic baseball game you could ever think to make.

I’m struggling to find a word that is more basic than basic. This game makes Tic-Tac-Toe look complicated. Are you a gamer who wants to mess with their line-ups? Not here buddy. Do you want to trade players between teams? Not going to happen. Enjoy Manager or Coach type modes? Move along. Are you a min/maxer looking to play the best team? You’ll not find a single power rating of any kind. People are suggesting online that certain players and teams are indeed better that others but the game won’t help you figure that out in any way shape or form. Want to play a game where your options are hit the ball or throw the ball? Now you are in RBI Baseball’s ballpark. There are only two modes in the game; Exhibition or Season. An Exhibition game is a single game and is RBI Baseball’s only multiplayer game which is a local only mode. We’ll get to that in a bit. In Season mode you can play out a full season ending in the World Series or just play the World Series.

I don’t want to say that being basic is a negative in itself. It’s more that for a $20 price tag this game seams to be basic just to save money on the design process. Players are represented by a photo and then a pretty basic rendering. The main graphics are first gen 360 at best. Minimal polys and stock standard animations across all players. When fielding a ball the characters will just hold up their glove and no matter where the ball actually is on the field or in the air, its just magically transported to their glove. I’m not talking across the field, these are all catches I would expect them to make, they just don’t line up as they should. Having sloppy animations is not ‘retro’, it’s poor design. The further from the play you get the worse the graphics get. Spectators in the stands are simply box shaped blobs with two long thin rectangles for arms that are constantly clapping together like a seal at Sea World.

vlcsnap-2014-08-14-11h25m06s106

For me, local only multiplayer is a cardinal sin for this generation. Really it was a sin since Live went live but in today’s age where over 80% of Americans have internet it’s pure and simple laziness. If you want to make a single player game then fine do that. But if you choose to include multiplayer then it has to be online. What is the issue? Your game is as simple as can be, it’s not like there is a lot of data to push back and forth. MLB Advanced Media has said that a upcoming patch would add online multiplayer. That was a post right before launch and we are now almost 2 months past with ZERO communication. All tweets and posts asking for clarification are ignored so I am not holding out hope for it to be added anytime soon.

The game uses standard d-pad up,down,left,right to select which base you throw the ball too. Making this d-pad selection at the exact same time as you hit the throw button makes your player throw it a little faster. A nice addition that is not referenced ANYWHERE in the instructions. There is an achievement for fast throwing out a runner trying to score. You have to look up online to find a instruction book from a previous version of the game to even learn about this feature.

The AI is yet another area where this game drops the ball. I can name a laundry list of bad decisions and inconsistent play. Let’s start with the worst. If the AI is trying to steal a base, they advance ALL runners. This means if the AI has a player on 1st and 3rd, they are going to try to steal home. It happens almost every game and they will not back down. I see the run, I throw a ball, my catcher gets it and then just waits for the out. EVERY SINGLE TIME. A bunt towards 3rd base is a hit 90% of the time because only the pitcher can get the ball. If it drops RIGHT in front of the catcher, he will stand there and wait for the pitcher to come. Same with a bunt that lands just short of 3rd base. The 3rd baseman will watch it and the pitcher take his sweet time coming over for the ball.

vlcsnap-2014-08-14-11h25m15s196

The only thing the AI does right is run bases like a champ. If you twitch the wrong direction on your pass the AI knows it the millisecond it leaves your player’s hand and is on the run for the next base. Their other advantage is they can continue their run smoothly. They round 2nd without a pause but there is no control for you the gamer to pre-round that base. Your player must stop on 2nd before you can tell them to advance costing you time.

Really the only thing RBI Baseball has going for it is that it’s the only baseball game on the ONE at this point. If you want a sports game you can play quickly head to head with a buddy sitting right besides you and not deal with all the strategy and nuances a Madden or a FIFA has then this is the game for you. Hitting is hit or bunt. Pitching is fast or slow. It’s a game you can play while watching a movie or in the middle of a party and not paying attention to it too closely works in this game’s favor anyway.

Their website boasts that this is the first time in over a decade there has been a RBI Baseball game and after playing the game I can tell you that they should of waited even longer. Sloppy AI, complete lack of any kind of management options and dated graphics make this game a strike out for all but the most diehard, need to play a baseball game no matter what, fans.

PROS:
1) It’s baseball, and on the ONE your only option

CONS:
1) Basic to a fault
2) Local only multiplayer
3) Graphics are not retro, they are just horrible

2.8
Terrible

 

Pinball FX 2 Achievement List & First Impressions

PREFACE

This just showed up in the store and I thought I’d post some quick thoughts. Will do some gameplay later tonight. Also something to note is Zen said each purchasable table would have 1 achievement for 10gs. So far all of these that I have seen are showing up as 0gs.

ACHIEVEMENTS

:: Main Game ::
25gs – Pathfinder – Complete a 6-way combo on Sorcerer’s Lair! (Single player only)
25gs – Stockpiler – Beat the tree being in it’s hurry up mode on the Sorcerer’s Lair table! (Single player only)
50gs – Sharpshooter – Take down the spiders in 20 seconds in the cellar on the Sorcerer’s Lair table! (Single player only)
100gs – Secrets of the Lair – Conclude the final mode: Midnight Madness on the Sorcerer’s Lair table! (Single player only)
50gs – Tower Conqueror – Score a jackpot in the Citadel multiball on the Sorcerer’s Lair table! (Single player only)
100gs – Gargoyle’s Quest – Score a super jackpot in the Gargoyle multiball on the Sorcerer’s Lair table! (Single player only)
100gs – Master of the Stairs – Complete the Stairway mode on the Sorcerer’s Lair table! (Single player only)
150gs – Afraid of no Ghosts – Complete the Sorcerer’s multiball on the Sorcerer’s Lair table! (Single player only)
200gs – Perfectionist – Complete all the main modes in a single game on the Sorcerer’s Lair table! (Single player only)
200gs – Obsidian Obsession – Collect all 13 obsidians on the Sorcerer’s Lair table! (Single player only)
:: Marvel Civil War ::
0gs – Heroes Imprisioned – Break into the Prison and start the Ambush with Captain America on Civil War! (Single player only)
:: Marvel Captain America ::
0gs – The Cosmic Cube – Use the Cosmic Cube to your advantage on Captain America! (Single player only)
:: Marvel Fantastic Four ::
0gs – Doomsday – Lock 4 balls with Doctor Doom and start the Four-ball mode on Fantastic Four! (Single player only)
:: Paranormal ::
0gs – Ghost Sightings – Get up to the attic of the Haunted Mansion and banish a ghost on Paranormal! (Single player only)

IMPORTING TABLES

When you look at the price of a table you have you will see that it is changed to $0.00. Then go through the process like you would normally to buy something from the Store. It doesn’t just give you a option to import everything you already own, you need to navigate to each take and re-buy it for FREE. THEN you still have to click it again to let Xbox know that you actually want to install it.

FIRST 9 OR SO MINUTES OF SORCERER’S LAIR

If you want to see how it looks check out this quick video I made of my first 9 minutes of play. Sorry for how bad I suck.